Tree of Savior Forum

[Class] Official Sadhu Thread

Glad we can come to terms. We’ll just pretend your forum graffiti about playing the way you want and how you feel never existed. That’s alright with me if you stop the debating with everyone about something that clearly didn’t happen in your walls of text. I’ll turn a blind eye to it just as you have too.

Prakitri seems to be bugged too—maybe just for me. It’s kicked me from the game 3 times when I use this skill. Once was during a dungeon run; I couldn’t re-enter… didn’t get any exp for killing the bosses. T_T

The Sadhu class needs attention, at least to just get it’s skills working without bugs would be a start :expressionless:

If the rank 8 classes are going to get skill/bug attention, why not throw Sadhu on the fire?

Did you get attacked while you use Prakitri? For me, if I use any skill during OoB including Prakitri and get attacked at the same time will crash the channel. I have already submitted a ticket to IMC. But we don’t know when it will get resolved. Previous emergency maintenance seemed to have resolved the channel crash problem with Bokor’s Effigy though. It is best to submit a ticket for now and let IMC fix it.

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Will do, thanks for the info!

Since you don’t know when to shut up. I guess I need to point out the painfully obvious again.

Because I’m paraphrasing, I’m not quoting you directly to begin with.
I am stating this is the essence of your argument, regardless of whether you admit it or not.

Regardless this is in essence what your argument is, “that possession, ABE, and OoB allow me to deal dmg with relative impunity” Which is due to the reasons I stated above. Range, CC & fade.

You never stated fade, but any experienced sadhu knows how to use it. Hence I included it because it is an asset that helps grant sadhu it’s niche.

And yes sadhu lacks synergy, but cleric2’s fade is one of the rare exceptions. Mentioning fade does not indicate I disagree with the sadhu lacking synergy in general.

I even made posts to the contrary above you.

Aka, Learn to read, and try to understand this concept called “logic”.

Good for you, but any build with pd2 can get quite far in ET.
I do agree that floor 1-5 should be manageable with just cleric2 and 5-10 might need a res to boot.

Permanent Stone Skin & Party wide healing factor are assets that enable ET runs.

Sadhu on its own brings nothing to the table that is ET enabling. Hence it isn’t taken into ET when a choice is present, usually anyway.

Bullshit, I have a sadhu2 myself.
For soloing it is easy but for parties monsters go all over the place, you can’t direct what goes where well enough with your skill set.

You’d have to rely on teammates pulling mobs always onto them, aka linkers + tanks.

If you have proof you can direct all mobs into a single possession on an ET floor where you need to defend an objective then do show us.

Ends when taking dmg, and is thus not reliable if you cannot guarantee you will not take dmg.

Again, ends when you take damage. It is cheap sp wise, that’s all.

Again, this only due to possession’s bind and OoB’s range and fade synergy. Which proves my first point, cheers.

Aside of that Sadhu doesn’t bring any defensive skills on it’s own. So it’s a very meager option compared to diev & bokor.

I am doing that.
You need to compare full build vs full build due to the synergy most builds have.

To compare individual ranks while ignoring later rank synergy only puts sadhu in a better light than other classes since it has no synergy.

That is why your whole argument is inherently flawed.

And I main a diev, it has considerable downsides but also huge potential.

But what if it could be better? you want to stop that too?

And somehow you’d be the only person on this planet who states as such.

Anyone else strongly dislikes the interrupt prone state and how it hinders sadhu while other classes got more total worth and relative ease of use due to rank 7-8 synergies.

Ergo, you’re gonna have to proof this one way or another.

No.

Sadhu2-3 has a 50% downtime due to possession alone.

This may work well with some builds like pd2.
But also limits any class that require more time and prevents you from moving/using skills during said duration when a party member needs it.

And especially for ET, you don’t want a healer that’s stuck 50% of the time.

Oy pay attention.

The recommend almost interrupt immune build is sadhu2/druid3.
sadhu3/druid2 can also work, but deals almost 50% less dmg than druid3.

These builds should deal less dmg then pd2 or pd/inquisitor.

That’s what I was getting at.

Again you show you don’t even know of the druid + sadhu synergy despite it being well document in this very thread.

Our problem isn’t with the challenge.

It’s that alternative builds perform much better with much more ease.
Sadhu is in terms of balance, undesirable, underpowered and unrewarding.

See video greyhiem posted for a sad2/druid build.

You’re conflating issues.

Yeah we do need to be careful that any dmg boost doesn’t push it back to “about to get nerfed again” territory.

But that doesn’t mean sadhu’s dmg atm is sufficient, it is on the very low side and does benefit of a dmg buff to a degree.

ABE especially was picked out because it is barely noticeable vs 300k-500k health enemies. You can’t fix that without dmg or new effects bud.

No I did not.
But I did list it’s range as a primary benefit at the very start.
Besides safety zone + fade alternating already gets the job done.
OoB can already be used with impunity, so it’s not a huge deal…

As far as builds are concerned.
We’re opposed to recommending sadhu3, because we know it is subpar to other cleric builds.

You do not know that, so you do recommend it.

That’s all there is to it.

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@Wurmheart you seem to be quite shrewd to wanting to silence another voice that somehow you disagree with. And that seems to be the theme of this thread. After reading what you had to say, I feel quite honest that you, like many others, are jumping into the conclusion without understanding what the argument was. So let me ask you this, can you even summarize what my argument is?

could you stop?
you obviously dont know what youre talking about.
i doubt you even play sadhu, youre actually AGAINST a buff for this class.
thats how i know youre a troll who doesnt even play sadhu.

" ABE is better damage than Zaibas Hurr Durrrr"

not to mention OOB falls off before you get the skill,
takes me 30 hits to kill a monster and im fully geared an full int, so i die alot and still take 5x more time to kill a monster than a priest

and possession falls off hard at rank 8 content, and was nerfed

Unfortunately, you are the one who is misinterpreting and misinformed. This is why I sometimes feel sorry for IMC becuase of players like @Bluebyu. Then again, they are catering this game towards the youth so what can you expect? Players can’t comprehend the basic meaning of a sentence, little less the will to read even a paragraph. It is as if you comment that you hate going to downtown of your city due to the high crime rate and then randomly being called a racist because of such comment. Quite sad. No wonder why this thread is at such an abysmal state.

Also no to both of your comments. And once again, let me try to rephrase to you that maybe you will somehow apprehend. No where did I say I am against buffing Sadhu. For that matter, I am all for it. What I am against is your unconventional and ill-thought suggestions in the ways to buff Sadhu because I believe it will do nothing for the class and leave it at its current state.

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but you said earlier that you actually hoped ABE stays the same.

hypocrite

Wrong again. Let me quote myself so maybe you can realize what I am conveying.

You suggested a damage increase by giving ABE three multipliers. While I do agree with you on reducing the cool down of ABE, adding three multipliers won’t do nothing for the skill. Like I stated before, jumping from 20k to 60k in my damage is meaningless for my current ABE.

I would recommend adding two attributes. The first one is the one I already mentioned: allowing you to stay in OoB form after the explosion. The next attribute can add a burn damage after ABE that ticks 0.8 per second for 25 seconds of 150% of your magic attack. That might be more decent for a change in ABE.

@Yggtreeberry can you please post screen shots of your character with stats/gear? And if there’s an achievement system that shows highest floor of ET cleared please show that too. Or since you seemingly run it all the time just give us proof to back your claims on everything here.

What’s the matter? can’t refute my points?

Fine, I’ll play ball.

  1. “ABE is fine at where it is at right now (from a pvp perspective)”
  2. “Sadhu does not need a dmg boost”
  3. “Sadhu does not need more mechanics”
  4. “My experiences as a high lvl sadhu3 is more valid than other posters here”
  5. “Possession is reliable cc.”
  6. “Sadhu is good due to its ability to attack with impunity” [I jumped the shark on that one, but you made the argument in your reply anyway. ]
  • tons of other small ■■■■ I don’t want to reply to. best mobility when you’re stuck 50% of the time? you kidding me?

I jumped at your imo sole argument that is somewhat genuine. Sadhu’s impunity.

I genuinely find that to be your one sensical argument, despite also being wrong.


But here goes:

  1. You think ABE is sufficient as is and should not be changed.
    We find ABE lacking for PvE, and thus want it buffed.
    These are not mutually exclusive, get over it.

  2. You argue the dmg is sufficient.
    We argue the dmg is bad for an r4-6 class even if you took druid3’s double mag attack.
    There is no merit in chanting yuhuh vs nuh uh ad infinitum.
    Prove your claim, show us you can outperform said sadhu2/druid3 video posted above due to picking sadhu3.

  3. More mechanics = bad.
    That’s an overly simplistic way of thinking.
    And Moreso than that, wrong.
    Complexity does not exclude merit, just makes it less accessible.

  4. Not even an argument. At best it indicates a higher probability of you being right. But there’s also a lower probability because you’re the only one claiming as such.

  5. & 6. are already answered.


Bonus:

You state you wouldn’t mind a buff, under unspecified criteria aside it of not being tied to more dmg or new mechanics.

But you also state it’s got good dmg and is fine as is and shouldn’t be buffed.

Ergo you’re saying it should be buffed, but also not be buffed.
It shouldn’t matter what form sadhu takes, it just needs to be a viable choice.

It almost sounds like you’re madly in love with the sadhu concept and will fight to the death to keep it as is.

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yes it will, even 2 hits would be a major boost.

multihits rule the game, a skill that does 100%, with a 3 hit multiplier will do 300%, more than doubling its damage.

He pulled the “you dont even play sadhu” ■■■■ on me too… ignore him :wink:

he said he hopes sadhu doesn’t get changed. is that not enough evidence?

and you said OOB was fine, is that not enough evidence?

Some people do lie. Last person was like level 100 when this happened so it’s a good thing to question. ¯|(ツ)

My experience with ABE and trying really hard to find a purpose is using the knockback function of it or trying to finish off mobs. If they made it explode from your own body and not the projection while knocking things away maintaining OOB that might be alright.

I have no idea about current content but people are complaining they made mob MDEF a problem for Wizards. That would translate into being a huge problem for Sadhu too, so saying it’s fine is pretty silly considering the skill set as a whole is non-elemental magic damage…

They pretty much dug themself into this hole.

i cant even belive you play sadhu when u say that ABE does more dmg than zaibas

  • you guys say OOB should only be used as a replacement for Auto attack. ok, if its gonna replace auto attack, then its never gonna be used, when do u ever use auto attack? even then its a downgrade from auto attack because it only does 3 damage endgame (if u dont have druid3) due to it having no base damage. you guys say “all it is an upgraded auto attack, it shouldnt be strong” if it shouldnt be strong then its a waste of a skill. if its meant to not do a lot of dmg then why is it here? give it an SP cost and what will you say then?

  • and ABE is single hit, which doesnt scale good, so it ends up falling off around rank 6. its cooldown is too long and it only hits once so you only do 150% of our magic dmg, so if i have 3k magic attack, im doing like 4k+ dmg on a 300k monster(assuming i have max ABE), if it was 3 hits, i would do 12k+ damage.

  • Possession Falls off hard at rank 8, and it was even nerfed. 10 second channel that gets interppted, an aoe spell that can only be used like a single target spell because if u use it near multile enemies it basically doesnt work. even the full channcel doesnt do enough damage.

  • and transmit needs to be scrapped for obvious reasons

and not to mention the bugs

Pretty much yeah.

Out of body:

  • Can snapshot a permanent +80% magic dmg via chapperition cards.
  • Has only 70 base dmg.
  • It’s +50% dmg is a common modifier and calculated after defenses.

Astral Body Explosion:

  • Very high innate skill dmg, 1550 at LVL 15.
  • The +150% is a skill modifier and thus calculated after magic defense. (it’s 250% total, not +250%… meh…)

Possession:

  • Nothing to special. just regular skill dmg. Almost 1k per hit on lvl 10 though.

Druid3’s hengestone obviously helps quite a bit, but that wasn’t part of his argument.