Tree of Savior Forum

Card List and respective *values* (what to keep etc)

Since there has been a few new players in the game confused with the new card system, I thought it would be good to review them to see what is good to keep and what is not.


[-----Red Group-----] - Obtained from Catacombs’s mission and World Boss hunting

Achat: Increases [★]% damage against Lightning property monsters - Perhaps useful in the future, but at the moment useless

Archon: Increases [★]% damage against Fire property monsters - Perhaps useful in the future, but at the moment useless

Bearkaras: Increases [★]% damage against Earth property monsters - Perhaps useful in the future, but at the moment useless

Centaurus: AoE ratio +[★/5] - Useful for certain builds and people, keep to use or sell.

Chafer: Increases [★]% damage against Insect-type monsters - Perhaps useful in the future, but at the moment useless

Chapparition: Magic attack +[★]% for 6 seconds when using SP potions - Still good after patch, Keep to use or sell

Clymen: Increases [★]% damage against Poison property monsters - Perhaps useful in the future, but at the moment useless

Corrupted: Increases [★]% damage against Stationary-type monsters - Perhaps useful in the future, but at the moment useless

Deadborn: Critical Attack +[★20] - Not that good, other cards outvalue this big time

Devilglove: Increases [★]% damage against Mutant-type property monsters - Perhaps useful in the future, but at the moment useless

Giant Red Wood Goblin: Increases [★/2]% damage against Cloth-wearing enemies - Not that good

Giant Wood Goblin: +[★]% damage against stunned enemies - Too niche to actually work properly

Ginklas: Increases [★/2]% damage against Plate-wearing enemies - Not that good

Glass Mole: Physical attack +[★]% for 6 seconds when using any type of SP potion - Still good after patch, Keep to use or sell

Gremlin: Attack +[★7] when equipping Slash weapons - value too low, not good

Grinender: Increases [★]% damage against Flying-type monsters - Possible use in bossing and flying mob killing with 2h Bow users

Helgasercle: Magic attack +[★5] - Not worth giving up 30% matk from chapp cards for a permanent 150matk bonus

Hydra: +[★]% damage against frozen enemies - Useful for certain builds and people, keep to use or sell.

Iltiswort: Increases [★]% damage against Plant-type monsters - Potential use for certain classes, will need testing and comparisons

Ironbaum: +[★]% damage against sleeping enemies - Too niche to actually work

Kepa Chieftain: Increases [★/2]% damage against Large-sized monsters - might be good for killing elites, but probably not worth

Mandara: Increases [★]% damage against knocked-down enemies - Too niche to actually work, punish from doppel already hits damage cap anyways

Master Genie Card: Maximum secondary physical attack +[★3] - Value too low, not good

Merge: Increases [★]% damage against Ice property monsters - Perhaps useful in the future, but at the moment useless

Mirtis: Increases [★/2]% damage against Small-sized monsters - Not that good

Moa: Increases [★]% damage against Devil-type monsters - very interesting potential use here, most top world bosses are devil type, perhaps a good bossing card, but not as good for general pve and farming

Moldyhorn: +[★]% damage against petrified enemies - Too niche to actually work

Mothstem: Magic attack +[★7] when equipping Strike weapons - values too low to be worth it, Not that good

Moyabruka: Increases [★/2]% damage against Leather-wearing enemies - Not that good

Plokste: Physical attack +[★5] - Not worth giving up 30% patk from mole cards for a permanent 150 patk bonus

Prison Cutter (NEW): +[★]% damage against bleeding enemies - Useful for certain builds and people, keep to use or sell.

Rajatoad: Attack +[★7] when equipping Pierce weapons - Values are too low to be worth, Not that good

Reaverpede: Increases [★/2]% damage against Medium-sized monsters - Perhaps an interesting potential pvp card as players are counted as medium sized. Has potential.

Red Vubbe Fighter: Attack +[★7] when equipping Strike weapons - Values are too low to work, Not that good

Rexipher: Magic amplification +[★10] - Magic amp is ass, Not that good

Sparnas: Attack +[★7] when equipping Missile weapons - Values are too low, Not that good

Tomb Lord: Increases [★/2]% damage against Boss monsters - Needs testing, but very niche, most probably not as good as mole/chapp

Unicorn: Increases [★]% damage against Dark property monsters - There are alot of dark property mobs in the game, some potential use here, but quite niche

Velnia Monkey (NEW): +[★]% damage against poisoned enemies - VERY USEFUL for certain classes like wugushi and PD who can almost keep a permanent up-time on poisons, potential synergy with poison proc card too in Purple Group, definitely keep to use or sell for high price

Vubbe Fighter: Increases [★]% damage against Beast-type monsters - Perhaps useful in the future, but at the moment useless


[-----Blue Group-----] - Obtained from Siaulai’s mission and World Boss hunting

Bramble: Earth property resistance +[★10] - Not that good

Colimencia: Poison property resistance +[★10] - Not that good

Denoptic: Magic defense +[★10] - useful for people who dont have zaura/nuaele

Flammidus: Fire property resistance +[★10] - Not that good

Glackuman: [Slash] defense +[★10] - Not that good

Golem: Physical defense +[★]% for 10 seconds when using any type of HP potion - Not that good

Gorgon: [Strike] defense +[★10]- Not that good

Gray Golem: Physical defense +[★10] - useful for people who dont have zaura/nuaele

Nuaele: Magic defense +[★]% - best in slot for people who need more mdef

Progola: Magic defense +[★]% for 10 seconds when using any type of HP potion - Not that good

Saltistter: Ice property resistance +[★10] - Not that good

Scorpio: [Pierce] defense +[★10] - Not that good

Sequoia: Physical defense +[★5], magic defense +[★5] - Potentially good for people who need both phy/mdef but dont have 2xzaura/1xnuaele or 1xzaura/2xnuaele

Shnayim: Lightning property resistance +[★10] - Not that good

Sparnasman: Dark property resistance +[★10] - Not that good

Yonazolem: Holy property resistance +[★10] - Not that good

Zaura (NEW): Physical defense +[★]% - best in slot for people who need more pdef


[-----Green Group-----] - Obtained from Seven Valley’s mission and World Boss hunting

Abomination: DEX +[★/2], CON +[★/2] - Not that good

Blut: CON +[★] - best in slot for people who need more hp and def

Ellaganos: DEX +[★] - best in slot for some archer classes who use dex

Kubas: INT +[★/2], SPR +[★/2] - Potential for Sorcs who want more balanced increase stats in SPR and Int

Link Roller: SPR +[★] - best in slot for buffing cleric pardoners

Minotaur: DEX +[★/2], SPR +[★/2] - Not that good

Mummyghast: STR +[★/2], DEX +[★/2] - Potential for physical damage dealers who want more balanced increase stats in crit and damage

Netherbovine: STR +[★] - best in slot for physical damage dealers who specialize in dps like doppels

Pyroego: INT +[★] - best in slot for wizards who specialize in dps like elememes

Simorph: STR +[★/2], CON +[★/2] - Potential for tanky physical dps builds

Templeshooter: STR +[★/2], SPR +[★/2] - Not that good

Unknocker: SPR +[★/2], CON +[★/2] - Potential for support/tank builds

Wood Houngan: INT +[★/2], CON +[★/2] - Potential for wizards who want more balanced increase stats in health and damage


[-----Purple Group-----] - Obtained from Crystal Mine’s mission and World Boss hunting

Basilisk: Critical resistance +[★2] -Not that good

Bebraspion: Attack speed +[★] when equipping two-handed weapons - Needs testing for full potential, but im not sure if its useful since its for two-hand weapons.

Biteregina: [★/3]% chance of attack inflicting Poison for 6 seconds -might have some potential, synergy with Monkey card and with fast hitting or multi hitting classes, poison stacking is easy.

Canceril: [★]% chance of recovering 2% HP when hit by Medium-type monsters - Just tested this, unable to be used in pvp / duels in town(i think tbl as well), works in pve and strong for general farming or with tanks, basically ensures you never die, but since it doesnt work in pvp, its very niche for this type of card considering it competes with other slots

Capria: Sleep state resistance +[★2]% -Not that good

Carapace: [★]% chance of recovering 5% SP after defeating Ice property monsters -Not that good

Cerberus: [★]% chance of recovering 3% SP when hit by Medium-sized monsters -Not that good

Crabil: Stun state resistance +[★ 2]% -Not that good

Cyclops: Stamina +[★] -might have some uses.

Deathweaver: [★]% chance of recovering 3% HP when hit by Large-sized monsters -Not that good

Dullahan: [★]% chance of resurrecting with 10% HP after becoming incapable of combat - Has some niche uses. Perhaps and interesting card in pvp

Ferret Marauder (NEW): Provocation per attack +[★]% - Interesting, might need testing for possible viability of use

Fire Lord: Fire property damage +[★10] - low increase in damage

Gaigalas: Earth property damage +[★10] - low increase in damage

Gazing Golem: [★]% chance of using Lv1 Pain Barrier upon being hit - Extremely powerful card, very strong effects that almost all classes would like

Harpeia: [★]% chance of recovering 5% SP after defeating Lightning property monsters -Not that good

Honeypin: Poison property damage +[★10] - low increase in damage

Kirmeleech: Block penetration +[★ 1.5] - Need testing for viability, perhaps a pvp card

Lepus: Attack speed +[★] when equipping one-handed weapons - Possible Niche uses, might be quite strong for AA based builds and would need testing

Lithorex: Lightning property damage +[★10] - low increase in damage

Magburk: [★]% chance of recovering 5% SP after defeating Mutant-type monsters -Not that good

Mallet Wyvern: [★]% chance of recovering 3% SP when hit by Large-sized monsters -Not that good

Manticen: Movement speed +[★/5] for 10 seconds after using Stamina potions -weird but niche way of use

Marionette: [★/3]% chance of attack inflicting Slow for 3 seconds - Perhaps a possible pvp card, but probably not that good

Marnox (NEW): Critical attack +[★ 1.5] -Not that good ( i have a feeling this is crit rate instead, and is mistranslated on tos official page, if it is, then viability changes a little bit.)

Merregina: Ice property damage +[★10] - low increase in damage

Mineloader: [★/3]% chance of attack inflicting Shock for 3 seconds - possible niche card for AA centric builds

Mushcaria: SP recovery +[★ 6] - not that good

Molich: Block +[★ 2] - Needs testing on viability, perhaps good in pvp

Naktis: Accuracy +[★ 2] - not that good

Necroventer: Dark property damage +[★10] - low increase in damage

Neop: HP potion effects +[★]% - interesting effect, probably useless, but might be good later

Nepenthes: Maximum HP +[★90], maximum SP +[★15] - Value to low to be worth

Nuodai: Stun state resistance +[★], Sleep state resistance +[★] - not that good

Poata: HP recovery +[★ 30] - niche card for Animus users

Rajapearl: [★/3]% chance of attack inflicting Bleeding for 6 seconds - might be good with certain classes, synergies with prison cutter card.

Ravinepede: Stamina potion effects +[★]% - not that good

Rikaus: SP potion effects +[★]% - interesting effect, probably useless, but might be good later

Riteris: Blind state resistance +[★2]% - not that good

Rocktortuga: [★]% chance of recovering 5% SP after defeating Earth property monsters - not that good

Salamander: [★]% chance of recovering 5% SP after defeating Fire property monsters - not that good

Shadowgaler: Silence state resistance +[★2]% - not that good

Specter Monarch: [★]% chance of recovering 5% SP after defeating Dark property monsters - not that good

Specter of Deceit: Maximum SP +[★ 30] - not that good

Stone Whale: [★/3]% per attack of reducing damage by 10% for 5 seconds - interesting effect, needs testing

Tetraox: Bleeding state resistance +[★2]% - not that good

Throneweaver: [★]% chance of recovering 5% SP after defeating Poison property monsters - not that good

Tutu: Maximum carry weight +[★]% - might be good for a trading/crafting character

Velnewt: [★]% chance of recovering 0.5% HP when hit by Small-type monsters - not that good

Velorchard: Evasion +[★ 2] - not that good, evasion as a stat atm is underwhelming.

Velpede: [★/3]% chance per attack of increasing movement speed +4 for 6 seconds - Niche use, might be good for SR classes to farm with, but only good for fast hitting classes on the move.

Werewolf: [★]% chance of attacks being registered as rear attacks - possible card for rouges (though remember card limit is 3 per colour)

Yekub: Holy property damage +[★10] - low increase in damage

Yeti: Maximum HP +[★ 180] - A possible card for people who are worried with their low hp pools


Please do keep in mind this is based off monster card effects and I have NOT TAKEN into account Sorc summon uses, thus the list would look a bit different if I took that into account

I encourage people to comment on any disagreements to any card reviews here, as it will help us all in improving our understanding

(let me know if im missing any cards and i will update)

[EDIT] Updated some reviews and drop locations

21 Likes

Iltisworth and unicorn cards can be useful respectively to druids and warlocks since chortamasta and mastema can change the race or type of the monsters affected by them. A niche usage but still worth mentioning.

Some testing led me to believe the tooltip of this kind of cards is wrong and the scaling seems to be +[★/2]% but I’ll need to take a better look at this when I have some time.

grinender is useful especially for fletchermergen
2h bow has +50% against flying attribute.
4 of 7 superior WB is flying type (Rexi,Helga,mirtis,nualle)

hmm that IS interesting. i think some of the official translations are wrong as well due to repeated effects

oh thats true, lemme update

Velnia Monkey Card is really good for every build with Wugushi or Plague Doctor since their skill cause a poison debuff, it’s like having a permanent Glass mole card with 30% more damage

The same applies for Prison Cutter card with Fletchers and Rogues.

Btw i think the comparison between “% values card” and “flat values card” is enormous.

30% more damage is clearly superior to 150 damage for a Player with more than 750 Attack

2 Likes

Velpede Card test
2x Velpede 10*


Proc rate is very high compare to
1x Velpede 10*

with 2 card it is almost 100% uptime.

good for farming propose.

Centaurus: card

5 Likes

Give me your Sparnas card if u don’t want it. For me, it’s the best card in red slot.
Also, you are missing Molich card.

Whoops, added it in.
:satisfaction::satisfaction:

Moa is actually useful for people that are really serious in world boss, all the superior World bosses are Devil, so they get 100% uptime in the 30% damage compared to Glass Moles.

5 Likes

Can you use 3 of the same card?

Someone tested Lepus atk speed increase? Is It worth? It works on off-hand attacks?

Yes (20chars……)

@Delcas yes you can. but only 3 per colour

Here Lepus card

1 Like

Anybody found videos/testing of these cards:

Bebraspion was “misstranslated” in the patch notes - the actual card is Lepus for 2H-Weapons. See https://tos.neet.tv/items/644036.

Reaverpede MIGHT has some uses. I remember some users saying that player characters are considered Medium-Size but I personally didn’t test it.

EDIT: are there iTos videos of Bebraspion/Lepus? Those Korean videos are kinda useless since our servers don’t allow this high attack speed with Dex only.

1 Like

What i really consider underwhelming is the green group. +30 to one stat isn’t worth it, maybe con, but 30 str or int give us very very little patk/matk. In general those stats are still dissapointing after the May rework, your main source of damage still is trascendence.

Players are medium and PLANT-type.
Someone test Iltiswort in PvP/Duel please…

Actually no. It is the most potent card for everyone who has got Aukuras for use (either via scroll or by party member/own skill as Krivis). That’s up to 900 additional HP recovered every 5-10 seconds; if paired with squire food and Restoration scroll, this may actually be enough to make Heal dispensible.

1 Like