Tree of Savior Forum

[Class] Druid Class Thread

Thanks for taking the time to make a long post informing me/others.
I understand Lycanthropy is not what it use to be, but I honestly don’t care. I’m switching over my cleric(alt) to it for fun.


As for the whole state thing…
Well IMC is pretty much telling us that going full into one stat is not gonna be the best.

I am sticking to druid3. And im gonna make it the strongest Druid out there!

Stat nerf has hurt a lot of characters, no more rank bonus or investment bonus. Druid3 needing every stat also suffered a lot, but the increase of benefit from point means we also are stronger by benefiting from every stat. I got a Solmiki group and a Skull Smasher recipe, so i did this small calculation:

Im not giving up on my Druid3. But the 3 previous circles are still on the air considering DIev heavy nerf on Owls …Priest3 seems very tempting as it brings a lot of utility on party.

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I’m thinking about using my lycan to farm 170 dg since they might kill off scout3. At around 3k sp it cost me around 50k (so only 250k profit per run) in sp pots to clear (no squire food). If SPR is gonna be that significant in terms of regen, I might not have to spend so much.

Kinda forces me into a cleric2-priest3-druid3 build though. I could trade cleric2 for deiv1 just for the plant damage.

Dievs Owls are still viable because Miko can keep them alive forever, even without Laima active (mind blown).
Also, Dievs Carve Attack got pretty buffed (lvl 5 has 100% damage per hit and 5 hits per cast, meaning you can get 5-7,5k additional damage just from Blessing on that attack, with 3 overheats and only 17 seconds CD time), so I don’t think that Dievdirbys got such a heavy blow dealt to him;

He was just adjusted to being a Rank 3 Class, and his main feature is still the utility of Laima, Zeymyna,Vakarine and Ausrine after all.

Druid benefiting from every stat makes far more sense than just being limited to one specific stat; I think it’s good that Clerics can finally benefit from faster ASPD for autoattacking, higher SP regeneration via SPR[looking at Zeymyna], better HP regeneration via CON [looking at Aukuras], higher base attack [looking at Divine Stigma],etc.

I hader have to spend some money into attributes then have the actuall damage that lycan gives. If they put Lycan attibute that would explain the big nerf on the renge stone nerf. It’s a 3 ranks ending at rank 8 for god’s sake should have more damage ;–; by itself. A little more.

It’s pretty much meh but I’ll too stick to my druid c3 :persevere:

Remember that there is no other class that needs to use SP potion immediately after it gets out of CD. I think that IMC could rethink that.

Oh yeah, now all skills have extra SP consumption. How fun.

Hum, you are saying fo us to go for like a rainbow build? You can’t consider all the buffs like that.

Yes I got your point but for exemple, sinse cleric one sucks, the diev build would be the today’s one of the most common wolf builds: Cleric c2>Diev c3>Druid c3. No place for miko.

(edit: using properly the skills, I can have like only 5~ sec without owls out. But normaly you’ll not have the time to place all the buffs so yeah)

Them we have Krivis build but zaibas without storm calling sucks. So 3 or 2 ranks it would only to buffs. And they are not even that good. Maybe if, and this is a big IF, the new way that melstis work could double the time of action that potions have, then it could work a liiiittle better.


@c2gaming.seetoo we don’t yet know how much SPR will be needed. Better wait.

With the currenct numbers, you would need to lose too much points from INT or STR or DEX or whatever your build is, to put on SPR, making your damege pretty much meh.

Or you give up on some damage or you spend half of the silver that you’ll gain from farm into potions.

Or you alredy start with the perfect gear '–'
Guess that for farming, some kind of warlok build would be better.

That’s why I specifically mention priest3 because even after the nerf to [blessing], it would still be pretty good (I think it’s around 1.5k [blessing] damage). This + the new HG’s giving decent weapons would cover the lack of STR or DEX.

The thing with stats now is STR and DEX are pretty much equal, but both are very “bad”. IMC finally understood that flat scaling is bad but failed to apply it to stats. Both STR and DEX are flat (for example STR = 2 atk, DEX = 5 c.atk) making w.atk much much better to increase damage.

It’s the same argument with STR now on itos. The contribution of STR now compared to skill flat damage + weapon (ups & trans) is just so small.

the thing that keeps me unconfortable of going STR or DEX build is that it’ll make the other clases before it have a really low performance. This and DEX will work in a completly different way too.

Diev? no damage. Priest? buffs pretty much meh. Again, krivis without storm calling is also meh. Would you go monk? I wouldn’t. IDK about paladin. Sadhu, Bokor? bleh. And we are out of ranks.

-I play with a INT build-

sorry about all that but this is considering that you don’t have a good GOOD gear.

I hope they retain this kind of Druidc3 after patch.
https://www.youtube.com/watch?v=pimIDU250Z0&t

that’s exactly what will be changed ;-;
50k? It’ll be really hard IMO. REALLY hard.

We really need more info from ktest tbh.

In theory, it’s matk + patk scaling could win out in lycanthropy’s favor.
Look at this thing for example, and it still isn’t maxed out:

And crit rate from gear,
And +1.5-2k dmg from pardoner blessings I’d guess.

But all the dmg numbers of ktest lycans I’ve seen were way lower than anticipated.
So I can’t help but worry that:

  • Defense is much stronger than before.
  • Maybe lycanthropy doesn’t even have a genuine 100% modifier like tosbase implies.
  • Or they changed it’s matk/patk scaling.

Though it does mean Lycanthropy is now far more gear reliant than other builds, esp to a decent hammer.

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About classes and combos and skill related, I know something but count me out when it’s numbers. And korean ‘–’ hahaha’

The second damage is Matck right?
The first green thingy is the anvil enchant, next… wich stage is 160%? After that is weapon buff?

For us players, like we’ll get defence more easily or it’ll make a bigger difference? of for mobs? What do you mean? I remember the graphic that IMC made in one of it’s announcements.

So right now we are actually not dealing the maximun damage? It’ll kind of be fixed in this new patch, like remaking the skill description? You mean after using range stone?

Sorry for making so many questions : P

I wanted to try to make a skull smacher. The materials needed doesn’t seem hard to get. I mean, killing the mobs, not actually getting the quantity necessary :V

Anyways, do you guys think that skull smasher will be a MUST HAVE to deal a sliglty more then a decent damage or just a good enchant in a vienarazis Mace will do the job? Not like the one in the pic… I mean, I have 70 shards waiting in my storage. That I’ve been gathering for some time.

So presuming Druid3 becomes, at best, heavily dependent on gear and Druid2 is the better choice, I guess Inquisitor or Monk would be the best class for the open rank. No?

Mabye for the combo inqui+trasformation attributes, doesn’t seem a bad idea. Idk about monk. For PvE seems a good option hmhm.
Or even paladin. I think it has a skill that stacks with inqui too right? And more suport ish skills too sinse you are, in the end, playing as cleric :3
Obviously, not saying that once you go clerid you WILL BE THE SUPORT tho :wink:

In the other hand you would be going for only 2 cicles of these ranks. Diev and/or priest doesn’t seem bad ideas for some kind of support style build, getting more potential and stuff you know?
^^^I would go for this one heh’

Vienaz Mace +8

Patt 2930~3177
Matt 3053

+371 to both from anvil enhacement
+160% to the total from transcendence (Stage 8)

  • 199 to both from squire weapon buff

Also forget about any number you know now. Monsters have like 1/10 of their previous HP and WB like Nuaele have 1/4.

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Not sure which is matk or patk, but both are basically 3k each which should mean 6k dmg for lycanthropy.

160% is the blessed gem item transcendence, +10 aka +200% is max for ktest atm.

The one with the name should be the squire buff. Esp since it has a player name in it.

I mean defense is now an entirely different (and incredibly confusing) beast, see: https://treeofsavior.com/news/?n=920

And keep In mind this isn’t something excel at, but If I read it correctly it means that defense:

  • It is no longer a flat dmg reduction, but a multiplier.
  • The Attack/Defense effectively means the more dmg you have the less effective enemy defenses are.
  • The log10(?) means you get somewhere from a 0 to a 3+ modifier, yes the defense calculation can improve dmg beyond 100% but it is hard to reach.
  • IMC hasn’t yet revealed what the 0.x in that formula is, or what it is affected by. Which makes it rather difficult to test out atm…

Given that defense reductions are worthless atm, and lacking 2h or decent offhand options cleric dmg isn’t likely to use this system to its advantage and will likely have to accept a 20-30% dmg reduction or so.

Likewise we also take more dmg from trash mobs now, meh.

I mean they could say it’s a 100% skillmodifier on lycantropy all they want.
The main spammable hit of lycanthropy always was an 80% x2 modifier, IMC may as well have left it as is. (100% of 80% is still 80% after all.)

I’m ignoring stonehenge since it’s a +10% boost to matk, which doesn’t actually translate to +10% dmg with this oddball dmg formula.

Solmiki Mace is bis atm, but Vienariz is almost as good.
Skull smasher is purely for those who plan to selfcast blessing. (aka nearly full spr builds.)


@Timeshadow yep, though I’d argue having all 4 is quite good as well.


@mr.mts.reader Paladin is quite strong atm, but needs 3 ranks to shine. As such you can’t get pala3/druid2/inquis just yet.

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No matter how much you reiterate this, people are going to remain blind to it.


They’re way too accustomed to the flashy [crit] numbers and five-digit-or-higher numbers they’ve been dealing.


Anything less will make them believe that, and I quote, RIP [class name here].

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lycan skills is based on matk or patk?
i’m thinking on doing a pure str or dex lycan;
the video in this thread about druid lycan 0 cd skill seems to be 150%x2 hits skills; since the guy had 9k atk and was hiting 12k-13k is that right? because someone also said that was 100% a few posts above so i would like to ask here if someone here know the new values for all of lycan skills? .

Lycanthropy accounts for both Physical and Magic attack so you don’t have to invest stat points to support its damage.

EDIT: Not directly, that is.

@Wolfy @Wurmheart, thanks for explaining it to me ^^


@Wurmheart I get almost everything you said.

So, more bad “news”? ;—; And only getting +10% ish won’t do the job it seems…Oh boy…

Guess that I’ll stick to a Vienariz in the end. hmhm
A solmiki mace would be harder sinse I don’t have a solmiki team nor the will to do something about it :sweat_smile:

thanks again \o/