Why not go for celric 2 heal is quite strong even in later game too cos its scale with int. and I is quite essential to hv more heal. I hv already suffer 5tiles heal before which make me reroll.
You simply won’t use sadhu when you get druid2, since transformations are too good to pass up on. (dmg wise and flat buff wise)
You won’t use heal often as dmg, but cure is very good vs bosses.
You will also be able to keep teams alive then and use divine might to extend storm calling.
Get cleric2.
Thank you friend, does Lycan even increase any form of magic attack? or is it just a physical attack bonus? hows the movement speed in it? and do you get knocked back? again is the form affected by the +50% crit rate you get with animal specialty.
I appreciate the reply, thank you
Hey guys, I have some questions regarding sadhu2/druid2 synergy (if there is one at all).
So atm I am cleric2/krivis1/sadhu2 and I plan to get druid 2.
The sad part of sadhu is that I cannot use possession as often as I would like to because it gets canceled A LOT and it’s very annoying to position it well with shielding skill.
BUT I’ve seen some druids using another shield from transformation and there is sterea troph. So… my 2 questions:
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Can transformation make my character be able to use possession more often since I can cast another shield from the monster while mine is on cooldown?
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Can sterea troph be used for that as well? Granting my character invulnerabilty so I can cast possession without being canceled?
Lycanthropy doesn’t boost magic dmg, see https://youtu.be/WP177dgqYk0 or the ktos vid thread for plenty of examples.
The additional dmg is either werewolf skill only or tied to all physical dmg skills. Still not sure which of the two it is. Likely latter ofc.
And I haven’t seen werewolf being affected by the druid attributes at all but haven’t seen someone explicitly testing them either. (ps the attribute only mention shape shifting & transform so meh ;/)
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Yes, but they only stop damage and a few types of knock backs. You’re still open to cc status and cc/kd effects.
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Yep. Same cave eats as above.
The main downside of sadhu x druid is that you can’t use OoB during transformations. But for possession it’s still good and you can grab hengestone of druid3 for doubled magic attack eventually.
Thx for the input.
I’m actually in a crisis with my sadhu. The best part of it (possession) is rendered almost useless because it gets canceled all the time.
I’m not sure if I should level it a little further so I can test with druid or if I should just reroll for cleric2/krivis3/druid2.
@Wurmheart Are you sadhu2/druid2 too? does possession usage gets better with druid skills?
Nope, did have a sadhu1/druid combo in icbt2 though.
Current closest is my cleric2/priest/sadhu2, which is in hiatus till I get more info on miko. If that turns out to be a bad fit I’ll try druid3 instead.
I not sure that it accually the henge stone or werewolf that double matk and patk and hp. Werewolf damage draw from both matk and patk.
Henge Stone = 2x HP/Matk/patk
Whats a good cap on Grass? is level 5 enough?
1 is plenty, but you can grab up to 5 to ensure a 20s duration and cd.
(since you get +5s from the attribute.)
Thanks mate.
Lastly, is there a point in upgrading telepath? I figured that if i max carnivory, henge, lycan, id have afew points left to pend, its either transform or telepath and im leaning on transform
Telepath is more of a 1 point wonder tbh. And there is a rumor that it doesn’t work in ktos while transformed.
Not that its effect is inherently bad, but skill level only affects duration by 1s each. And 11 seconds of you being unable to use your own skills or move is quite a disadvantage already.
- Has a niche in PVP where you can use to make enemies kill each other or walk them into allied AoE’s and end the effect.
- For PvE single use is quite nice after you used fade as it allows you to grab 1 mob to tank the others.
- Haven’t seen the crowd effect attribute in use yet though. Which might be quite good for farming/PVP as it lets you take over several enemies at once.
Transformation on the other hand with 7 points can be kept up 24/7. Which is highly recommended if you go druid3 or can use the attribute stat boosts.
Hello ~
Is Lycanthropy really necessary? I mean, we already have Transformation plus the bonus from monster types…
In gvg enemy that being telepath become our aly so if you telepath them and walk to our magic circle there will be no effect or if walk to our heal he will be heal no damage so havn try to walk in to his own magic yet but i decided not to put a sigle point into it yet for now if there is no any changes yet because when u telepath you yourself become wide open for attack cant cast anything to protect yourself or run away so i think its is too stupid to use.
Which is why you end telepath once they’re inside zaibas/carnivory/carve owl range. You can ensure they get hit a few times.
It’s not perfect for sure, but it’s still quite as potent cc for PvP.
@LucciaSchwalbe:
Despite the sp drain lycanthropy delivers far more dmg then any other transformation will. (5.5k base) And it scales quite well with dex & int to boot.
Skillpoint wise you’ll have plenty to grab it as well. Neither shape shifting or telepath benefit much from more than 1 point.
You could skip it, mostly because it probably won’t scale well into rank 9 or 10 due to its low dmg (relatively for rank8) and high sp drain.
Maybe if crowd control telepath turns out to be quite good, but i have low expectations on that one.
Quick question, is this the right Panto to get?
Also, since this char is not yet Druid 2, if I don’t ever use “Shape Shifting” again and only use “Transform” when I’m Druid 2, will the mob be saved?
Edit: all panto’s have the same speed buff then.
And yes the shape will be memorized, just don’t use shape shifting again or you’ll lose it.
@Wurmheart Is there really a Panto with a Haste longer than 10s? I was transforming on several testing if this was true, but no luck so far.
Tested on:
- Small Panto (10s)
- Panto (10s)
- Red Panto (10s)
- Blue Panto (10s)
- Spotted Panto (10s)

