Tree of Savior Forum

Can you give me some advice?

Hey, everyone!
I still haven’t tried the game, but I always main a tank role, it’s my favorite playstyle.
The class tree thingy was confusing for me at first, but I’m trying to work it out.
If I understand correctly, the “circles” refer to the times you’ve picked a class when moving up a rank, right? And the greater the number, the more skills you unlock - but there are also less skills/attributes. Circle 1 Peltasta has 4 skills and many attributes, and Circle 2 Peltasta has 2 more skills and attributes.

Now, I was checking some other threads in which they said you had to have Circle 3 Peltasta for a tanky swordman build, but the Circle 3 Peltasta only has two more attacks, and an attribute which buffs one of them. Not to mention, with a Circle 2 Peltasta I already have all I need. (Swash buckling and high guard)
I was thinking that a more efficient build would be Swordman - Peltasta - Peltasta - Rodelero - Rodelero - Centurion. Rodelero is definitely more aggresive, but it has some skills that could work for a tanky build. (like the ones that paralyzes enemies)

Also, I’m having trouble deciding on an Archer build. What would you guys use? (I mourn the fact that there is no thief class ;w;)

The reason people recommend Peltasta 3 is because you get higher levels of Guardian and High Guard which makes you very, very tanky. :wink:

Oh. So a R3 Peltasta grants more levels of R1&2 Peltasta skills? In that case, then I can understand why they recommend R3 Peltasta…
This is confusing. @_@

Have you already tried the skill simulator? Playing around with it usually helps out.

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Thought about creating full tank with second to none DPS. Then realized it would be real hell to level it.

I’m convinced that this is a possibility and that the difficulty to level it is a small cost once you have the proper funding and aid.

That because this game doesn’t require tanks. Usually just someone to bait a mob.

@RainerSternblad Yep, that’s the problem I ran into all the time when I was in RO. Having a good party with a support and a DPS and going to dungeons help, tho! haha~

@Kiyoshiro Ah, yes. Which is why I was sort of confused. I imagined you could get the max level of a certain skill only from belonging to the class that contains the skill. I checked the skill simulator, but I never realised that skill levels also grew with ranks. Now I think I’ll probly go with Swordman - Peltasta - Peltasta - Peltasta - Squire - Centurion

@PrinceMark haha, yes, I Imagine you can be tank with a cleric build as well, right? However, wouldn’t that be kinda support-ish?
Not like that’s bad, but I suck at support. I can play it sometimes, but I’m more of the type that likes to head first into battle and taunt all enemies, so my fellow teammates can do their thing. I can’t pay attention to other factors like health and status effects while I’m doing that! haha~
Also, with the thief thingy, I meant that thief should be like the swordman/archer/cleric/wizard. Sure, it’s not necessary, and there are classes like the corsair, rogue and scout which are reminiscent of classic thief abilites, but they feel a bit scattered through the classes, and you can’t make a class that’s purely “thief” (with stealth and daggers and stuff like that), for now.
And thank you! Likewise, I hope you get into the beta as well~!

@thebloodyaugust How did you come to that conclusion o:? Bosses don’t deal that much damage? DPS and support builds already have enough defense/vitality/whatev to hold on their own?

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There are only a few things that define you as a tank in Tree of Savior.

  1. The ability to hold aggro. This can be done by either being a Peltasta, or a Centurion.
  2. The ability to take physical and magical hits. This means lot’s of defense for phys/magic and/or lots of CON for HP.

That means, to define yourself as a tank, you only need one rank of Peltasta or Centurion, and lots of CON, and supplementary defensive gear. You can fill all the other ranks with classes that deal damage for being an optimal tanky/damagey type.

Hoplite is something you can consider as it comes with 2 benefits:

  1. Ability to wield a spear, so you have another damage type.
  2. Finestra, which adds block %.

Rodelero has a few forms of CC as well, for the sacrifice of higher damage.

Barbarians have high damage skills, without weapon restrictions, so it’s also something to consider.

But other than Peltasta Circle 1, or Centurion, anything works for tanking.

But, with more Peltasta ranks, the tanky skills gain more levels, right? Like, the Guardian skill. (which increases defense and decreases attack, is a 1R-Peltasta skill, and has a max level of 15)
If I try to fit in one of the three roles, I often try to go completely focus on what that role is supposed to do in a party, so I don’t care much for damage >< I might make a tank-DPS mix to solo the game, though. But, when the game finally comes out, I’ll probably play with someone, so my question is basically “what if I wanna go full-on tank?”

Yes, but Guardian is not necessary, CON which is a stat you will need a lot of to begin with, gives more than enough HP, along with good gear. The negatives of having Guardian are too high, and not optimal for use if your trying to make the most optimal tank.

One rank of peltasta is more than enough, simply for swashbuckling.

Also, if your playing with a party or someone, is it worth it to go full tank? How useful will you be when it comes to just grinding, or dungeons. If you go more DPSy, will you be more useful to your party? Do you have someone that can heal you? Is killing something faster your priority, or is it staying alive for a long time, drawing out the fight longer, but pretty much guaranteeing a win when it comes to dungeon bosses your priority? The latter also means you’d be less useful all the way to 200 for grinding.

Are you ready to sacrifice being very useless while leveling, but pretty useful for dungeon bosses that you can run 5 times a day (per dungeon), as opposed to being useful at all times but having to play it smarter for boss fights?

Eh… I made a quick build with a CC Swordsman Tank. Basically you would go put all of your stats into CON or if you wanted some damage, 1/4 of your level as your STR. The Class build would be like Swordsman C1 > Peltasta C1 > Hoplite C2 > Swordsman C3.

Your main skills would be Restrain, Long Stride, Stabbing/Pierce, Pain Barrier, and Swash Buckling. Restrain (if it works on skills which I hope it does) will stun the target you’re hitting at a 40% rate at max level which you’ll be relying on. Long Stride would be to jump in ahead of your party to initiate boss then Swash Buckling to raise aggro. Then you would unleash Stabbing or Pierce into the enemy to do very fast attacks to stun them when you have Restrain on. Pain Barrier is just for when your skills are on CD and you can only auto attack so you don’t get knocked down and you can keep Swash Buckling up.

If you think that you found a better skill than the ones I found, just replace them with whatever :smiley: This is just a little starter class tree I guess.

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Cleric based tanks don’t work, they have no aggro skills for dungeons (diev statues might work, temporarily?)

Not to mention, there will be raids.

Also the HP changes made swordsman have wayyy more hp than a cleric can hope to achieve.

I can only see Clerics as Off Tanks :stuck_out_tongue: And for the aggro issue, don’t enemies walk onto your tile skills? I remember seeing that in a fairly old video where the boss would walk onto a Safety Zone and stay there till it expired.

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While most of that is true, you missed another important part.

Tanking is completely pointless if all the mobs are running towards your squishy DPSes.

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