Well, we canât tell if itâs a nerf or buff since the number of zombies went down but the damage went up. So weâll have to test instead the actual DPS overall. I hope it was a buff, of course.
Yep, now there is no reason to max it (and I hope IMC gives a skill reset because I have level 9 on itâŚ). However there is also a reason to max other skills other than the dance. Effigy for example. I find Bwa too inconsistent in places where there is a lot of interruption. Itâs a good skill but the damage so far for me is kinda unreliable. Maybe if I was a SPR Bokor Iâd max it because of no Damballa.
Itâs annoying but quest potions can save you at lower levels. Right now itâs pointless to do quests at lower levels but the SP potions from that is really good. Otherwise just avoid spamming Hexing/Effigy unless you got a lot of mobs packed in one place (Hexing AoE is pretty small) or if you go into a boss/elite. Heal, Cure and auto attacks will be your main sources of damage for a while. Effigy without Pandemic isnât efficient at all. And for the equipment, just buy whatever you can. I usually buy a blue or purple (HG) quality and donât do anything to it.
What do you mean by Hexing working well? The AoE is really weird and I think the mdef reduction is working as intended. I wasnât paying attetion to Effigy third hit bonuses since I didnât go and test it alone yet after the patch. Itâs easier to test in a duel. I donât know what rank it is. Easier to test with a Plague Doctor.
Effigy does a lot of dmg atm, and that video is already out of date by quite a bit.
Hexing, however, is quite lacking since itâs a tiny aoe and kind of needs pdâs pandemic to be spread to more enemies.
And the dmg multiplier was bugged during the reset event and prior to it. But it is working properly now.
Hey guys, does anyone actually have any clue whether zombies actually scale off the weaponâs magic atk or physical attack after the summonerâs patch which just recently got applied to kToS?
For Sorcerer and Necromancer itâs the weaponâs magical attack (be it a mace, a rod or a staff), but since maces also have physical attack on them (and IMC likes to associate clerics to them) and zombies have some physical scaling on Bwa it got me curious.
does Giant zombie got more aoe / area covered /big zone occupied while using Bwa Kayiman?
how about wheel chair zombie? they move faster while in Bwa kayiman? thx alot
I know itâs late but⌠for eq a 170 orange weapon refined to +11 with lv 5 gems can carry you all the way til you get your 315 weapon. 5 hammer with lv 5 gems can still carry you to lv 170. for clerics in general +6 170 armor with lv 5 gems is good enough for most things even at cap especially if you have healing factor.
I never tried them with bwa but thats a huge waste of money to get them jus for bwa.
For zombokor, their normal damage is less than regulars and they have 2x dex but they dont seem to attack faster and they crit very rarely like regular zombies.
hey i have a question⌠im seeing how people are talkin g about how zombify has a 25 second cooldown now⌠can someone link the ktos patch note because i cant seem to find where it says that.