Tree of Savior Forum

[Class] Kabbalist Overview

bokor 3, its good for hexing build…
lv 15 effigy hit so hard…dambalas quite good, if only it has attribute to not knockback the mobs :sweat:

at least the jombies can distract the mobs while merkabah is in the cast…
hexing should be less cd according the lv, like more lv less cd…consider the sp consumption is quite big :disappointed_relieved:

I tried to keep the Priest section shorter. Too many skills with too many little details. I think it would end up being 2 or 3 paragraphs at this point. But yes I am aware it only scales the damage.

Oh I didn’t know Oracle had that bug. That’s a bummer. Hmm, I feel I still need to mention the item manipulation though.

I’m aware it does good single target with Hexing + Effigy. I was just saying the Zombies need buffs. Though, the more I look at the Bokor, the more I see it being a bit more PvP oriented than PvE. Not that it can’t do PvE, just saying it excels in the PvP aspect more than other Cleric Classes.

Yeah, Krivis eases up lack of AoE Bokor suffers from it’s why it’s suggested in one of the builds.


@narulight
In that case, I guess Kabbalist would be a great fit for Bokor as you get an instant full SP restore with Ein Sof. And all of that CC Synergy with Petrify.

Would kabbalist work well with a priest 1 at r6 and 7 for end game content such as ET? Let’s not add in pvp as I don’t do that a lot and ress seems rather good there as well.
Also how big of an aoe does merkabah has?
From this video https://www.youtube.com/watch?v=EKti-BzkMoc
the 2nd merkabah seems to have an extremely large aoe o.o

About bokor C3 Kabbalist, I almost certain that @Sixaxis have one~~

About Damballa, @narulight Ktos already received a toggle knockback attribute for Damballa yay. (but if I not mistaken Sixaxis said that Damballa don’t hit players hmm)

Zombies are good to pvp even if only to use Bwa Kayiman~~

ps: forgive my crap english, without time to correct it either.

@alvin_swj

Yes. It’s a good pick up. I’m unsure of the difficulty of ET but it seems most people aren’t able to clear the floors without 1 or 2 deaths. So for Priest 1, Ress 5, Blessing 5, Aspersion 4, Monstrance 1 maybe? Depends on how useful Monstrance’s buff is to your party composition.

Merkabah has a much larger damage radius than what is visually there. It’s especially fun to use in Duels as the AoE can catch people off guard. It’s not limited to 1 Wheel either, all the wheels have that radius. I use it to clip Cloaking Archers or for zoning.

Do you think it is still worth if i took priest with kabba for general pve uses? or is there some other better option i should be looking out for?

Energy Blast then Merkabah for Monk 2 > Kabbalist chain. Which is why I’m going serious for STR and INT build because it’s possible and both scaled with ranks. Going Monk 3 only makes you DPS and we are Cleric, just make wizard/archer for 100% DPS…

Oracle, Krivis, Paladin, and Druid are all notable Single Circle picks. I didn’t see you post a build, so I don’t know what you built before hand.

General PvE Support. Krivis, Oracle, and Priest are probably better.

Wow this is literally my exact class build. I chose them so randomly that I didn’t think anyone would have thought of the same thing. Haha. We just differ a little in the skills.

I would agree that this combo doesn’t really specialize on much, but it is able to fill in different roles in dungeon parties. You can freely adjust depending on the party that you have.

I am currently at Kabbalist lvl 5, with the following skills:

RS - 1
Ein Sof - 3
Merkabah 1

I intend to max Merkabah to 5, then I might use the remaining 6 pts to try out the math skills.

So far, I’m quite satisfied with my choice to go Kabba. RS functions as a great panic button; gives that extra block. And Ein sof + zemyna gives some control over the party’s sp. Still trying to figure out Merkabah, though.

If anyone in Telsiai wants to test Kabba skills with me, just add me up. Team name is Jappa.

Thanks a lot for the help :grin:
I built diev so i have a rather good arsenal of supporting skills and damage.
So i am sort of finding a circle to further improve my supporting abilities.

Wow I never thought there’d be someone who would build the same as me :smiley:

I’m in Varena though and I’m still on the path to Kabba, currently 160s. Still a long way to go though I am thoroughly enjoying my character so far. Questing is decent and even with my currently circle 1 cleric I manage my party just fine even if I’m the only cleric present. And my Lv 10 focus fired zaibas (along with owls, carve, and cure) just melts bosses so fast even in dungeons, that I can match or just slightly fall short of a DPS character’s output, without sacrificing the support. Zaibas also helps me freedom to keep up DPS without sacrificing mobility unlike builds without krivis. Though I know well that a more focused cleric2>diev3>X would probably have more damage/better support in the long run on immobile bosses without knockback.

Can’t wait to get to Kabba so I can really feel the build. I like how I can fill most utility slots in a party without sacrificing DPS output. The only thing to worry about though is end-game and I’ll worry about that when i actually reach that point.


On topic question:
What does the math skills do when you level them up (except decrease level)

The skill says: Applies 1 time, and the “apply” increases with level so I’m assuming this is talking about AOE, or do we actually get to apply the effect multiple times to cause a larger number? This could work really well with decrease level if we can create a very large number because of high level notarikon etc

I tested Sevenfold with an oracle friend of mine with a bokor. It never buffed more than 5 people.

Regarding notarikon and gematria, increasing the level allows you to infect the enemies. At lv 5, you can infect 5 enemies in a cluster and casting reduce level, those targeted monsters will be affected.

As for R7, yes it can only affect 5 - whether your teammates or your teammates objects, such as pets, aukuaras, warlock’s dark ball thingy, zombies and etc.

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It’s AoE~


Just came to drop this off:

During a duel, I used Notarikon on Vau and then Decrease Level’d him. As you can see on the screenshot, it decreased his level by 4 on the Party List, although it seemed to stay at 247 on the target list. His HP also decreased a little bit down to 21,491 (It was originally slightly higher), and it stayed like this until he re-logged his character. Of course this means nothing if level difference doesn’t Defense Penalty between 2 players, and it wouldn’t even be worthwhile unless a C2 Kabbalist did it.

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This is indeed something.

Has his attack power and accuracy been decreased while under the RL effect?

Tested it again just now, and the person was missing but they were also missing before I Reduce Level’d. I’d need to find someone later on with a 20-ish level difference that doesn’t miss, and then Reduce them to be positive it affects Accuracy. As for the damage, if it did actually decrease, then it was insignificant because I -9’d the target and didn’t see any noticeable change.

Is there a chance that when you’re under RL effect, you’d seen a difference in your status(F1)?

I always thought RL was useless in PVP/duels

Can you cast it on yourself as well? To get more exp on underleveled maps.

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I’m very, very interested in going Kabbalist as my R7, however what i’m worried about is Merkabahs damage output.

Considering the wheels can be destroyed quite easily and in any video i’ve seen so far the wheels only deal 2~4k damage per hit (so 10~20k damage total max) i’m a bit worried about Merkabahs damage potential at higher levels.

Can any high level Kabbalist tell me what the average damage output of Merkabah against high level monsters is, assuming a fair amount of attribute levels and a decent weapon/equip set?

@ganobon

Reduce Level cannot be casted on yourself. It’s only applies to an enemy target in front of you.


@Sayurichan

I have 140 INT, Catacombs Club and +10% Damage Attributed, about 270 Magic Amp, & Level 272

The Wheels do about 2.6k to 3.1k on Average per Wheel. The Damage is considered Holy Property so it goes up to around 4.2k per Wheel in some instances. The Wheel Damage can be doubled if you are riding Merkabah, but it only applies to the wheel you are riding. You can also get an additional Wheel with Divine Might, which increases the base Damage as well. My damage is probably on the lower end of the scale since I am mostly going for Full-Support.

Merkabah is nice for grinding because you can pre-cast it after the Taunt goes off. This way the mobs won’t target your Wheels and they will most likely get clipped by the AoE. The parties I’ve been with say grinding goes faster with a Kabbalist because we can add our damage and increase the up time of other DPS with Ein Sof.

Hope that helps!

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