I can see arguments for each stat for chaplain actually
Dex w/some Str - Crit chaplain - frontload that first hit of the 5, plus give dodge to stack with your block from stoneskin - never have to worry about missing enemies with high EVA
Int - better mass heal, better heal, better cure/aspersio possibly exorcism/ME dmg - could be a solid buildup to the druid class
Con - more hp means better self healing from mass heal/heal more survivability in front line meleeing
Spirit - this is where things get interesting. Block from stoneskin scales with spirit. There are videos of 100+ spirit priests giving out stoneskin that is basically 100% block rate.
It will be cool to see what the community comes up with.
Youāre ignoring the number of hits. I agree that 15 points may be overkill, but keep in mind itās 10 hits per level. Iām not sure if youāve leveled up a priest before, but getting through 30 hits in 45 seconds is trivial even at low levels.
A level 5 cure by itself hits 18 times. That gives you 12 hits left which is just 4 auto attacks. Then your blessing is gone.
You can attribute up to +30 hits, but your damage potential is still really limited.
Level 3 Bless with full attributes: 60 hits X 123 damage = 7,380 dmg potential
Level 15 Bless with full attributes: 180 hits X 170 damage = 30,600 dmg potential
Keep in mind a chaplain is hitting 5 times per swing. Depending on what other class you pick for rank 6, you could come a lot closer to reaching that dmg potential than you think. Also remember to multiply that damage by the number of people you are blessing. In a dungeon situation, thatās 5. The difference will add up over multiple blessings through a full length dungeon run.