Tree of Savior Forum

[Class] Official Sadhu Thread

In practice invulns/de agro will be superior to evasion, but setting that aside for the moment.

The attribute gives 10-50% more evasion. Meaning that if you don’t have any base evasion it’s not really going to do much.
However you can get a decent amount some from equipment(probably quite rare):
http://www.tosbase.com/database/items/523107/ adds 65.
http://www.tosbase.com/database/items/533107/ adds 71.
http://www.tosbase.com/database/items/511151/ adds 102.
Add in the leather armor attribute, though i don’t know how much that adds. Maybe you’ll get a decent amount to help just in case.

After lurking a little during the Perfect Dodge conversation I decided to give it a shot myself. Here’s my findings. Warning, it’s a 10 minute long video and it has a few mistakes (I said the wrong skill name a few times). I’d love any feedback about this if you all would be so kind. I’m not the most technical of players and it’s very possible I made a mistake (or a few) along the way. Also, there’s a tidbit in the description below the video about why I love the Monk/Sadhu combo.

Without further delay:

I’m still unsure if I should be going Cleric > Krivis > Krivis > Sadhu or Cleric > Cleric > Krivis > Sadhu

Just tier 1 Krivis just seems really pathetic without the 2nd circle buff to Zaibas, but if I get 2 ranks in Krivis, I miss out on safety zone and fade.

Yeah well, it’s clear that one should add INT and maybe SPR/CON in order to survive instead of DEX that -aside from evasion- gives little to nothing to Sadhu.
Problem is, that evasion attribute is sweet: 50% is nothing to joke, and could make a difference when mobbing.
Leather attribute seems to be a waste, but if it works with evasion like items just as you said maybe it could work. But I wonder: if 900+ evasion was nothing to be impressed off, how could we reach “such numbers” if we’re not pumping dex at all?
Plus, where can you get those items? From recipes, okay, but are they a drop?

I assume dungeons or that they aren’t implemented yet. Either way i have not seen them ingame. The boots shouldn’t be that rare though.

And well you can’t reach high evasion with it, but it should still easily be around 30-50% dodge chance. Could still help.

And it’s not like we benefit a lot from plate armor anyway, 0 def and all that.
Cloth is still decent for the magic res + magic dmg on gloves. But you can still wear cloth gloves and rest leather.

But in that way you break the 4-piece bonus of Leather armor.
I thought too to equip 1 cloth 3 leather, so the 4 pieces bonus of leather armor is not really worth it?
At 50 mastery should be a +25 evasion :confused:

This might sound duff but my sadhu sometimes has a crit like damage, my normal damage on a vesper is 150-151 however i do get 400 damage in 1 out of 10? or sometimes 20. I have noticed this on most monsters even with out any buffs at all like zalciai only OOB.

@michaellouisuy okay while your on obb you hit 3 times right? its the total of the 3 hits for some reason it sums up the 3 hit and just show 1 hit equivalent…
btw am i the only one at around 130 thats deal 1k damage per hit(which means i do 3k total damage on mobs) and do like 2.3k damage on some world boss thats on my level…

and c2 priest and sadhu could work if you can properly support while attacking… its actually easy since your attaking the same thing on a dungeon run so aiming the heals is not that hard…

The 4 piece leather bonus boosts evasion from dexterity, which is useless to us. Or at least according to tosbase.
The video guy said it was 75, either way it’s better then nothing. And the oob attribute should still add 50% of it.

@michaellouisuy That’s not a crit, that’s a display bug. That’s the 3 hits from oob rounded up into one for some reason. Just slowly attack once and then pause, you should see it occasionally. It should also be white and not yellow like crits.

@milksago it usually shows it as 3 hits, sometimes it bugs out and just shows 1 hit with the combined damage like i said above.
Technically in game terms it’s treated as a 1hit both with int and sacrament at least. Swell left hand did add dmg per hit, though i’m not sure why.
Granted you should be able to double it with the oob: enhance attribute. and the (de)buff circle interaction also adds a good chunk of percentage based damage onto it. (but i’m not sure how much)

Either way damage of oob with int and buff circles should be quite high. But i’m not sure how you got it that high precisely.

The issue i have with priest is that it doesn’t provide said support or any skills that scale with or benefit (from) oob.
And tell that to the wizards and archers who tend to wander all over the place, they continually walk out of mass heal range already. Aiming and placement is important for heal and mass heal, both of which are hindered by oob.

Has anyone tested 2 of the same weapon, with different gems?

1 weapon with a blue magic attack gem and the other with a red physical attack gem.

The reason I ask is because it looks like rods, which should have overall more damage, are doing less than maces.
The only difference being that maces have physical attack as well.

If I had to guess I would say it’s calculated by (int +(magic/8) + (physical/8)).
In that case, plus 10 of either would add 1 damage per hit.
They may end up increasing damage by the same amount, but I would like to know for sure.

I’ve been playing sadhu the last 5 days and i got to lvl 115 with a c2 krivis >sadhu , which i’m struggling at the moment because i’m full int and 90% of the time i can’t use OOB because i get hit, be it normal attacks or spells from monsters, i realized this problem was serious when i entered the starving demon’s way map and got WRECKED by those flying balls (they cast magic missiles non stop). All this makes me think that sadhu is a class with really strong points but really weak ones too. There ARE good spots for grinding and there is probably 1 sadhu at each of them right now so the competition automatically makes them bad spots since they are good (i hope someone understands my logic here). My best friend would be a peltasta, taunting the whole screen so i can tear everything apart with the OP autoattack/explosion, without that you suck. Since the market is off for 2 days on laima now, only opening for a brief time after server reset (while i’m sleeping), i coudn’t improve my gear (i have 360 evasion now), but i should have around 500 evasion with no dex stats, thanks to the gems and evasion sets i’m going to buy. When i get my hands on that i’ll report here if it got any better or not, which i think is going to be the latter after watching the video with the 912 evasion guy getting hit after the 3rd mob swing. Overall i think sadhu is currently top tier dps for dungeons and party play, but it’s a complete failure as solo, compared to wugushi or barbarian for example, considering they just need a good 300k weapon and dmg attributes, while sadhu needs both dmg AND defense attributes + good weapon+ evasion set+gems and obligatory arde dagger, which cost me around 1,5kk AT THE MOMENT, and i’m not even close to them. I’m still using a +3 snake rod and i’m far from getting those 250+ matk rods, that it’s gonna cost another million.

can anyone confirm if physical dmg does increase oob dmg?
kaloo hammer a weapon specially made for sadhu kinda give it away the stat sadhu should focus with the bonus on str and block penetration
but have anyone actually tested it?
also anyone know if special effects can be activated while oob?
like temiere rod decrease in magic defence with a 1% chance

Do you guys think that Cleric 3 - Sadhu would work well? I imagine that a Level 15 Safety zone would leave me quite safe, and the hidden passive would still be triggered by cure right?

@Dastev not sure because the zone has a 20 seconds duration the zone will be gone before it use all the hits it can block

Btw i actually tried the str thing nope it doesn’t give a thing on obb damage… its just int…
i also tried the weapon difference on Rod and Blunt weapons… blunt is really have something that gives more damage than the rod because im using +4 Grinas Rod magic attack for 170 and 2 level 4 blue gem which give 14 magic attack each… with this and monstrance i hit some monster with 1k-1.1k damage per hit(3.2k-3.3k total from 3 hits that obb does) but when i use Valtas morning Star with magic attack of only 128 no gems not plus upgrade on weapon… i do 1.2k damage per hit withc land me around 3.6k -3.7k damage…

If it works like anything what Ragnarok Online did then there is no such thing as perfect evasion and caps around 95% at most. Also, when you had multiple targets attacking you your total evasion was divided by number of things hitting you. This is all in theory, but if it works something like there will never be 100% evasion chance making the attribute there to give you some type of physical defense when out of body. Thing is even with all the evasion in the game you still will ALWAYS be hit by magic damage.

Now if you were really looking to make a “lets not get hit” type of build you’d need to stack evasion, block, and rely on things like Safety Zone+Mackangdal+Sterea Trofh. Where you do something like Cleric->Krivis->Bokor->Bokor->Sadhu->Druid and have the zombies pull mobs while killing out of body. Pretty unorthodox though would get the job done for that purpose. Is it going to be fast pace? Prolly not at all especially considering you wont even have Sadhu until level 127+…

o.o
how is this possible?

bw>staffs/rods?

@II_JoJo_II man i dont know… this is just my assumption on why blunt weapon have more damage… maybe it has to do with cleric class… all class from cleric branch… maybe there is something in cleric class that blunt weapon have higher magic damage and physical damage that is only present for cleric class… blunt weapon may not be exclusive for cleric class but it looks like its for them…

Blunt weapon > rods… not staff i think you cant use staff right?

Btw… im having trouble replaying in forum it says “500 internal server error”

Would like to get your thoughts on this questions raised by @frustratedsquirrel.

I saw your recommended build of Cleric C2 -> Krivis C2 -> Sadhu. But say in the situation where one would like to get into the Sadhu class at Rank 4 and not 5. Would you recommend Cleric C2 or Krivis C2 ?

While it does suck not to get the splash attribute for Zaibas at C2, I feel that Fade + Safety Zone seems to important for a Sadhu to keep up DPS without being consistently knocked out from OOB .

Thoughts ?

Cleric2 would be a better investment if you’re planning to go sadhu3. I dont think the extra hits for safety zone would be too important because safety zone duration stays the same no matter what level, Level 5 safety zone is good most of the time except maybe when you are in an area with very tightly packed mobs, But it’s better to deal with this problem using zaibas, rather than waiting 48 seconds for safety zones cooldown before doing anything. Fade does nothing on pvp, pve I dont think its that useful, I think Zaibas splash would be better with dealing your aggro problems than using fade, moving away and wait for your safety zone again before doing anything.

I’m now at level 132 and I’m still finding Zaibas extremely useful, grinding, questing, and it melts bosses so fast. Having only c1 krivis would most definitely leave you weaker without the splash and extra damage from lvl10 zaibas. you also get extra damage from Divine Stigma if you can keep it up.

If you are taking druid as your rank 6. Krivis c2 is definitely the way to go. Druids Sterea Strofh can give you so much more protection than safety wall+fade combined.

I rolled a sadhu today and went the path of;

Cleric 2 Krivis 1

like @milksago said, you won’t want to max that safety zone since it doesn’t scale with time.
since i went circle 2 i picked up fade lvl 5 and it’s really good on general fields since attacking whilst oob in fade does not remove the stealth effect from you at all so i’d definitely grab c3 if possible since lvl 10 fade = 30s stealth & 40s cd.

I ended up grabbing krivis when i changed because i was solo and couldn’t fight the flying monsters and it just irritated me, kind of happy i got to try the class out though, the lightning spell is pretty nifty and a good way to zone enemies that slip by your attacks. my favourite thing about having picked krivis though is the fact that you can use aukuras to tank bosses whilst you whittle down the health bar without it resetting its health.