Tree of Savior Forum

[Class] Official Sadhu Thread

Would it really be a good idea to max fade to 10 and focus on the fade+OOB gimmick? If it’s not intended, it will probably be patched

That’s true. I was thinking on the line as in group hunt where the boss is being tanked.

But yes, Effigy does do more damage than OoB, especially when the bonus kicks in. However, in the future, OoB might scale better than Effigy without the bonus 2nd or 3rd hit. Since Effigy only uses 100% of the user’s magic attack and OoB uses 150%. It just depends on when that 50% from OoB starts to overshadow Effigy’s base damage.

yeah the effigy damage bonus is awesome

I deal (700-1200)*3 DMG with OoB now. I don’t even have a superior corona rod yet.

For a skill that uses 0 SP, I think that damage is good enough for me.

1 Like

I tried, once again, to get some feedback on the Divine Stigma + OoB Interaction.

I just experienced this effect by myself. My weapons were broken so I only did 400 DMG x 3. I then killed a mob with divine stigma debuff and it went to 1200 DMG x 3. Thats a huge jump in damage… if my weapons were not broken at that time Id normally deal up to 1200 DMG …with divine stigma I’d propably gotten to 2k DMG x 3 … I hope GMs will finally answer on this topic…

lol trust me, its not, i havent used oob for the past 10 levels, why?

  1. i never run out of sp
  2. i have possession
  3. i have carnivory
  4. when they are on cooldown (pretty much never at same time) then i use effigy
  5. only need sp pot on super long fights

I still think OoB has great potential.
My DMG is at bout 1200x3 now.
I am still missing a Superior Corona rod and Animus.

With the Divine Stigma I could propably hit 2000x3 right now.
Then there’s the card system that will be added soon.

A best-case scenario would propably be a couple of chappariton cards to boost MATK by about 70%.

Then there are some bracelets for more MATK and in a nice situation we could propably get some elemental DMG increase with awakening.

I am pretty sure we can hit 3000x3 DMG soon.

So, 9k DMG from a safe distance combined with SZ and Fade …thats pretty much insane…

And, we dont know yet HOW EXACTLY that chappariton card effect will be calculated. With a bit of luck its a direct MATK increase…and, given the nature of OoB, we might be lucky and OoB snapshots this bonus… so, yeah, I still think OoB is amazing but needs a pretty heavy setup.

And now imagine a R8 class can buff MATK…this would be awesome :smiley:

oob has potential, but the divine stigma is a hidden buff that is pretty much ignored by the devs (bcuz hey neglect sadhu). the card system will help a lot, but the probem is that it will help other skills too :confused: . so compared to all my other skills, it will be doing bad damage, but it will still be doing good if u dont compare it, so it makes me stick with effigy.

right now (lvl 180) effigy does 9k damage every 3 seconds, sometimes a little more, sometimes a little less. oob does around 8k every 3 seconds and is harder to deal with ( the bugs, getting hit, ect). and then possession just does 20k damage and does better than those 2.

oob just needs a speed increase, each of my hits do about 2500 dmg, but delay, bugs and all of that nice stuff make it super hard to get me to actualy use the skill other than prakiti.

and r8 seems cool, inquisitor gives me good memeories of rift, where inquitor was op. and daoshi is chineese astrology, which gives a variety of skills we could hve.

I’d be careful with that. We dotn know what exactly is up with Divine Stigma combo. All we can do is wait for a answer.

Anyway, even if it was a intended effect I would not use it as its highly situational.

The Card System might be really awesome for sadhus OoB because of the snapshotting. And only sadhus OoB has that benefit …so other skills will only benefit from that for a couple of seconds… how much can u use your skills within those few seconds. I think OoB would profit more.

And the thing with OoB is just the insane speed and great mobility. I always use Level 16 OoB and the range is insane. Combo it with SZ and Fade and
there’ll only be very few situations where u are in danger.

I actually only increase INT up to my current level (224) and I only have 6451 HP …but its not a problem cause of the way OoB works.

Next week we’ll get kToS repository-merge patch.

OoBs hitbox will be increased, ABE will become stronger, posession hitbox will be increased. They didnt really forget bout sadhu…it just seems they dont want it to be as strong as other classes.

However, we have a couple of systems that should not be ignored:

  • lots of classes to combine
  • card system with lots of trigger effects
  • amulets will be back later
  • EQ with trigger effects

All of these systems together will propably open up some nice combos to increase OoB damage.

OoB might not deal much damage without investment, but it hits fast (perfect for trigger effects) and you are pretty safe when using it…so, I am sure we’ll figure something out to make OoB even stronger :slight_smile:

oob has good potential as you said, i hope the buffs in a few days make it awesome.

i dont regret taking sadhu imo because effigy lvl 5 is already super good (does a little less dmg than possession lvl :o at lvl 15 it must be a 1 shotter) and possession is super good.

1 Like

I just hate posession.
It doesnt fit the skillset. All other skills are focused around OoB …and that seems correct as OoB is the main trait of Sadhu.
I just wish there was a attribute unlocked at Posession level 10 to use posession from the spirits position. sigh

possession fits imo, mostly bcuz of the name bcuz sadhu is based around spirits and ghosts, but idk why thye dont make it so the spirit used possession

hex doesnt cancel fade…so maybe really compact with oob as magic attack

Can you let me know how much INT / Matk do you have and whats the level of your passive skill of OoB to deliver 1.2k x 3 dmg in OoB? :slight_smile:

I got about 498 INT and about 1090 MATK.
I am not sure bout M.AMP and elemental attack right now but I can check that later. I got the OoB attribute to 50% right now.

1 Like

Don’t forget Effigy also require Hexing. Sometimes Hexing will get resisted, this is especially true at later levels. Furthermore, Effigy is dark elemental in which there are definitely more dark elemental mobs than any other elements. Not that Effigy is bad, but there are cons to the skill.

As for damage wise, OoB has better scaling than Effigy. Eventually as you gain more MATK and INT, OoB will out scale Effigy. Effigy just get a bonus at low level due to the skill damage bonus.

Lol only the name fits.
Sadhu uses its spirit to accomplish things hence why ABE and Vashiti require OoB is active.

Possession if anything gives you a way of stopping enemies that dive for your body but then its so powerful it undermines OOB, Vashiti, Prakriti and ABE as skills dependent on the spirit. :sunglasses:

1 Like

idc if it fits, as long as its keeping sadhu alive then im fine, if sadhu didnt have possession then 40% of all the sadhus wouldnt have even chosen sadhu

Quickie one here: does the pet get you out of Fade?