Hey, everyone!
I still haven’t tried the game, but I always main a tank role, it’s my favorite playstyle.
The class tree thingy was confusing for me at first, but I’m trying to work it out.
If I understand correctly, the “circles” refer to the times you’ve picked a class when moving up a rank, right? And the greater the number, the more skills you unlock - but there are also less skills/attributes. Circle 1 Peltasta has 4 skills and many attributes, and Circle 2 Peltasta has 2 more skills and attributes.
Now, I was checking some other threads in which they said you had to have Circle 3 Peltasta for a tanky swordman build, but the Circle 3 Peltasta only has two more attacks, and an attribute which buffs one of them. Not to mention, with a Circle 2 Peltasta I already have all I need. (Swash buckling and high guard)
I was thinking that a more efficient build would be Swordman - Peltasta - Peltasta - Rodelero - Rodelero - Centurion. Rodelero is definitely more aggresive, but it has some skills that could work for a tanky build. (like the ones that paralyzes enemies)
Also, I’m having trouble deciding on an Archer build. What would you guys use? (I mourn the fact that there is no thief class ;w;)


This is just a little starter class tree I guess.
And for the aggro issue, don’t enemies walk onto your tile skills? I remember seeing that in a fairly old video where the boss would walk onto a Safety Zone and stay there till it expired.