@MeteorD: I somewhat agree with what you said.
I really think that most people are okay with playing together with people from other parts of the world (even if they are BR - lol). The only thing that bugs me is when… Let’s say we’re in an English localized server of a game, and suddenly the Global / Channel / Market chat is populated (and sometimes spammed) with commentaries in a different language, while this applies to any non-English language/country a lot of BR’s tend to do that. This is the only situation where I think we’re annoying the standard player base. But overall most people are friendly to foreign people in games, provide that they can communicate in the same language.
But this is a international CBT, we should not worry with language barriers at this time, it just a test. And even if a international server is a future thing. IMC_Games can easily implement different chat channels for different languages, something like: Map(EN), Map(BR), Market(EN), Market(BR). You got the idea. As long as players respect each others, and try to reason and communicate the way they can. I see no problem in a server with people from all around the globe.
Also, the only problem with LUG is that they value their profit too much, this always lead to cash shops that break the balance of the game. Not counting any issue with bots that contribute to an unhealthy economy. Yes, the server would work in the beginning but overtime it would decay, rotting with all those problems, as any of their games do eventually. People would still play, but they could be happier : ( For now, I don’t really know if we have a worthy publisher, here in Brazil, for a local server.
@Yourtime: Hey, it’s been a long time. . The forum has grown so much since then, it’s getting harder and harder to keep up with all those topics.