I don’t think you understand how my char works.
wiz3 isn’t much interesting for me at all.
Surespell is easily replaced by freezes / sleep / hk. monsters have no chance to interrupt me.
Quickcast 50% cast speed, is not needed, only cast speed skill i have is flesh cannon and frankly, the 3 seconds it take to shoot that is easily covered by my cc. The cast is rather fast. Everything else is instant.
quickcast 50% more m.atk on skills casts attribute. which is m.atk and not total damage. So that translates for elemental on frost cloud and hail which i calculated a while ago towards 33% total dmg boost. Easily covered by 35% attributes which i applied to the skill.
Need more damage? can always up it through attributes. Sure more expensive but coverable.
Then about the channeling skills like PP and blood soaking. I use PP all the time in my killing rotations without the use of icewall. It’s extremely good to proc massive amounts of burns from my heavily over enchanted ignition rod.
A combo i use for example to kill a group of 50k hp monsters
shoggoth>jp>hk>ice spike>ice spike>pp
the moment the freeze is over, monsters are death, blood sucking will be no different in that spot.
Throw in there a soggoth with decay active + dirty pole that drains on rank 1 50% of the target current hp = gg.
Flesh cannon is nothing more then a backup skill atm for me, but it will get used more and more for later levels to burst more damage faster. Currently from what i tested my flesh cannon hits for ~60k dmg on a group of monsters nothing to joke about, and basically good enough to burst down hgih end monsters for 50% of there hp already.
So yea i don’t forsee much issue’s, all of these skills are low cooldowns.
icewall + pp
Nothing hard to setup really, for quest boss monsters. soggoth will walk up to it and aggro it. All the time of the world to set up your damage.
For minions different options
- jp+hk > sleep > icewall + pp
- jp+hk > ice spike 1/2 > icewall + pp
- jp+hk > icewall + pp
I use myself audra staff and i got 10 levels in jp because of linker 2.
So what i do.
swap weapon audra staff > ice wall lvl 7 ( 8 tiles ) > swap weapon ignition + arde dagger > jp the wall so all 8 walls are linked and pp hits all of them > pp
if the boss or monster(s) are anywhere near the wall they will get every hit 30k dmg and it hits fast. Everything freezes in front of it permanently + burns as ignition rod will go insane on burn procs, because of sharding.
Total damage this outputs is 200k+ on bosses in seconds. Which equals elemental/wl burst every 60 seconds.
For party’s, i’m a linker mainly. which increases everybody’s damage, i use icewalls + pp mostly to burst large groups or freeze monsters in place as support and barely use flesh cannon. only if burst is really needed at times.
The thing now is, i got 1 rank left. i originally wanted to move into linker 3, but with necro 3 i got curious. While more summons will give me more damage on my links, ff gives me better sustain. All the skills ff has are perfectly workable for my char.
This character doesn’t fall off later game, it actually shines there