Tree of Savior Forum

[Class] Druid Class Thread

even with the new system? because the new system all kills are based on %!
So how this work? they use 100% from patk+100% from matk? or 50% each?

I think you might be confusing Lycanthropy with Hengestone.

Lycanthropy adds a flat amount to your general “attack” stat. Hengestone currently boosts your Magical and Physical attack by 100%. Under the current system on kTest, that’s been reduced to 10%.

Nah; i do not want to know the value from hengestone; i want to know the value from the skill itself; all skills now are based on %; so my question was how is the new % of the lycan skills.
and in this case; if they use Matk or Patk and so on.

In the end “lowering” the damage that we deal is just going according to the new status from the mobs right?
I got that \o/ one less blind player bhuhuhu [quote=“DiMeowgio, post:1085, topic:245138”]
Anything less will make them believe that, and I quote, RIP [class name here].
[/quote]

I did that too u–u’

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Oh, okay. Should be 100% for both attack stats.

At the very least you’re [level-headed] enough to understand and admit it. That’s more than what I could say for the rest.

Kudos! :smiley:


OT: I’m just reading through the current K-Test status of Druid3 to see if it’ll pique my interest enough for me to keep another Cleric in my lodge. :stuck_out_tongue:

So in the end it have 200% Matk and 200% Patk per use, because it hit 2x. thanks.
and the rest of the skills? he have 3 if i’m not mistaken; you know the values for them?

Edit:i must say that looking at some of the videos in this thread the damage from the 0 cd skills does not seem to be 100% ; since in one of the videos like i wrote; he have 9k atk and hits 13k; and the other one the guy have 2,2k and hits a little more than 3k; for each hit; so it can not be 100% from matk and patk.
i’m not gonna say that is not 100%; because i do not know but you are sure that with the new system is still 100% from both because they could have changed it and this would explain the values in the video.

Edit2: i’m have been searching about this for a few hours already and finally have found something but is about the previous patch; not the new one

[Patt + Matt + Elemental damage + Lycanthropy skill level damage bonus]*Skill multiplier

Skill Multipliers:

[A] 2 * swipe attack => 2 hits of 80% damage, unlimited AoE, 0 seconds cooldown

[S] attack with 2 hits of *220% damage each, unlimited AoE, cooldown 10 seconds

[D] Wild Breath attack 5 * 150% damage, unlimited AoE, 20 seconds cooldown

[F] roar-scale attack 200% with 1 hit, unlimited AoE, 20 seconds cooldown

[G] turn off

Source a guy on the reddit: Link https://www.reddit.com/r/treeofsavior/comments/5792xk/anyone_a_werewolf_yet/

So i would like to ask again; anyone here know the new values for werewolf skills or is still the same as before?

I mean, almost all of us (i think) will stick to Wolf heheh I can garantee it’s fun tho ^^
And I don’t even deal that much damage >->b

You can buy a practo + the skull smasher recipe + ALL the materials for Skull Smasher. and that would be just a bit more than what you would spend rerolling for Solmiki Mace.

While you get quite a decent amount of silver farming mats (i got 20~25m when farming for a friend Orange cannon) Earth Tower instances give 0 silver. You can do it alone, while you need a 5 man party commited and geared enough to run Solmiki.

Skull Smasher (what am i gonna say …) is way cheaper.

but how much does the recipe cost? 2 prac? And you’ll need another 2 to craft the weapon. It seems… a littler harder then doing solmiki for some time
I don’t really know how to make that much money aside farming in demon prison. Wich is totally boring :upside_down:

Doing homework.

Saalus + 290 sets (As many as you feel like doing everyday depending on the amount of 290+ chars you may have)

Its a chore to do everyday, so i do it every so often. If i would do it on my 3 290+ chars everyday, that would be around 1m~1.5m silver daily.

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Short answer, we don’t know yet.

Testing is needed, though most ktesters seem to miss that point…

Minor nitpick, but it’s best thought of as 200% skill factor, since atk of any kind would reduce defense’s effectiveness and thus not be as comparable.

And keep in mind some of those dmg numbers were due to blessing. One of the vids above has a theoretical 3.2 raw dmg but ended up dealing 2.3k dmg instead.

ps, said skill values were also linked in the original post here. But IMC could have easily changed them for ktest, they’re unlikely to have remained the same.


@DiMeowgio

And for good reason.

Some are basing the new dmg numbers vs the new health shown with the posted vids already. Trying to take health into account again defies pretty much all logic.

Likewise, there are a lot of unknown variables atm (crit, 0.x, skill factors of lycan), but the little that is documented is not showing druid3 in a good light, nor is it unreasonable to do a cost/benefit analysis vs druid2.

Ergo, could you keep the random retardation elsewhere? You can’t accurately divine answers with wishful thinking and solely mob health changes.


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I didn’t try to [arrive] at anything. You need better reading comprehension.

I was berating people that drew full [hard on] conclusions without taking into consideration all factors (including health). In case you haven’t left your safe-zone, this has been a recurring theme in the forums.


The irony is lost in you.


LoL! :joy:

If it hurts your [safe space] so much; it’s all yours.

I didn’t realize you were a head figure in this [organization] of yours.


Nah, you just need a higher IQ to misinterpret my posts less.

You did imply all our theories, calculations and what not were wrong solely based on said health changes.

(And that’s excluding dmg is misleading, which is false for quite a few cleric skills and for the rest points to the same argument as above. aka that both mob health and our dmg went down and both need to be taken into account.)

Ergo you did try to give an answer based on solely just that, you just assumed I meant it had something to do with the actual dmg. It did not.

One that you unwittingly committed just above, which is why you’re now getting flack.
And I did speak out against it ktos thread just the same fyi.

Even dismissing your misinterpretation, you should still realize that these attempts to calculate dmg is in an effort to determine said unknown variables. Dunno, health changed is the opposite of it.

Look you nincompoops keep misinterpreting my stance and reasoning for a long while now, and it’s getting tiresome.

I put a lot of work into ensuring that the cleric advice is up to par, And I really really want my cleric threads to be as accurate as possible.

Any pretending, delusions or misleading comments I do take offense to. And I believe that isn’t so unreasonable to do. Doubly so when people start insulting you over trying to help ffs.

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I had never did the maths before ‘-’ Better start doing them again heh’

Listen to yourself and I hope you realize you’re operating on delusions of grandeur far removed from what was originally my point.


Last I checked, you’re the only one over-exaggerating a response. Heck, one guy even responded positively, which is more than what I would say for your supposed [flack].


You’ve made a mountain out of a mole-hill.


You do realize I’ve basically just agreed with what @Wolfy originally said and I quote:

Which incidentally was part of a reply he/she made to someone else (mr.mts.reader) and not you.


My “alleged” misinterpretation of what you said [was never a part of this].


You’ve been feeling extremely threatened by one measly response I made to someone else in support of something different with no relation to or mention of you.

Where is this ego-maniacal stance of yours being drawn from?

Don’t answer that, you’ll end up with more convoluted quote-rambling.


Enjoy [your cleric thread] you weird zealot. :innocent:

You should really read the chain of replies and discern the context than before you posted. You might have noticed that wolfy’s post was in direct contrast to and in the same reply chain as my earlier replies.

Likewise, If you do not understand my motivations even after said explanation there is simply is no merit to trying to repeat it.

And sorry for trying to uphold you to a similar standard (One of wanting to be corrected/called out to ensure a quality of information whenever possible).

Perhaps you’d feel better if I didn’t bother with correcting your mistakes or calling you out on them? A safe space of sorts I believe you called it?
Nah, that would be far too ironic.

Though your last response is much more amusing :smiling_imp:

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I’ll give you that, I’m not stubborn, that was my bad. Also [then] not [than].


I didn’t realize asking someone to [quote=“Wurmheart, post:1100, topic:245138”]
keep the random retardation elsewhere
[/quote]

with your first response was holding them up to a standard. I do not want/need you to uphold me to anything if this is the case.


Nevertheless, I was not in line to combat you or your principles. I was trying to build on something that was mentioned by Wolfy, out of context to what you were saying. If you felt offended by that, then I apologize.

Beyond this is up to you.

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Hello!
I just turned Druid 2 and i want to know how the attribute '‘Druid: Large Type Speciality’ works. I thought that after I use transformation i’d have my maximum HP increased. But nothing is happening.

I’m testing this by transforming into a Verkarabe.

The attributes depend on the target monster you are using.

By size:

Small
Medium
Large

By race:

Animal
Plant
Insect

You could use the Monster Frames addon to check each monster ingame. Or the database https://tos.neet.tv/npcs to look what you need. Also you cant transform into special or Elite monsters.


For example, you are using a Vekarabe https://tos.neet.tv/npcs/401081

Size: Medium
Race: Insect

So you would adquire the Medium Speciality and Insect Speciality attribute bonuses.