The 4 piece leather bonus boosts evasion from dexterity, which is useless to us. Or at least according to tosbase.
The video guy said it was 75, either way it’s better then nothing. And the oob attribute should still add 50% of it.
@michaellouisuy That’s not a crit, that’s a display bug. That’s the 3 hits from oob rounded up into one for some reason. Just slowly attack once and then pause, you should see it occasionally. It should also be white and not yellow like crits.
@milksago it usually shows it as 3 hits, sometimes it bugs out and just shows 1 hit with the combined damage like i said above.
Technically in game terms it’s treated as a 1hit both with int and sacrament at least. Swell left hand did add dmg per hit, though i’m not sure why.
Granted you should be able to double it with the oob: enhance attribute. and the (de)buff circle interaction also adds a good chunk of percentage based damage onto it. (but i’m not sure how much)
Either way damage of oob with int and buff circles should be quite high. But i’m not sure how you got it that high precisely.
The issue i have with priest is that it doesn’t provide said support or any skills that scale with or benefit (from) oob.
And tell that to the wizards and archers who tend to wander all over the place, they continually walk out of mass heal range already. Aiming and placement is important for heal and mass heal, both of which are hindered by oob.