Thank you for the opportunity to test and play ToS! I loved the game, it has its flaws, but it’s beta, so I know it will get better with time! 
Here’s my feedback on some things:
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Music: 10/10. The BGM of this game is awesome! In some maps the music create an atmosphere so perfect that you just want to stay there listening.
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Graphics: 9/10. I really liked the cartoonish style with 2.5D. The only flaw here is the death animations of monsters, that I find boring. Most living creatures could just fall off dead with a little grief, better than exploding.
I made a post with some ideas for unique death animations. Ideas for death animations of monsters 🐯 -
Equipment system: 4/10. Your build doesn’t matter when you choose your equipment, there’s always the best weapon and equipment for your class of choice. This happens because lacks variety. This game have so many materials that doesn’t have any use, you guys can make much more recipes of equipments and add more level requirements (equipments level 11, 19, 27, 33, 51, etc) and other types of requirements (you need 50 STR and 15 SPR, you need INT < 30 and DEX > 15, etc). Also make more weapons and equipments that doen’t have recipe and drops direct from monsters.
A good thing here is the Awakening option, that helps in the variety. -
Class system: 9,9/10. Almost perfect, just needs some balancing (buff the weak, don’t nerf the strong).
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PVE system and monsters: 7/10. The PVE is very good, but the physical attacks of monsters are underpowered while the magical attacks are overpowered. I played Cleric, Swordsman and Mage classes, I didn’t suffer from being hit by physical attacks because of 2 reasons: the AI of monsters are slow and it’s easy to avert attacks, DEX giving too much dodge. The Magical attacks are a huge problem, because they give high damage and you basically don’t dodge, so the maps with magical monsters are a real pain to grind, do quests or even pass through.
The boss fights are a little boring because the majority of them are slow and don’t do much damage. My suggestion is to make almost all bosses fast and strong like the Necroventer (the only boss that made me think before attacking). -
Companions: 6/10. I like the idea of companions, but right now they don’t offer too much. They are useful in the early-game (level 1 ~ 80), as they tank mobs and give a little damage, but after this, they die/faint very fast and do absolutely nothing.
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Dungeons: 9/10. Nothing wrong here, just that there are very few of them. Dungeons are a solution for whom don’t like grinding or do quests, so I think there should be dungeons every 20~30 levels.
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Flat damage: 1/10. This is horrible, the skills should scale with the stats, opening more ways to do different builds.
That’s it, thanks for reading, I hope it helps to make the game a little better.
I’m not a native speaker of english, sorry if there are errors.



