Notice most wizard damage was buffed, for all classes except cryomancer. It was to compensate thaumathurge nerf.
Gonna hit damage cap with it.
MMmmm, that FF love~ L3 is going to make FF so broken in party. With Thaum nerfs, I feel compelled to add more attack spells with my FF3. I wonder if the ktest skill simulator has been updated.
from these attribute below, which are the most to the less useful?
Blood Curse: Drop of Blood:
When losing HP from skill Blood Curse, will always remain with at least 1 of HP.
Blood Sucking: HP Supply Enhance
Increases HP absorbed by 1% per attribute level
Bone Pointing: Repeated Hits
[Bone Pointing] attack applies as repeated hits
Bone Pointing: Summon Time
Increases summon time of [Bone Pointing] by 1 second per attribute level
Kurdaitcha: Bloodâs Footprint
Skill [Kurdaitcha] damaged the magic damage on the bloodâs footprint
Kurdaitcha: Increased Movement Speed
Movement speed during [Kurdaitcha] increases to match normal walking speed
Personally Iâd rank it this way:
- Kurdaitcha: Increased Movement Speed
- Bone Pointing: Summon Time
- Blood Curse: Drop of Blood
- Bone Pointing: Repeated Hits
- Kurdaitcha: Bloodâs Footprint
- Blood Sucking: HP Supply Enhance
1 and 2 are pretty obvious.
3, for me, isnât that much needed if you keep track of your hp. But itâs pretty useful if you always have the additional consumed hp% attribute on blood curse.
4 and 5 are pretty annoying to have if youâre a linker. If youâre not a linker/farmer, then I guess theyâd be a higher priority.
6 isnât even needed since 2-3 ticks of blood sucking even without this attribute is usually enough to fill your hp.
Get the Kundela slash attribute and Bone pointing: summon time. Get levitation bonus damage attribute if you are using a flying-playstyle. Other attributes are Luxury.
I got Bone Pointing Time, and I can see Drop of Blood being useful if you like exploding and donât like having to heal first.
The rest look like a waste of money. I never bought any of them and Iâve never regretted it.
Which Weapon is for a Wiz2Lin2Thau2FF2 the best choice? Lv315 Unique Prac Rod or Lv315 Unique Prac Mace?
I would choose mace. Minor decrease in matk vs rod but a bit higher swell buff values. Plus youâve got additional sp and sp recov which you can take advantage of so you wonât have to be reliant on sp potions.
you would want staff for future uses. Rod/shield+dagger does not really work anymore because right arm got changed to only increase sub weapon damage and shied def.
RHS staff will give you higher damage when the wizard rework patch comes to itos.
For after wizard patch, take Mace for higher status value, use it to buff, than switch to 350 staff
So the best gears for FF would be the ones that increase. Aoe, Right?
Does gears like Intasurta Gloves became obsolete?
There arenât gem in ktos for kundela right?
Are bosses affected by bleed ?
Thinking to do this after patch build https://tos-kr.neet.tv/skill-planner#2111bbbggg.213a435f617a85.1f4f9a55.2f316a7a8495
Thanks
Itâs up to you. AoE ratio gear means more monsters can be hit by Kundela Slash and Ngadhundi. The small hitbox will be a problem though.
Yes, in terms of damage. You can use it to heal off plants and mutants if no other type of monsters are around. Enervation can do this too, but itâs limited.
No.
Only the bosses that are beast, devil or insect. However, you can bleed them regardless of race if they are under Enervationâs debuff. Thereâs a hidden effect of interrupting bosses with the skill.
Substituting Wiz2 for Pyro seems like a fun idea as per the build above, but what about Cryo?
Now that Ice pike freezes with 100% chance, you can use it to CC enemies and bloodsuck from them in relative safety. Iâm also curious to see if Enervate and Blood curse can work on Icewall. Does anyone know if this interaction works the way I hope it does?
What interaction are you expecting?
Enervation doesnât work on Ice Walls, and Blood Curseâs curse doesnât apply on Ice Walls.
âLevitation: Cursed Bloodâ aplies on Enervation damage (831% to 1080%)?
Iâm not too knowledgeable about the damage formula, but itâs 30% more final damage.
Example: If you normally do 10,000 damage, it would be 13,000 damage with the attribute.
Hi, Iâve been lurking this thread for while and now Iâm really tempted to make a Featherfoot
The first reflex I had when reading Blood Curse description was to make a full CON build so that even when reduced to 20% hp Iâd still have a respectable health pool and wonât die, but I get conflicting answer wherever I look.
So, is full CON good or full INT + Transpose is better? (and if it is, does full CON and transpose when you want INT instead is just as good?)? Or just full INT and embrace the glass cannon life?
Class wise, does FF benefit from wiz3 nowadays? Would linker3 be great or link2 is more than enough?
Other than linker, thaum and elementalist, any other class that have nice synergy with FF?
I am making this build mostly for fun, I donât plan on engaging in any end game with it other than CM and HG.
Tentative build: [CON] Wiz3>Link2>Thaum>FF3
https://tos.neet.tv/skill-planner#211177aggg.3a455f657a.11243a4a55.15243442.1123314d516a718a95
Thanks!
Hi, Iâm Thauma FF full CON. Thatâs my build http://www.tosbase.com/tools/skill-simulator/build/gj6jdu2xvq/
Full CON is really great for Blood Curse, after that you can Transpose with no need to heal. Transpose will completly switch INT and CON: stats points and gear. So you have to gear with CON for more INT thanks to Transpose. I prefer CON because it scales with Blood Curse and It offer more tankyness .
I have just one question, I tested several Psyko skills but some donât work in Levitation. I havenât test Telekinesis yet, does it works during Levitation ?
Is there ever a point to putting more into Ngadhundi? I really like this skill, but considering Featherfoot oneshots almost anything with Kundela slash, I donât really get to appreciate the decay debuff. How much does it actually decay at lv 1 now?