I have another suggestion.
Let’s make every cometics have 3 slots with stats we can choose, BUT you can activate only 1 cosmetics bonus at a time. It will still be a decent way for IMC to earn money since those who payed more would be able to swap active cosmetics to match current situation but won’t get signigicant advantage.
This way even if you wear only 1 cosmetics, you will get full bonus, so it won’t force players to make character ugly wearing all 3 of them.
I also don’t mind about RNG too much, but RNG window should be lowered to like current lowest ±25%.
Though price of 5 TP is pointless for IMC, since it will become free item this way.
6-10(taking into account the fact that we can choose stat) should be nice.
If we are going to remove p2w completelely (by making MS cost 5 TP), then Move speed bonus from Token should be removed as well.
Talking about similar stats on one headgear, I’d suggest that some stats would be possible to stack and some won’t. For example P and Mdefense/HP and SP regen should be possible to stack up to 2 times, but other stats shouldn’t. Because defensive stats are generally weaker then offensive stats, so they are only useful when stacked.
And MS from Token should be 4 OUT OF BATTLE instead of 3 in battle(which is 10% of base MS).
Maybe I overestimate MS value in PvP, but when you can outrun your opponent it’s pretty big advantage.
Sure I’d prefer if there were no pay2win nor pay2get (1 time payment for a static bonus that can’t be increased anymore) items. But I think that insignificant pay2get is acceptable, if it will only make a difference in battle of less then 1-2%.
I agree that enchansed headgears should be untradable, but the TP price of MS scrolls shouldn’t be high, so the smallest donation is enough to get all 3 enchancements. This way truly hardcore players will have to buy at least 3 of them to get perfect stats. Or they can get them from dungeons (though chance should be increased to 0.05% at least).