Not sure which is matk or patk, but both are basically 3k each which should mean 6k dmg for lycanthropy.
160% is the blessed gem item transcendence, +10 aka +200% is max for ktest atm.
The one with the name should be the squire buff. Esp since it has a player name in it.
I mean defense is now an entirely different (and incredibly confusing) beast, see: https://treeofsavior.com/news/?n=920
And keep In mind this isn’t something excel at, but If I read it correctly it means that defense:
- It is no longer a flat dmg reduction, but a multiplier.
- The Attack/Defense effectively means the more dmg you have the less effective enemy defenses are.
- The log10(?) means you get somewhere from a 0 to a 3+ modifier, yes the defense calculation can improve dmg beyond 100% but it is hard to reach.
- IMC hasn’t yet revealed what the 0.x in that formula is, or what it is affected by. Which makes it rather difficult to test out atm…
Given that defense reductions are worthless atm, and lacking 2h or decent offhand options cleric dmg isn’t likely to use this system to its advantage and will likely have to accept a 20-30% dmg reduction or so.
Likewise we also take more dmg from trash mobs now, meh.
I mean they could say it’s a 100% skillmodifier on lycantropy all they want.
The main spammable hit of lycanthropy always was an 80% x2 modifier, IMC may as well have left it as is. (100% of 80% is still 80% after all.)
I’m ignoring stonehenge since it’s a +10% boost to matk, which doesn’t actually translate to +10% dmg with this oddball dmg formula.
Solmiki Mace is bis atm, but Vienariz is almost as good.
Skull smasher is purely for those who plan to selfcast blessing. (aka nearly full spr builds.)
@Timeshadow yep, though I’d argue having all 4 is quite good as well.
@mr.mts.reader Paladin is quite strong atm, but needs 3 ranks to shine. As such you can’t get pala3/druid2/inquis just yet.