Tree of Savior Forum

[Class] Kabbalist Overview

My reply is:

In a nutshell, Kabbalist is a walking SP potion that you will love

It is very hard to teach the players how Kabbalist works when most of them are very used to the concept of seeing “huge flow of numbers” means a good class. Everyone wants to be in the limelight, showcasing big damage numbers and gaining wows and wooos from the other players.

Support based classes who work silently in the background are usually not noticeable. Most players when look at online videos they will look at how good the dpser is in killing the boss fast and not how well the healer/buffer/tank works to keep the party intact/healthy/survive.

But then there are still players who appreciate a Kabbalist. I once had someone who tell me to become his waifu so I can keep supporting his SP hungry warlock lol. >.>

2 Likes

I can’t say if thats a good thing… >,>

I think back in RO, this is the case as well. Lol. Lots of DPS classes marrying a priest.

Yes i thought about taking druid over oracle, but druid/cabbalist means my party wont have any status alignment resists and i think because of effects immunity people say bokor and wugushi are pve classes, so,(imho) druid pretty much means taking pd over cabbalist (sad fact though).

I’ve heard rumors that the Telepath ability works on Players which let’s you run people into your Carve Owls and Druid AoEs.

It’s not a rumor. It’s works on duel and pve.

I forgot to mention Paladin 1 as well. It has the Restoration Aura for bigger heals and the attribute is a SP recovery. Elemental Resist Aura which can also Debuff nearby enemies Elemental Resist.

If your aim was a pvp build, I think the Druid gives you more offensive/zoning power. Oracles is great defensively with Counter Spell, Forecast, & Prophecy. Paladin gives you nice survival power with a bit of debuff.

You don’t have to take PD with Druid either. It’s a great option, but Kabbalist can work with it too with being able to self-sustain SP, another AoE damage ability, and RS is pretty amazing in duels especially against Archers/Wizards which most Clerics have a hard time against due to lack of mobility.

guys,i have theory-question
as far as i understood, wheels have health and they can soak damage,and also they can be buffed with RS.

So,if i create 5 wheels (or even 6 under divine might) then cast RS , get up the wheel and ride through druids carnivory…so…druid is going to die?
is it possible or am I getting too dreamy?

Nope, expect the druid to take heavy damage…but not dead.

Carnivory or any spells can’t destroy Merkabah once it is rolling towards you. It can only be eliminated if one attacks it on its charging state.

Also, if the enemy deploys objects and it is in the way of the wheel, it will attack the said object

Carnivory deals damage to merkabah wheels, and wheels are under revenged sevenhold buff, there are 5 wheels that reflect 7times damage of carnivory
lets think carnivory makes 1k of damage, (1000x7)x5 = 35000x1,4(that is bonus from RS) and that is divided into 7 hits that go back to druid
this works only if merkabah wheels can be buffed with RS, and,as far as i remember, revenged sevenhold buffs everythink in our party,including owls,sapper’s traps,pets and so on (not quite sure about cryos wall)

First problem. Carnivory will destroy the Merkabah wheels before RS can be applied.

Second problem. You won’t be able to apply RS to ALL your wheels, the range is too short

Third problem. As @Huerin mentioned. The wheels visually are destroyed, but the damage doesn’t go through.

Not possible, I tested it out a number of times. Wheels/Pets/Statues currently only reflect 1 damage (7x 1 damage back).

Seems like the damage is capped to 1 no matter what. Even when the wheel takes 1 damage, it reflect it back as holy with +100% it is still 1 damage.

However there are some players who report that they see reflected RS deal more than 1 on their pets/statues. Not sure it is a bug or not haiz, but 10/10 times I tried is always 1.

Edit: Seems abit wonky, pets can deliver full R7f damage back.

I hope that “1” is a bug…because like this it is pointless…it just shouldn’t apply to pets etc. if it has no purpose…

Is Cleric C2 -> Diev C3 -> Oracle C1 -> Kabbalist C1 good for end game pvp/pve?

Currently it still has a purpose, but it seems that it is only for preventing damage :laughing:


The post say about statues, but does it also applies to pets etc regarding the damage prevention?

i would like to know if c2>diev3>oracle>kab is good for endgame pvp/pve as well, i have 3 healers 1 is a diev and i would like them all a bit different and ive been eyeing oracle/kab for diev. ( 1 fs 1 chap 1 diev) yes i love to support i even have a cryo>linker2>chrono 3 in the making as well >.>

i am trying not to be cookie cutter builds like c2>p3>chap>pd or c2>diev3>druid1/p1>pd

The build would focus on being an SP Manager. Which is extremely niche. There isn’t another Support build that can recover SP as well as this build. Additionally you have the ability to do very good damage because all of these abilities do not rely on any Stats to do the job. You could run a Full CON build or even an 3 INT: 1 CON ratio build and it would be the same effect in the end.

Paladin is a great option to replace Oracle, because it has access to the SP Recovery Aura which is extremely potent with Zemyna Statue for SP recovery. You also get another Buff & Debuff combo Ability with Resist Elements so that can also assist with Ally Damage as well.


Revenged Sevenfold applies to Companions, Sorcerer summons, Bokor Zombies, Corsair Flags, Necromancer summons, and anything that is considered an “Ally” Unit for the purposes of the Buff. Now, the type of Ally is the important part.

Objects, such as Kabbalist Merkabah and Corsair Flags, only ever take 1 Damage from any source, Period. Therefore the damage returned will only ever be 7 Damage.

Companions and other summon pets, take damage as normal and should reflect x7 whatever the hit they take. I only have time really to play my missions and do some dungeon, which is a terrible testing ground for this. There is also a likelihood RS could be bugged and just treats all non-Player Allies as Object so it only ever reflects 7 Damage back.

Lastly, even if the Skill didn’t work properly on Companions and such, it is still a great defensive ability. Also in the context of duels and PvP, this makes Archers and Swordsmen easier to handle as they usually retreat after RS goes off cause they never expect the sudden burst of damage.

That’s interesting, could I get you to test something else? What about a Mackangal + Revenged 7-fold + Physical Link combination? Who will take the damage? Will everyone die?

When your Guildie makes you mad, so you party up with him and use Mackangdal + Revenged 7x on him while he’s fighting:

how significant sp recovery from pally 1? which is better to be sp regenerator between diev 1 (zemya) with pally 1 (restoration)?
i cant have both FYI :joy:

do we stiil need those skill (zemya/resto) after we have ein sof?

the sp recovery is not that good, it only add extra 50 sp recovery