You are an angel mate
. 
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Safety Zone doesnât work well in dungeons because it has a hit limit. Even at 15, bosses in dungeons spawn around 15-30 adds. That means if one person is in SZ, it will dissapear near instantly.
Golden Bell Shield is great though, however itâs cooldown is 3 minutes. Bosses will get plenty more hits before the CD is back up.
Stone skin increases block, which swordsman already has a naturally high amount of (assuming itâs a CON swordsman). This also only benefits classes wielding shields. In a team fight, that would be the swordsman, and cleric, and possibly a wizard if for some reason they decided to wield a shield. Unfortunately this wonât benefit you too much unless you get high levels of stone skin, and a ton of CON. This is more useful for a swordsman. At the very least, you will block attacks a lot more often, so long as they are physical.
Iron skin doesnât protect you from magic damage which bosses can and will use, and it also has another 100 second CD, so really just a panic button like golden bell shield.
You guard. In fact, swordsman have auto block with a shield on, so they can just continue attacking. The only time this isnât the case, is magic attacks, in which case, you have naturally higher HP, so you either avoid, or take the hit. Think, iron skin, but no reflect, however itâs always on, and you can attack or do whatever you want, no cooldowns, passively on.
Then you either use a potion, or if youâre in a party, let the cleric heal you.
I think the major issue here is that you have yet to do a single dungeon in ToS. You only played iCBT 1 right?
The only thing iCBT 1 had, was field bosses, and story bosses which are completely soloable, not to mention fairly broken AI, all of which is mostly fixed now, not to mention field bosses are much much stronger now. Dungeons are also a completely different story.
Well said. Clerics can most definitely be tanky. However due to the new HP scaling, youâll find that diving in headfirst (especially into PvP), can be very troublesome, unless you built mostly CON, in which case youâd have a fair amount of HP, and very lackluster skills. In PvE, anyone can dive in.
@FatePGN Question. Is there a priority list when it comes to Swash Buckling? Say Iâm a Peltasta with level 5 SB, which forces 10 mobs to aggro on me, against a boss that has 15 adds. Does SB prioritize the boss mob or is it just whoever is closest?
Hoy. You need the skill behaivor or boss behaivor script to see the real deal or just test till you can say whatâs going on. But generaly in games Boss are imune to taunt/fear/sleep/charm interactions. I dont know if TOS ill implement something different 
Sadly I canât be certain, from what I can tell, it seems to be based on whatever is closest.
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I mentioned the other skills, adds are not only summoned once, and summoned often, so Golden Bell/Iron Skin wonât always be up, in fact there will atleast be a 100s downtime, not to mention magic adds will counter iron skin completely. Already mentioned stone skin.
Then I guess every class can do this, and we donât need a tank at all huh? Will you jump around and avoid ranged/magic mobs? Because they will auto target you and hit you, you canât avoid those. Dungeon bosses spawn 15-30 of them, and they will go for your party as well. The Fire Lord in Great Mage Tower (level 190 dungeon), shoots flames in a circle, and all over the map as well, so itâs very difficult to avoid.
But the whole point of that was because you mentioned stone skin:
It doesnât do anything for you unless you have a shield.
As for the rest of your post, this is becoming less of helping the OP with a build to tank, into a âWhy you should pick cleric and why itâs tankier than a swordsman!â kind of post.
You go on right ahead and tank away with your cleric, this is why Iâll never pug.
What I will say, is that story bosses, hidden bosses, can be soioâd by any class. Field bosses, are very challenging, and can probably soloâd by very few people that are excellent with their class.
The only difficulty is dungeon bosses. They can be soloâd once your past the level for the dungeon, but at the right level and the level 190/200 dungeon, they can not be soloâd. You will need a party, and no ones going to let a cleric be the tank, because it all comes back down to clerics not having aggro.
^THIS!!
/20charactersâŚ
I literally choose a tank swordsman especially peltalsta with SB that can block and can take aggro over some archer or wiz that dies in a few hits when they got aggro unless they know what they are doing or I know them personally, if I will be in supporting roleâŚ
You know the basics, but you havenât scratch the surface especially at higher levels, have you played or at least watch the latest KCBT gameplays especially 100-200 lvl dungeons?, if not go and try watching them and you may realize what is you are lacking at the moment.
@PrinceMark, your comments are just sarcastic mocking. Cut it out. We understand you, whether you spam the caps lock or not.
I love how the only part of FatePGNâs message you did not answer was the one saying that you only played iCBT1. Guess he was spot-on. Of course he will disapprove your experience if you havenât even explored a dungeon.
Your arguments are senseless. Most of what you said in your last post doesnât apply to a standard tank.
Besides. You canât be an one-man army. If you put an equal amount of EXPpoints into STR, INT and CON, youâll make yourself a cleric build that has absolutely no SP or SP recovery (which is needed to use all the skills you said you use with your tank build, PLUS the ones that do damage if youâre solo-ing), a decent health bar, and average DPS. And you still donât have aggro or taunt.
I suggest you give up on trying to talk him out of his idea. Dense inbred people like him donât know when theyâve been proven wrong. Just try helping out OP instead.
Back on topic. Since you said that most late game bosses have 15-30 adds and that SB only aggros closest mobs, wouldnât it be better to get c2/3 Pelt to make sure you aggro as much as possible? I mean, yeah you lose DPS but thatâs not really what youâre for. And itâll give you less of a risk to not aggro important mobs. Or is level 5 (10 max mobs) really enough most of the time?
Yeah itâs definitely worth it to pick up peltasta 2, I donât think 3 is necessary, but 2 is definitely worth if your intent on full tank.
Level 5 is enough for DPSy tanks, the remaining mobs should be taken care of fairly easily with the current available content.
Interesting. How about Guardian? Is it even worth getting at all? And what happens when 2 Peltastas are in the same area and both use SB will the second overwrite the first SB? Lastly, what happens to SB in PvP?
Btw thanks for answering all our question/giving advice. Youâre awesome. Lol.
The best advice is no advice. 
Iâve never had the chance to test 2 SBâs, but SB puts a buff on you that generates aggro, so I doubt the 2nd SB will do anything.
As for Guardian, I personally donât find it useful. Unless your hell bent on getting max defense possible, I think itâs not worth losing some DPS over.
SB also doesnât seem to do anything in PvP, but the 25% bonus HP for Swash Buckling from the attribute is always useful at the very least in PvP, assuming you can heal the bonus hp after using swash buckling.
I didnât notice that before, in ToS, bosses arenât immune to taunt, so you can use swash buckling on them.
