Hmm common i also did the test and mace really do give a better damage i use rod +4 Grinas rod Magic attack is 170 with 2 level 4 blue gems(Total magic attack is 198) VS Valtas morning star(Magic attack 128) without upgrade or gem added to it. Valtas out damage the rod in every damage in enemy heal or cure or out of body even astral explosion…
what numbers did you get? was it a large difference? 
i’m going to try to grind for some money tomorrow or just setup a repair shop too lol, maybe i’ll be able to get a dagger sometime this week. too many deadlines for assignments though ¬_¬
In every damage?
Is there some hidden bonus for maces for the entire cleric class?
When i tried it im on sadhu c2 level 130 full int around level 40 or 50 body basic attack enhance i killed Terra imp in Residence of the Fallen Legwyn Family… i use monstrance for land buff…First i use +4 Grinas rod Magic attack is 170 with 2 level 4 blue gems(Total magic attack is 198) the damage from using Oob is 1000 -1100 damage per hit, times 3 then its around 3,300 damage… Then the Valtas morning star(Magic attack 128) without upgrade or gem added to it i did 1200+ damage… it did not went below 1200… (total would be 3600+ damage)
After seeing this I also tried the Str stats if it gives something nah did not help did not increase my damage it just went weaker because i lost int stat for str
For those that will ask why i do that big of a damage… i do that damage on certain monster… maybe if the monster armor is cloth or something i usually do damage like that on monster that have hoodies on them like a ghost or a death reaper world boss included… my damage on other monster is around 800-900+ damage in Oob per hit
I’m a cleric3>sadhu. A short review.
lv15 safety zone, lv1 fade, divine might 7. 20 con rest int.
I can essentially rotate between the safety zone and fade to be near untouchable in pve farming. Because my fade is only lv1, i do have around 10 sec in between CD that I am touchable (didnt bother resetting yet), however mobs are generally dead by then.
Few issues with fade: If there is nothing for monster to aggro after receiving damage, it start to heal up. Having a pet that can survive the area is extremely helpful to holding the aggro while u fade. I do believe as long as there is something that can be aggro’ed in sight of the monster, it won’t regen hp (like another player that monster didn’t aggro); further testing needed.
My safety zone at max lv + DM, there was only 2 instances that used up all SZ hit counts. One in Royal M 5F with alot of those claw mobs that multi hit. Another is against a boss that is a giant plant that can’t move.
I think the biggest weakness of cleric3 sadhu is the ground buff availability. Cure cool down is long and mobs can use it up, so if u cant finish mobs in 1 safety zone + fade combo (solo), ur dps drop. (this can be fixed by buying pardoner scroll)
My divine might lv being 7, I feel was almost just nice for majority of engagement. There are rare instance of me using it up completely before duration is out. OoB-SZ-astral exlposion-OoB-cure-fade (and similar chains). If I ever get hit in middle of that combo, my divine might will be used up for another OoB. Prakriti do seem to use up 1 tick of DM as well, though probably with no benefit.
Oh, and leveling cleric3 was quite the pain. Especially it being the 1st char.
I going to test out cleric1->krivis1->cleric2 to see if leveling is much better. Although I might reset my skills to test out lv10 safety zone and lv5 DM first before I consider if I really want to drop cleric3. I didn’t level cure fast, which might be one of the reason I level so slow… especially boss fight.
There is definately something up with the double damage buff causing maces to do more damage when out of body. When I last tested it was at 75 and saw more damage from a Rod but that doesn’t seem to be the case now. Not sure exactly what causes this but will have to test out later with upgrading better rods compared to the mace.
based on the numbers in the chart, it looks like the hidden buff basically just doubles your matk - but completely ignores the matk from rods.
I’d say that’s a bug.
(also: white pino appears the have 38mdef. elemental attack is not boosted by the buff. the base damage of one hit is 70%matk, 140% buffed)
Alright so I’m back and had the luxary of doing some testing on basic things here. While the auction house was alive I went and bought a Morning Star and Cane Rover then upgraded each to +10 respectively. After that I got another pair keeping them at base where a Morning Star has 3 less MATK than a Cane Rover testing this again. The results are that a Morning Star DOES indeed out damage the Cane Rover at base, but after comparing the +10 versions the Cane Rover pulled ahead by a lot while the Morning Star remained same damage always upgraded or not.
So we have here something going on with a hidden variable between weapons type making maces do more damage for some reason. I’m still not exactly sure what is causing this but that part is true until you’ve got a Rod with a lot more MATK on it than the mace. Just make sure when you do this testing that you’re using Cure and not Zalciai since that gave me wild results from the +Magic Amp.
It can’t be from the physical damage on a mace because there is absolutely no change in damage from a 0 to +10 Morning Star when out of body. What exactly is causing this is unknown but it’s there and more testing has to be done to figure it out.
Not to be mean, but u guys seem kinda dumb. I have posted here 4 days ago, explaining how i tested the mace hidden power thing, i have explained how rods overpower maces at higher refining lvls and i also told u guys that the only exception is the best mace in the game(Galatunis Mace) wich is BiS for sadhu.
That been said, lets focus on things we don’t know yet. Does some1 know where to drop ignition? I would love to test that flame thing(maybe it is better than Galatunis Mace/Rod).
Wouldn’t galatunis rod be stronger? wouldn’t all the elemental attacks apply to Oob like arde dagger?
I’m just speculating but i do believe the extra 170 matk, 40holy DMG plus the bonus would be a Lil better, but as i’m aways saying, those things must be tested.
PS: when stating ur damage plz does not use magic weak monster as exemple, u ill just confuse plp.
PS2: ill soon be switching for a rod on LVL 170(this weekend maybe?), ill be selling my +8 Arch Rod. 
Edit: since Galatunis Rod ia a high end item, prob at +8 and foward it ill pass Galatunis Mace. I forgot how the stars affect the growth of the item.
Not to be rude, but did you ever figure out WHY it does that smart guy oh mr. all knowledgable of Sadhu knows everything calling people dumb. Obviously anyone can look on Tosbase and be like “Yep, that’s the strongest weapon!” but can you see what’s in Cinnamon Toast Crunch to understand and explain why maces do a bit of extra damage from the buffs instead of saying people are dumb for testing?
And the dumbest part is that isn’t even the strongest weapon you can actually awaken rods for more MATK using an Alchemist smart guy.
Or is the dumbest part that you didnt read his post.
Because he editted it. >.<
You guys prolly didn’t read most of the discussions here… Any idea which monster drops the Karacha Dagger? This is a question asked by MrLero before ~.~
Again u didn’t even bothered to read my previous post(from 4 days ago) i have tested with STR and wizard blade to get to my conclusions. As i said myself u need to test.
Edit: Awakens does give a different bonus to each item(not type of item) from what i have found on internet, as far as i know Galatunis Rod could give us SP or AoE or anything.
I know that i definitely did not read through most of the early discussion so i’ve probably missed out on a lot, i just jumped onto the end of the train just recently. ( I don’t think i even posted in this thread 4 days ago )
well in ophiuchus defense it does sound like he tested, he just tested something you tested a while back. at very least it double checks some of your information.
True, although it took 4 days to rediscover the weel, maybe we need to make a new topic since the OP isn’t updating anymore. The collected information and builds on the main post would be awesome for newcommers trying the class.
