Tree of Savior Forum

[Class] Kabbalist Overview

Divine Protection is one of the best attributes the game has. Although it doesn’t always prevent you from getting damage, you still get an awesome damage bonus for all you multihit skills on top. If that’s not something for your silver, I don’t know what is.

Once I know how this really works (since after the last patch the damage seems to have changed from consistent amounts to fluctuating amounts) it will be easier to calculate how much it adds, maybe it’s a %tage of damage and maybe it’s a flat value based on your matk or patk values? I’ll check a little later with another weapon to see the differences clearer (hopefully xD).

Today I tried to find out how Gematria and Notarikon calculate their numbers, and it’s a little different from what you posted.

Notarikon e.g. takes the Ascii number of the first and the last letter.
Then it adds them and uses the first decimal numeral of the sum as the skills result.

List from findings with Notarikon
e.g. Leaf Bug = Moss3 (true name)

M= (Dec) 77
3= (Dec) 51

77+51= (12)8

Notarikon value =8

e.g. Kepa = Onion (true name)
O= (Dec) 79
n= (Dec) 10

79+10 = (8)9

Notarikon value =9

e.g Hanaming = Hanaming (true name)

H= (Dec) 72
g= (Dec) (1)03

72+03= (7)5

Notarikon value =5

e.g. Vubbe Miner = Goblin_miner (true name)

G= (Dec) 71
r= (Dec) (1)14

71+14= (8)5

Notarikon value =5

e.g. Raflower = whip_vine (true name)

w= (Dec) (1)19
e= (Dec) (1)01

19+01= (2)0

Notarikon value =0

e.g. Stone Orca = monster_stoneorca (true name)

m= (Dec) (1)09
a= (Dec) 97

97+09= (10)6

Notarikon value =6

e.g Shredded = monster_shredded (true name)

m= (Dec) (1)09
d= (Dec) (1)00

09+00= (0)9

Notarikon value =9

Gematria seems more complicated, however.
My current theory is that Gematria calculates the results in two different way, for monsters whose database name starts with monster_ and in another way for monsters without this.

Since Gematria can also calculate 0, we can be sure that the result cannot be a divison unless there’s some form of substraction involved.
As the formula however features only + in the calculation shown on screen, I’ve come up with the theory that monsters whose database name doesn’t start with monster_ recieve their Gematria result from adding up all first decimal place numerals.

E.g. for Leaf Bug (“Moss3”) we have (7)7+(11)1+(11)5+(11)5+(5)1.
We add up 7+1+5+5+1 and recieve (1)9. The Gematria result for this monster also is 9. I’ve checked only 6 monsters so far and it always works this way, so I can’t say if it’s true or not, but it seems to be this way(have to check with more monsters later).
This also works for your Popolion_blue, as the result would be 47, resulting in 7.

However, this doesn’t work for monsters whose database name starts with monster_.
I suspect that it’s a little more complicated calculation, basically calculating the difference between the sum of the first decimal place numericals and the sum of the second decimal place numerals.
This difference is then substracted by the number of letters in the name and the first decimal place numeral of the calculation result is used as the result of Gematria. However, this is still highly speculational as I’ve only confirmed this to work with 3 monsters, it requires a lot more testing before I can even state this as a theory xD

Gematria findings for the same monsters

Gematria

e.g. Leaf Bug = Moss3 (true name) 5

M= (Dec) 77
o= (Dec) (1)11
s= (Dec) (1)15
3= (Dec) 51

77+11+15+15+51= 165 [15/19]

165 ? (7)7+(1)1+(1)5+(1)5+(5)1 = (1)9
Gematria value =9

e.g. Kepa = Onion (true name) 5

O= (Dec) 79
n= (Dec) (1)10
i= (Dec) (1)05
o= (Dec) (1)11

79+10+05+11+10 = 115 [10/15]

115 ? (7)9+(1)0+(0)5+(1)1+(1)0 = (1)5
Gematria value =5

e.g Hanaming = Hanaming (true name) 8

H= (Dec) 72
a= (Dec) 97
n= (Dec) (1)10
m= (Dec) (1)09
i= (Dec) (1)05
g= (Dec) (1)03

72+97+10+97+09+05+10+03 = 303 [27/33]

303? (7)2+(9)7+(1)0+(9)7+(0)9+(0)5+(1)0+(0)3 = (3)3
Gematria value =3

e.g. Vubbe Miner = Goblin_miner (true name) 12

G= (Dec) 71
o= (Dec) (1)11
b= (Dec) 98
l= (Dec) (1)08
i= (Dec) (1)05
n= (Dec) (1)10
_= (Dec) 95
m= (Dec) (1)09
e= (Dec) (1)01
r= (Dec) (1)14

71+11+98+08+05+10+95+09+05+10+01+14 = 337 [29/47]

337? (7)1+(1)1+(9)8+(0)8+(0)5+(1)0+(9)5+(0)9+(0)5+(1)0+(0)1+(1)4 = (4)7
Gematria value =7

e.g. Raflower = whip_vine (true name) 9

w= (Dec) (1)19
h= (Dec) (1)04
i= (Dec) (1)05
p= (Dec) (1)12
_= (Dec) 95
v= (Dec) (1)18
n= (Dec) (1)10
e= (Dec) (1)01

19+04+05+12+95+18+05+10+01 = 169 [13/39]

169? (1)9+(0)4+(0)5+(1)2+(9)5+(1)8+(0)5+(1)0+(0)1 = (3)9
Gematria value =9

e.g. Vubbe Archer = Goblin_archer (true name) 13

G= (Dec) 71
o= (Dec) (1)11
b= (Dec) 98
l= (Dec) (1)08
i= (Dec) (1)05
n= (Dec) (1)10
_= (Dec) 95
a= (Dec) 97
c= (Dec) 99
h= (Dec) (1)04
e= (Dec) (1)01
r= (Dec) (1)14

71+11+98+08+05+10+95+97+14+99+04+01+14 = 527 [47/57]

527? (7)1+(1)1+(9)8+(0)8+(0)5+(1)0+(9)5+(9)7+(1)4+(9)9+(0)4+(0)1+(1)4 = (4)7
Gematria value =7



e.g. Stone Orca = monster_stoneorca (true name) 17 Value for monster_ = 171

m= (Dec) (1)09
o= (Dec) (1)11
n= (Dec) (1)10
s= (Dec) (1)15
t= (Dec) (1)16
e= (Dec) (1)01
r= (Dec) (1)14
_= (Dec) 95
c= (Dec) 99
a= (Dec) 97

09+11+10+15+16+01+14+95+15+16+11+10+01+11+14+99+97 = 445 [38/65]

445? 65-38-17= (1)0
Gematria value =0

e.g Shredded = monster_shredded (true name) 16

m= (Dec) (1)09
o= (Dec) (1)11
n= (Dec) (1)10
s= (Dec) (1)15
t= (Dec) (1)16
e= (Dec) (1)01
r= (Dec) (1)14
_= (Dec) 95
h= (Dec) (1)04
d= (Dec) (1)00

09+11+10+15+16+01+14+95+15+04+14+01+00+00+01+00 = 206 [16/46]

206? 46-16-16= (1)4
Gematria value =4

Sadly I couldn’t find something else about this on the net, I thought that maybe someone else found out already how Gematria/Notarikon work so I wouldn’t suffer the shame if I’m wrong on Gematria xD

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Any update regarding Merkebah “multi hit” feature? @greyhiem

From the vid in kToS some time ago, the wheel seemed to explode prematurely before the supposed 10 hit accumulate per wheel. Maybe it will be tweaked again in the future?

It’s not supposed to be 10 hits per chariot but instead 10skilllevel hits per chariot that can be dealt max(so 60 hits6 chariots= a total of 360 hits with Divine Might).

In the video, I can’t see the chariots exploding prematurely, too, they all reach their destination…
The speed with which the damage is dealt is really low,though, so unless there will be another tweak/improvement, this one didn’t really help that much…

It’s just this:

Hitspeed slow. Not viable.

The most “not-viable” point is that the hits of the chariot aren’t even amplified by the Divine Protection attribute :frowning:

They should just make the chariots grow spikes on their wheels which impale enemies in it’s way and drag+bleed them to death. The hit speed should be similar to Taoists Creeping Death Charm (like 5 hits per second, so that it can hit for 60 hits during its travel from one side to the other side). And the CD time should be reduced as well to 25-30 seconds to make the skill a viable damage option for Rank 8&9 content.

All in all, Merkabah needs to deal more damage, at least as much as lvl 15 Incineration deals over time within 15 seconds + Agny boost.

I mean it’s the wagon/chariot of the goddess, isn’t it? How can it be so unimpressive?

looking at how the goddesses got captured and confined by lowlife weak demons (who got killed by a few Heals and Cures) for years > Forget what I said, all hope and faith in the goddesses seem to be lost in this land…

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not only the hitspeed but also the ‘‘joke’’ damage it deals. deep sigh for this. hoping for kabb c3 improvement/buff/etc.

Yeah, this one. One wheel would explode after doing 5-6 hits (probably accurate to c2 attribute), but the new Merkebah effect suppose to reach 10 hits per wheel. How could we achieve that if the wheel wouldn’t exist?

I think maybe it is because the contrast of attributes/skills themself making this one disappointing? Like the wheel won’t survive more than 5 hits or the slow movement itself causing slow damage tick?

That’s why I asked if there’s any feedback regarding this out there, or maybe the class itself isn’t popular yet so noone care? :sob: I honestly don’t think Plague Doctor is the safest choice in the long run outside PvP or closed environment scenerio either…

The hits seemed to be triggered only when the monster touches the aura part of a wheel for the 1st time. So if there are 5wheels, monsters take a total of 5 hits only.

Very weak to be considered as DPS…

Any idea about Merkabahs Divine Protection attribute on the test server?
Does it now properly block/negate physical attacks targeting the Kabbalist in its AoE or is that still bugged?

Question:

I’m planning on going for Kabba2 for Double Chance. Wich skill setup should I use? Is it good to get only one of the calc skills or a little of both? I was thinking on this, if you guys could help me:

Double Chance 5
Notarikon 3
Gematria 3
r7 9
Merkabah 5
Ein Soft 5

Is it good? Or should I change things a little?
I was also thinking on letting r7 at level 5 and then use the other 4 points on calc skills.

My goal is to be able to apply Double Chance on a small mob of monsters, as on bosses is kinda hard to use it to benefit myself, other party members will end up using the multiplier before me.

Well,you can try upping Gematria and Notarikon, but from my perspective as a Kabbalist C2 it’s not worth the investment.

The reason is the really bad AoE of Double Chance that will most likely only allow you to hit up to 5 targets anyway.

You get 5 targets by simply going Kabbalist C2, leveling Gematria&Notarikon to level 1, get the Class attribute “Enhanced Defense Formation: Target Increased” from the Kabbalist Class Master [adds up to 3 additional targets to Gematria and Notarikon] and use Divine Might before Gematria or Notarikon.

Viola! 5 targets affected -> Double Chance -> 3 or 4 of them affected by Double Chance -> feeling less disappointed.

Really, unless you are some rich guy with lots of Joint Penalty level 5+& Hangmans Knot Scrolls or have a Linker C2-C3 friend to help you out,
you’ll most likely not be able to make use of more than 5 targets on your own.
With a Sadhu C2/C3 cooperating with you, you could also overcome that limit, but alone most likely not.

Yeah, Double Chance is on most occasions kinda useless, will become much more useful in the future though, due to the atk%/matk%-scaling of the skills and Rank 9 introducing level 10 Double Chance and level 15 Ein Sof.

Btw, the Class that benefits the most from Double Chance is Oracle C3.
Since Twist of Fates damage is based on max HP% and has a damage cap of 999k, it can easily deal up to 9m damage, depending on the enemies max HP and the calculated number xD

Thanks! You helped a lot

Whats with Ein Soft 15? You mean that it’s good because Twist of Fate?

Nope, it’s just about the Double Chance& Twist of Fate Synergy.

But Ein Sof is ± the best skill to max since it becomes a permanent HP increase for you once you make it past Ein Sof skilllevel 13 (level 15 has 65 seconds lasting time and 60 seconds CD time).

This also means you benefit from the HP recovery boost via healing skills [+100% healing amount] by Ein Sofs attribute 24/7, which means you can boost the amount of HP healed manyfold beyond the normal value, making it extremely difficult to kill you.

It doesn’t really matter that much on builds that only rely on burst healing [i.e. builds without any secondary healing skill] and/or give Ein Sof to party members for whatever reason [survivability/SP recovery], so depending on your pre-Kabbalist Ranks, it might be or might not be wasted points.

This also depends on what Rank 9 throws at us with Kabbalist C3, and if you still want to continue to follow the Kabbalist path till Circle 3 then,though, so let’s not go into much more detail here since we don’t really know what will be coming until IMC announces it end of this year…

your best bet would be to keep some skillpoints unused (I have 7 unused skillpoints on my Kabbalist C2 atm) and use them once you’ve seen& decided from the Rank 9 Kabbalist C3 previews what you want to do.

Sad thing is it is a 2 person combo. Can’t Oracle3 Kabbalist3 T__T

So far the best 1 hit skill which is doable within 1 build by itself is Sadhu’s Astral Body Explosion. But then it will require taking up the IMC-forsaken class in the game.

we still don’t know what the Rank cap is though.
If Rank 9 brings new Classes, they will most likely have 3 Circles, making the OracleC3>KabbalistC3 combo possible on one character (I’ll definetly make my Oracle C3 also Kabbalist C3 for the fun factor; as it’s also Bokor, I don’t need to boost any stats aside from SPR and CON, which might become hilariously good later on, who knows xD).

The question that arises then is if that combo is still viable by then,though <_<

Are there ways to “pre-calculate” te results of Gematria and Notarikon? I couldn’t find information about how the calculation is done, only the basic that one considers the whole name and other only the first and last letters, but not the calculation itself.

Should I start learning Kabbalah? haha

OK, seriously now, does it apply a real Kabbalah calculation? And also, does it get the displayed name? Cause we have a lot of variations of the same species of monsters (see pantos and vubbes), I was wondering if it consider only “Vubbe Fighter” instead of Blue Vubbe Fighter.

Posted about it a while ago.

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Wow! Thanks a lot!

This is nice and sad at the same time, cause it is not an actual Kabbalah calculation haha

But oh well, we can work with what we have.

Thank you for the information again.

I…will just leave this here

                                                               ノ(° -°ノ)
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