All mobs gets 10k damage each. Basically the old JP is (Skill damage instance + Link damage instance). If this is an aoe attack all mobs gets a 20k damage. The current JP multiplies all link damage across all linked targets dealing an absurd amount of damage. Ex. All 5 mobs gets hit by a 10k frost cloud. All mobs gets to recieve 50k frost cloud damage.
If you have more then one Featherfoot in the party to you refer to them as the Featherfoot, Featherfeet, or Featherfoots?
you refer to them as a bad party :<
Lets wait to see JP nerf first before we hate.
For the _n_th time itâs not a nerf. Itâs a bug fix. Joint Penalty had always and should go back to working like that.
From what I understand itâs existed in itâs current form since itâs inception on kToS. Am I wrong? It seems odd to call it a bug fix. And why does the syntax mater?
heâs just being pedantic
fact stands that as of now and a couple of weeks, the bug has empowered JP, therefore, the aforementioned bugfix will procceed to nerf it to the ground where itâs supposed to be.
THAT BEING SAID
we really should wait and see
ok2 i understand now how is the JP works after patchâŚ
anyway another topicâŚi saw some of your post that said cryo3 ff is not really that goodâŚhow about wiz3 kino3 ff?
i am still confuse between
wiz 3 kino 3 ff
or
wiz3 linker2 thau ff
or
wiz3 thau3 ffâŚ
what do you think? and is linker good class for pvp?
thanks
No it did not. I play(ed) kTOS so I know.
Iâm setting straight the mentality of new(er) Linker players, seeing how everyone now wants an i win button handed to them on a silver platter.
When you see more than one Featherfoot in the party, you just say, âFFSâŚâ
Wiz 3 kino 3 ff for pvp perhaps. This wonât be very effective yet because you still do not have blood curse as burst. Can still be pretty useful because of the CCs from the kino tree. The others are for pve. Linker works well too in pvp but is pve combos in pvp are very difficult to pull off.
⌠thatâsactuallyfunnylmao. Gj!
Nothing to add to the topic sadly. Been discussed to hell and back by now lol.
âŚso I guess Neither Blood Bath nor Blood curse works for a FF to be a pseudo healer right now?
Nice korean overview of the class with up-to-date information for the C2 skills: http://www.inven.co.kr/board/powerbbs.php?come_idx=4197&category=íëí&l=54419.
Too lazy to translate everything but the video at the end may be interesting for the theorycrafters.
With this videos and new skill from the FF im starting to think than have a full int thauma, is rll nice combo? please let me know if im wrong
so⌠Iâm new to ff here, can someone give me opinion or suggestion for what skill should I pick for my build here? (still theory crafting)
for stat I planning to make full/high int, and only use transpose for Blood Curse combo
The build is fine. You can level blood sucking more if you want it to heal you better and deal more damage. You can remove points from ngadhundi or leave it to 1. Swell decay can be performed with lv1 ngadhundi.
Personally not a fan of the tranpose burst. Kinda makes the class a one trick pony. Unless they are fixing the transpose bug, blood sucking will almost always be used to recover hp after transposing which isnât good because there is no other good way for you to recover hp after blood curse unless you have a dedicated healer.
Iâll leave ngadhundi at lv1 then.
anyway is Blood Bath damage scale bad per level? Iâm debating to myself should I put more point on levitation or Blood Bath
so itâs a bug? I thought itâs already designed like that
btw I planned two more build, these two for full/high con stat. which one is the most viable?
Your v2 build is terrible. Wizard 2 and Chrono 2 are quite possibly the worst circles to stop short at. Iâm personally using your v3 build with different skill point allocations. With FF C2 I aim for
10 Blood Bath
5 Blood Sucking
1 Bone Pointing
0 Ngadhundi
1 Kurdaitcha
5 Kundela Slash
1 Levitation
5 Blood Curse
If youâre full CON then youâll probably want 5 in Levitation to use Blood Curse twice per cast of Levitation, and maybe lower Blood Bath to 5 since it wonât be fantastic dps with low INT. Kundela Slash in particular works wonders with a high CON build due to its massive base damage.