tho i m going to make my sadhu take bokor as further class as well…than i will be able to using OOB’s AA and effigy in the same time…if playing v normal creep than using effigy or possession will b better…If i fighting v boss i might jus stand infront open the safety zone than using the OOB and effigy in the same time…I think the out put will be way better when using only 1 of it…Tho tis out meta play might b as noob as possible…but seem fun…
We cant do anything since we trained our sadhu to high level already…Not everyone have time to recreate and retrain a new character …Since they nerf us as hard as possible, so how about jus try to figure out some new build and playstyle to strengthen up our character…this game allow us to build the character as creative as possible…not compulsory for us to follow those build tat claimed to b the strongest build…complaining wont make any diff also…since the developers dun even understand our painful…
But the only thing i really have a bit of problem to accept is the possesion can b cancel by jus any single atk…suggestion on this maybe can make the skill from the front of the caster to surround the caster…So maybe will decrease the range of the skill, but it allow us to prevent get hit by any melee atk mobs since they will get bind when they come near to us…
At least until now i still have a little hope on sadhu class.Although there will b a hard life for those player hu going to pure sadhu style…but this class seem to b having a lot potential…Maybe the develop actually thinking of to make sadhu a pure norm atk class on the really late game on the next higher level cap…Becos Magic atk * 3 as normal atk really quite a attracting point…Imagine every class every skill will cap on 15 level and the fixed amount of dmg tat added to the dmg will have their limit, but OOB will allow us to use magic atk * 3 as our output per hit in a long range tat cost 0 mana…And even we will able to cast most of the skill when we atking in OOB form…
Sadhu is not a really bad class to pick to play…