Tree of Savior Forum

[Class] Official Sadhu Thread

Because he editted it. >.<

You guys prolly didnā€™t read most of the discussions hereā€¦ Any idea which monster drops the Karacha Dagger? This is a question asked by MrLero before ~.~

Again u didnā€™t even bothered to read my previous post(from 4 days ago) i have tested with STR and wizard blade to get to my conclusions. As i said myself u need to test.

Edit: Awakens does give a different bonus to each item(not type of item) from what i have found on internet, as far as i know Galatunis Rod could give us SP or AoE or anything.

I know that i definitely did not read through most of the early discussion so iā€™ve probably missed out on a lot, i just jumped onto the end of the train just recently. ( I donā€™t think i even posted in this thread 4 days ago )

well in ophiuchus defense it does sound like he tested, he just tested something you tested a while back. at very least it double checks some of your information.

True, although it took 4 days to rediscover the weel, maybe we need to make a new topic since the OP isnā€™t updating anymore. The collected information and builds on the main post would be awesome for newcommers trying the class.

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Did some 1 found pora pore yet?
The text is a lil diferent, property atk instead of atk, would love to compare them with wizard bracelet

This is the post from 4 days ago real informative with no follow up unlike the other person posting videos, a graph, and other things to sit there and figure out what exactly is making the difference. I didnā€™t believe it at first because when I did test at 75 on first circle into Sadhu the Rod was doing more. As for the Galatunis Rod thing they editted that in while I was already editting my post and Iā€™d agree considering how multiple elemental hits interact. Thereā€™s still certain rods that you can awaken for more MATK within that tier and come close for raw damage too incase something is elemental resistant.

Hey Lero, how did you find the damage on Kaloo Hammer? Iā€™m not sure how the Str scaling works but from reading the stats it looks like the best in slot weapon you can get at 120-169.

Is there anything other 120 weapon youā€™d recommend over it?

Hey guys, just popping in again.
I just wanted to drop off what i had in regards to;

I also added in some more int ranges, i guess.
For some reason, my numbers came up the same when i tested with cure & zalciai. Iā€™m not sure why yours were different :frowning:

@dmhailt i donā€™t think physical damage is being applied at all, if it is - itā€™s certainly not the refinement bonuses. what ophiuchu said in his later post is true. I did look at the refine rates up to +6 ( Sorry, iā€™m pretty much dry on silvers atm )
and itā€™s probably true that we can assume around +8 refine rate you would get the damage you get from a +0 mace at the same level of gear.

Here is the comparison between level 75 mace and rod, the details for the items should be listed within the image.

The refine appears to add approximately 4 (12 total) more damage to regular OOB damage for refine rates 1~5. At +6 that amount is doubled to 8 (24 total) and i believe it continues to scale higher as you increase the refine of the weapon, if the website database is anything to go by. This probably only applies to this specific mob iā€™m fighting though since i donā€™t know the formula for magic defense at the moment.

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guys you are focusing way to much on what seem to be a bug and not an intended game mechanic it have already been documented the rod vs mace formula acting weird i am sure the devs are gonna check on it eventually along the dps increase in oob but i have yet to see any information from kaloo hammer or other items that may work on the sadhu like the temere rod ( could the oob procs its magic def reduction?) or gems that affect sadhu skills ā€¦ or as someone said about the effects from awaken are different for each weapon maybe there is an awaken effect from a weapon that boost sadhu ā€¦

that been said i find that my oob not being able to pick up items a real pain i hope they change that

Hopefully no one will document anymore about the mace /rod situation after me. :smiley:
i know iā€™m not looking at that stuff again

This bothers me too. :confused: although not too much since i like slinging myself across the pathway with prakriti

If you have the Magic Amplification attribute enabled it makes Zalciai do a little bit more unless you disable it. Was just so people donā€™t get confused in their own testing as Cure is a base line for which ever path people took whether Priest or Krivis and even Cleric2-3 too. I pretty much just wanted to do my own testing an curious of how the bug is currently working. Because it is in fact that I did read that personā€™s post four days ago and havenā€™t been able to exactly test it until last night because of the Auction House finally coming back.

Thereā€™s been a lot of misinformation in this thread especially about the ā€œperfect dodgeā€ thing with enough evasion and Krivis vs Priest buffs for out of body. You canā€™t exactly believe what someone says especially if they are just reading from Tosbase and speculating. As for the awakening things an Alchemist can go into a dungeon like instance and give items bonus stats if they complete it. This takes 1 potential to just attempt and then 1 per amount of times traded back and forth being 2-3 total.

What had me mad is he came back 4 days later to comment rudely without even explaining anything and basically saying ā€œI TOLD YOU SO!ā€ giving no information.

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Oh!! I see! I completely forgot the krivis master existed and never ended up picking any attributes for it! Sorry for the confusion there, i understand now. :smile:

Thatā€™s true about the misinformation, i think i originally poked into this thread and that seemed to be the current discussion and people were claiming it to be viable, others were not.

Iā€™m probably going to go play with that zalciai attribute now.

Temere Rod does not work since OoB does not ā€œAAā€ . A guy in this thread have testes kaloo hammer, it adds spirit director to the damage, ex: 153 spirit = Same buff as Arde dagger.

Hi, Iā€™m interested in going Cleric,Krivis C2, Sadhu C2 (basic int cleric) and I have a question about the build.
What is the purpose of it in a party? Healer, dps, buffer/secondary healer?

From your comments I see it does very good solo but what about parties? Is this build even wanted or will priest take the support role always since parties are only with 5 ppl?

Thanks.

You are both, even with a healer. You just have to cast heal and then use your dps potential.

And is Heal enough to sustain a party at high lvls? I have no idea how parties work at lvls close to 200 since my max is 68 and itā€™s enough for the 50 dungeon.

Also how is the dps of sadhu compared to a wizard (since this is also a caster)?

iirc, the heal has a % health restored per tile based upon the persons hp, so it will always scale up into later levels. you can still join a party as dps and drop down heals if necessary

As a full int sadhu i can heal anyone up to LVL 170 with ease. And i do more damage then a mage, not sure about pyro 3 though. And plp ill aways choose a priest over u, the buff and the extra heal is just too good to pass.But sadhu has a spot in almost every high LVL group, to sum up we have high damage, heal(sometimes only 1 healer isnā€™t enough) and dainu.

One final note: Sadhu is a DPS class not a supp one, having heal(LVL 5 lol) doesnā€™t make us a supp class.

Edit: pyro prob has more damage with fireground, but as soon as i get my druid plants fireground ill be a lil girl near me :smile: