Tree of Savior Forum

Circle reset NEEDED for game to survive!

Well circle reset could available in cash shop which doesn’t affect those don’t feel like buying it…

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Actually its more about the stats and equipment that matter the most end game as well as the player playing the character

  • its a breeze from 1 to 80 (unless the maps are crowded)

  • 90 to 130 monsters start running away and healing themself

  • 140 to 190 monsters start ice piking you and stunning you and putting you to sleep on a regular basis

  • 200 to 250 (or the three star maps) aside from being required to have high physical attack / magic attack and full buffs, either you have incredible defense or magic defense or you just wont make it

this is an mmo-RPG, ROLE playing based game. which means players are meant to take on certain roles. Not just switch to the next best thing after every damn patch.

I’ve seen this happen so many times on other games, and people just reskill to the next best builds available after certain nerfs or changes are made. it’s unhealthy.

No to circle reset. be patient, get smart with your build, and grind it because nothing great is worth it if it isn’t worked hard enough for :stuck_out_tongue:

besides, if it’s a minor xxxx-up as everybody says, we got skill resets for that (and stat potions for those more fortunate enough) a circle reset IS NOT necessary. I’m going Plague Doctor for R7 and I’m damn ready if they’re going to be changing somethings of the said class, come rank 8, and 9.

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There are too many posts for me to reply on, so I’ll just state what’s on my thoughts in this post for the rest of the posts.

What I’m concerned about is that nobody really has a decent argument as to why people dislike circle resets besides being completely selfish about it.

Also lest we forget, this is just a game. What’s with all the “hardcore” nonsense that people are riiling up? if you are hardcore you will indeed stay above everyone else, with or without any cash shop items or P2W elements. Circle resets for people who would need them is not something that will affect hardcore players entirely, and will benefit at least some people on that regard.

People who do not want resets mimic the same points over and over:

I don’t want circle resets because it ruins class diversity.

Which is why the game should either be balanced to cater class diversity (it is not right now), and/or the circle resets should be controlled very well to make sure that people don’t simply shift from one whole build to another. Singular circular resets, adding cooldowns on use, high costs, no reimbursement of skill attributes are all solutions to this.

I don’t want circle resets because people should have research the game before.

This is not a thesis or research paper. It’s a game. And by having the need to research things also kills class variety in a sense that you’re just promoting people to follow the cookie cutter builds and not experiment and play around with the tools that’s given to you. Soon enough we will lose the unique class diversity this game has, and those that invested on experimenting a character and find out poor results get the short end of the stick, while those who bandwagoned for the best builds get rewarded.

I don’t want circle resets because other people will change from an easy leveling class to another

As I said, a controlled reset system will do the job well. And this is really being selfish, there’s nothing wrong with them wanting to do that. And if you perfect your build already early on then you have the luxury of not having to spend a dime in the game to perfect your build in the end. Your money, should you wish to spend some, could go elsewhere like Tokens or more useful things.

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Uhm unless you’re talking about yourself, then that is a very subjective statement. :joy:

All the people who disagree with you have a valid reason just as much as yours.

RPG - ROLE playing game. ROLES. You do not just switch to a Mace from using a Rod. PFFT.

Please get your head out of your ass and get back to playing. :joy:

I could say that you have no decent argument other than your lazy and want everything easy.

There have been plenty of good reasons why. You just don’t see it that way.

Again, read my suggestion lol. Tell me what you think of it.

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a) While I would still suggest taking reflect shield because the other skills are just not better, it is NOT a ‘‘must have’’. In fact, at high level it does all but nothing, since the skill is not scaling, but flat numbers.

b) Sleep is not useless, it can be used in plenty of situations. Whether you want to put a lot of points in it, ofc, is up to you. The fact YOU haven’t found a use ofr it, doesn’t mean that it’s a useless skill.

c) If it took you an entire CB to figure out that leveling energy bolt has minimum impact on the skill’s damage, even though a quick glance at the ‘‘next level’’ screen would show you the exact number it would increase, you’re just not the smartest.

d) There’s plenty of ways to go about a wizard without adding SP. You will ‘simply’ be using a lot more SPpotions. Again, simply reading what the stats do, and then determining for yourself how much value you attach to those stats becoming higher, instead of blindly and rushingly putting them into, is not that hard.

TLDR: Learn to take the time to read what skills and stats do, and use your common sense to determine what is effective and not effective in terms of cost (i.e. spending more SP on a minimum damage increase on energy bolt is a ‘meh’ investment of a skillpoint, etc) is what makes you a gamer. That is part of the game.

What i’m trying to say is… in case it wasn’t clear… Just using common sense and not trying to RUSH through a game you have yet to learn, will 9/10 times result is an at least acceptable or viable first character. The beauty of this game is that you are really taking on a role, and are roleplaying that role, through thick and thin.

Refer to my other post for some points I’ve made in reply to some of your statements. I’ll refer to a few things I might have missed here.

This is what I hate. Changing a game for the sole purpose to get a bigger playerbase. This post from another game im watching sums it up http://camelotunchained.com/v3/foundational-principle-3/
Just read the first paragraph.

Yet in a certain prospective, circle resets are a huge thing, while the developers in your link claimed they just arranged petty things that people complained about for convenience. While indeed, circle resets are for the sake of convenience only, you shouldn’t forget about time investment. People forget about time when it comes to MMORPG’s, and it’s a big factor in almost everything in how an MMORPG goes. As I said earlier, imagine weeks of grinding a character to the maximum level and finding out all your effort goes to waste because it’s not your ideal character? And in a game like ToS, the idea that your character is not perfect only begins to identify itself at endgame where you have already spent a huge time amount of time on that character and it is simply either too late to re-roll lest you waste an unbelievable amount of effort and time in that character. You guys feel like it’s fine to say, “throw that character away, just make a new one” but it’s not the same for everyone.

I guess you just don’t understand what appeals to me about no class resets. You seem like the type who only enjoys endgame. Edit I misread what you said and put a note at the bottom.

Endgame is what makes or breaks a game. At endgame, you have to make sure your existing customers are occupied to continue playing the game, while making sure that newer players continue playing the game to reach that endgame. It’s the age old cycle for MMORPG companies, and the most reliable way in gaining profit, and works in P2P or F2P environments. I admit I’m a hardcore player like you and have spent hundreds of hours in this game so far, but I want to make sure that hundreds and hours of investment into the game will have its worth, and that’s where endgame content comes to play. And since the endgame is balanced way too badly on unorthodox classes, it’s a big slap to the face for people who might have did something wrong in the way.

I actually dont mind resets in other mmos. We have a similar reset already. reset skill points. But the class system is different.

The class system is almost like a skill system already, because the whole point of getting new classes is to get new skills. If you are given just one choice of a class and be left with a large set of skills, it would be justified, but you are left with multiple choices with a small amount of skills of which you will never be able to learn its effectiveness completely without experiencing it first hand.

I like older mmos. Much better than all the recent mmos. I don’t care how good it looks. I like how you cant reset. I like trying to figure out things on my own. I like risk.

Like I said in an earlier post, I can’t just remove the thought of mine that people who are against circle resets are selfish, and this just supports it. I do not mean it in bad taste, but rather that, everyone has different inputs on the matter, and people like different things.

However what circle reset would do would not affect you at all. You can choose not to use it and retain the gameplay that you like in ToS, while making sure that everyone who needs it in particular will have the means to buy it.

Quote me on that please. Where in any of my posts did I say that the lodge system was made for rerolling? That is you making an interpretation of what I said, then later putting your interpretation in my mouth.

There is a difference with saying “‘the lodge is implemented not for rerolling’ is wrong” and saying “the lodge is implemented for rerolling”.

See, this is where you (not me) substitute “IMC” for “a company”. Your interpretation (then later putting it in my mouth).

Again, “a company”. You interpreting that as IMC is your fault, not mine. “A company” means any company while “something” means any product or service the company owns. The reason “a company” was used because of its profit oriention unlike say “a non-profit organization” or “a charity”. Creating somethings in conflict with each other means you can’t sell both to the same customer.

Again, that’s you substituting “circle reset” and “lodge system” for “something” (then later putting it in my mouth). My question aims to ask why “a company” would create “something” that is in direct conflict with “something” it already has. I didn’t say “IMC” or “circle reset” or “lodge system”.

But I didn’t state what it is. I stated what it does. Very big difference. My main argument is that saying “The lodge is implemented not for rerolling” is wrong. One of my other arguments is that you are making claims FOR a company you do not work for (making it look like you speak for IMC).

Kindly quote me where I say the lodge system is strictly for rerolling. As explained above, that is you placing your interpretation into my mouth.

Again, that is your interpretation (then later putting it in my mouth). No where do I say that the lodge xp system is strictly for rerolling.

The only point I’ve debunked is this claim of yours.

The stuff at the bottom was just stating what i like. Not necessarily my reasons for wanting the no circle resets.

Ok, ill just post my suggestion again since you think im selfish.

There is other posts after that explaining it more.

Valid reason? Did you even read my post?

You guys are all subjective in this matter, not objective. You guys don’t like circle resets because it will ruin a gameplay element that you guys selfishly like and that would not benefit anyone but yourselves.

Meanwhile a circle reset gives those affected by the problems stemming from a poor build fix their mistake without leaving all their investment. It doesn’t even affect you at all, instead you guys would simply feel jealous over the fact that somebody was able to change something in their build but not you. Then by all means change something, nothing’s stopping you.

I have a decent argument. But what about the others? They mimic each other so well it’s basically a broken record. It’s very predictable. I’m looking for an actual, reasonable explanation as to why IMC should avoid implementing circle reset besides all the points I’ve read so far that so far are all very subjective, so I hope people would come up with one. I would concede on a very a reasonable point you guys will make, so long as it’s something I can’t as easily shut down as the others would. But even I couldn’t think of a really bad negative impact a circle reset would have, so long as it’s implemented the right way.

NO to circle reset. You want everything to be easy and spoon-feed? A big LOL!
What about those players who are dedicated to create a full support character and crafters?

Remember those old RO days where we were leveling a full support Professors for WOE, full brewer Alchemist and so on…

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Likewise, you want a circle reset for YOUR OWN CONVENIENCE. That alone is selfish. That alone is subjective, therefore you do not have the right to just blatantly say it out there that all the people who disagree with you are selfish. Get off your high horse.

It’s a new game, get to know it, research. Learning the game, studying how everything works by either trial and error, or research. That’s what real gamers do. Not just play with your head inside your ahole and reason out later “oh I made a mistake, I screwed up. GIB ME RESET PLZ”. geez.

Think about it, in real life, if you screw up on something, you do not get an instant remedy or fix to it. When you fail, you fail. and no do not give me the bs argument that because playing games isnt in real life… :joy: :joy: :joy:

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LEL. somebody started using the word subjective as if they know what it means… :joy:

give up on this lad, he just wants a Circle Reset for a Monk Build he realized he screwed up at lv 212?

talk about selfiiiish and subjective. should have done your homework, son.

I think your argument isn’t decent enough. I think it’s only for yourself.
Because again if I go by definition, Tree of Savior is an RPG, ROLE-playing game. ROLE based. Once you decide on your role, that’s it forever until you create a new character. So yes, I think my argument makes sense.

and to me, your argument is just a selfish subjective BS.

You have debunked nothing. You haven’t tested whether or not exp bonus will reduce when a character is deleted.

Quote me on that please. Where in any of my posts did I say that the lodge system was made for rerolling? That is you making an interpretation of what I said, then later putting your interpretation in my mouth.

There is a difference with saying “‘the lodge is implemented not for rerolling’ is wrong” and saying “the lodge is implemented for rerolling”.

You missed the 14535315th time I quoted that post. As a reasonable guy, i will quote it again for you.

Based on a company’s POV, why create something that is in direct conflict with something you already have?

Now I’ll allow you to gut the sentence and see how it formed, and tell me how each of the words mean in combination because you simply cannot understand the message this post of yours relayed. If it’s really something else than what I’ve said then it’s you being bad at communicating here.

See, this is where you (not me) substitute “IMC” for “a company”. Your interpretation (then later putting it in my mouth).

Wait, so we’re not talking about IMC? What company are we talking about then? A substitute, non-existent company that implemented the lodge system? That’s very odd.

Again, “a company”. You interpreting that as IMC is your fault, not mine. “A company” means any company while “something” means any product or service the company owns. The reason “a company” was used because of its profit oriention unlike say “a non-profit organization” or “a charity”. Creating somethings in conflict with each other means you can’t sell both to the same customer.

IMC is my fault? What? You are not making any sense.

And tell me, we are talking about exp lodge, a system existing for a game created by one company. Now, if it isn’t IMC, what company are you talking about?

Again, that’s you substituting “circle reset” and “lodge system” for “something” (then later putting it in my mouth). My question aims to ask why “a company” would create “something” that is in direct conflict with “something” it already has. I didn’t say “IMC” or “circle reset” or “lodge system”.

My argument will be the same as the previous paragraphs. I’m not putting words into your mouth, it’s what your message is relaying through that single sentence alone. Now since you’re all about semantics, how about you take your own sentence and gut it like I said earlier and analyze the message it conveys? Maybe then you’ll understand the point I’m trying to make about your ridiculous semantics.

But I didn’t state what it is. I stated what it does. Very big difference. My main argument is that saying “The lodge is implemented not for rerolling” is wrong. One of my other arguments is that you are making claims FOR a company you do not work for (making it look like you speak for IMC).

Tell me then: Why do you assume that circle reset is contradictory to lodge exp system if you were not talking about what it does. What the exp lodge does - give exp bonus. Now, if you said what it does, which is to give an exp bonus, why do you feel it’s contradictory to circle reset?

Circle reset - resetting circles of a character
Lodge - Bonus exp for multiple characters

See? By connecting them together despite being two completely different factors, you state it yourself that the lodge system is for re-rolling. This is because the opposite of having a circle reset (in context of what has been discussed in this thread) is re-rolling a class.

And then you repeat the same thing over and over on the next points again, of which I point you back up to the beginning of this post so you can reread what I’ve said.

Well it’s a back and forth argument now, arguing about semantics rather than the topic at hand. This is really useless so I’ll just go ahead and say “oh I’m defeated, you win” blahblah so we can get that lovely lump of mess over with. This is a pretty exhausting argument that’s doing both of us no good for the topic at hand.

Please no circle resets.

Oh there goes the checklist. It’s the “old RO” guy that usually pops up in threads who thinks this is RO2 or something. No dude, this is Tree of Savior.

And again you guys are missing points.

Controlled circle reset =/= complete circle reset.

The one thing you want to promote is class diversity in this game and having no form of a controlled circle reset to help in endgame content, or actually having a full circle reset, are both factors that kill off that kind of diversity.

Yes, there are multiple things wrong about a complete circle reset. But a controlled circle reset that has multiple conditions and repercussions which doesn’t lead to you wasting time on an invested character will help quite a lot.

Dude, that’s my example of common misconception flying around.

You saw these information all around, that’s why there are so many player using the wrong build.

Levelling energy bolt is in fact very efficient, because quick tapping eb is great in ramping up your dps.

The sleep is the greatest misconception, that’s one of the strongest wiz 3 ability in pve and PvP. Yet there are many rumors that they are useless. Making alot new players skipping them.

Mind you, my Monk is fine as it is with a build that’s popular and widely used. I’m waiting for the future where Monks have a chance because they might be next in line with buffs and a hidden rank 8 class is catered to it as well.

You think my argument is not decent enough? Please, quote on me the arguments I’ve made that you believe are indecent and that it’s selfish, just as I have pointed out how you guys that are against controlled circle resets are selfish.

Or are you like the regular hotshot guy who has nothing to prove and skipped over all the points I’ve made? You’ll only make a fool of yourself if you have nothing to argue about and just think that insults will win you over. :stuck_out_tongue:

Tell me what your level is? I bet you haven’t even gotten past level 200 yet to give a decent viewpoint on class comparisons and endgame content. Tree of Savior is a role playing game, yes, you play roles. But you probably don’t know more in-depth facts like CORE roles, ENDGAME roles, and HYBRID roles, do you? I can see it because you label yourself as a hardcore player when you laughably have no clue about endgame.

To me, you’re a little kid with worthless arguments and you play the insult game just to think you look smart. Get good son.