Is bokor C1 worth as a damage filler in a semi-support build?
Cleric2 Priest2 Bokor druid PD ?
I was gonna go krivis but having to rely on zaibas to hit flyting mob is quite annoying and it’s on a 30s cooldonw with 2 overcharge ;d and I see that hexing+effigy can be really nice!
I’ve asked him about this and yeah it’s not too bad. Just don’t expect big numbers. Think of it as your magic autoattack. Sadhu is meh as a filler class. Effigy 5 is bae.
Even after reading this thread a few times, I still have a few questions about the Bokor class. Maybe some Bokor experts could help me here.
Although I’m following an Int/Spr/Con build, I don’t want my zombies to miss all the time; with Zalciai active (lv. 4), what is the ideal Dex investment for them to hit most enemies?
Does Str improves the zombies damage, or only the Zombie Train damage? Shouldn’t I invest a few points in Str, even if my main damage source is Hexing+Effigy?
Is Str+Dex physical Bokor really that bad? I mean, the only I reason I chose Bokor is because of the zombies. If I wanted a magical DPS class I would have picked Wizard. I don’t want a useless build, but zombies are a big deal for me.
How does the Hexing AOE ratio increases with its level? I couldn’t find a reasonable explanation to it.
I just got Bokor and I started AFK farming as soon as I could. I left my character there, opened Netflix and once in every 5~10 minutes I alt+tabbed back in the game, pressed F+G+K for Alkuras+Zombify+Zaibas, renewing the zombies.
The problem is that a few people there started thinking I was a bot, since my behaviour was a bit mechanical and I didn’t answered them for 10 minutes when they complained to me. Should I be worried? Is there any rule that can get me banned because of that? Am I in risk of losing my account?
What are the ToS rules regarding AFK farming?
Thank you all for your previous advices, they helped me a lot already.
As a heads up, Zalciai shouldn’t be leveled past Lv3 since the scaling on it is bad and you’re only going up to Lv3 for the Enhance attribute. Also, Zombies receive no benefit from your DEX stat (SPR, your Defense, and your INT stat @ Circle 3 from Ogouveve). They will also rarely miss hits on targets as long as they’re within the level-range of the enemies.
As an INT build, you ignore STR entirely. STR won’t improve the Zombie damage; just Bwa Kayiman. Even without STR, you can still use Bwa Kayiman in battle to CC large groups of enemies.
It is if your only physical DPS skill is Bwa Kayiman and nothing else. A Physical Bokor isn’t just Bokor, it’s also a Monk or Paladin.
Check this post:
Hm… I can’t give you a solid answer to this; only a staff member can. They’ll check the logs to see if you were actually mimicking bot activity or not, but if you responded to people, then you should be fine. If you get too many reports on you without responding to the people who talk to you though, then it could be the opposite.
Cleric C1
You might want to consider removing 2 points from Deprotected Zone and adding them to Cure. Lvl 1 Deprotected Zone is good enough as you’ll only have 2 seconds of downtime after you level the Retention Time attribute for it.
Deprotected Zone: -2 points
Cure: +2 points
Cleric C2
This is fine.
Bokor C1 - C2 - C3
Is there a particular reason why you left Effigy at Lv1? It’s your best damaging skill, so unless you’re trying to do something special, it should always be leveled to the max.
Hexing increases by +1 AoE Ratio per level, so you should try to place it to at least Lv5.
Mackangdal is a good protective skill for when you need to keep your teammates alive for a little bit longer. The damage from it can be cancelled by Safety Zone. You should have it at Lvl 1 here.
Bwa Kayiman doesn’t need to be leveled past Lv1 as the damage from it scales badly per level.
You only get half of Samediveve’s movement speed effect, so Samediveve should be either Lv5, Lv7, or Lv9. At Lvl 8, you get 5.5 movement speed from it, which to the game, may be just 5. Basically, Samediveve should be an odd number.
Ogouveve doesn’t need to be leveled past Lv1, because Zombies don’t need +AoE Ratio since their damage falls off late-game.
Zombify has too many points in it; it should usually be no higher than Lv11. You can remove points from it down to Lv11, and increase Damballa to Lv5 so the Zombie:Damballa ratio matches.
Revised version:
You can go for either. Although if you choose Krivis C1, you should grab it before Bokor C2.
STR/DEX does not improve Zombie damage. Only their level and your INT at Bokor C3 from Ogouveve will increase their damage.
Either Plague Doctor for debuff removal support, Cleric’s strongest single-target Healing skill, and one of Cleric’s strongest DPS skills, Incineration. Or Kabbalist for SP restoration, Reflect (Mainly for PvP use), and the gimmicky level decrease skills which currently serve no major purpose but may in the future at Kabbalist C2.
@Sixaxis Thank you so much for your help, things are clearer now. Good to know that I’m on the right path with my stats and skills.
Yesterday I found out that there is actually a weapon that increases the character AoE Ratio, called “Five Hammer” (AoE Ratio +5). I bought it, but couldn’t notice any difference in the AoE hits of Hexing. Does anyone know if Five Hammer pairs up with Hexing?
yesterday i played my bokor 1 - sadhu 2 (lv 134) on dun 130…aiming for bokor 2 on rank 6
my stat is mostly INT (with 40 spr and 25 con)…with cloth set
the result, i died very often (with 5k hp? not doing so well)
i cant do much, only heal, sz, DM and little bit help with possession (which missed the target very often)…
where is my bokor take action here? hexiggy ofc, BUT when i did hexiggy, my mp is done with only 4/5 wave of mobs
(it may be becoz having just bokor 1)…zombie? nope, its killing my fps
the question is, how cleric 2 - bokor 3 will help in dun? and how the stat should be distribute? what kind armor set should we as bokor wear?..and what kind of play style should we do to be more helpful on dun party…
Did you pick up the Hexing:Darkness attribute yet? Effigy is very SP consuming even with SP so it helps to always have SP pots on you 24/7, and if necessary, level up Blue Gems for the SP Recovery stat and sit down and stand up quickly once every 10 seconds (This causes you to get an instant recovery of SP).
Well, you’ll have Bwa Kayiman to lure/CC large groups of mobs in the rooms ahead, letting your party members DPS them down unharmed. Although you said that they lower your FPS, and if they drop it into the single-digits, then that’ll be a problem… Other than that, Hexing/Effigy is your main go-to, which becomes even better once you hit Plague Doc (Assuming you’re still going Plague Doc) or party up with (Wizard) Warlocks. Playstyle wise, you should always be behind your other party members since Hex/Effigy has good range, or at least never infront of the mobs at any time when using Possession, especially for the 130 dungeon. That 1:3:1 CON/INT/SPR (CON stops when comfortable with survival rate, SPR stops between 50 and 100 points) still applies.
As for the armor, I’d advise wearing all Plate armor (Except for Gloves, which would be Cloth) and upgrading your Plate Mastery: Defense attribute at the Cleric class-master.
Safety Zone takes priority over Cure up to Lv5, and Deprotected Zone doesn’t need to be leveled past Lv1 thanks to the Attribute that extends the time it’s up, giving you only 2 seconds of downtime with it. The Lv3 Attribute for Deprotected isn’t really worth the -2 points taken away from Cure or Safety Zone.
Deprotected Zone: -2 points
Cure: -2 points
Safety Zone: +2 points
Krivis
This is fine.
Bokor C1 - C2 - C3
You should place 1 point into Bwa Kayiman, for knockdown CC’ing mobs when in a party, and keeping your Zombies caught up with you.
Samediveve should always be an odd-number since you only get half of the MoveSpd effect, although you can accomplish this with Divine Might if you remember to cast DM everytime before you cast Samediveve. Otherwise, it gets dropped to Lv9.
Ogouveve counts as an AoE debuff with the Attribute activated (For Incineration), and it converts half of your INT into STR for your Zombies. Should have 1 point into this.
Your Zombify:Damballa ratio gap is too large. You should either lower Damballa and raise Zombify so that the Summons:Targets is more even, or raise Zombify towards Damballa.
Hexing: -5 points
Samediveve: -1 points
Damballa: -1 points
Bwa Kayiman: +1 points
Ogouveve: +1 points
Zombify: +5 points
Or:
Hexing: -1 points
Samediveve: -1 points
Damballa: -2 points
Bwa Kayiman: +1 points
Ogouveve: +1 points
Zombify: +2 points
Or:
Hexing: -4 points
Samediveve: -5 points
Zombify: +7 points
Bwa Kayiman: +1 points
Ogouveve: +1 points
Plague Doctor
Should mitigate some points away from Healing Factor and/or Bloodletting for Fumigate and Pandemic here, especially Pandemic for use with Hexing/Effigy.
Healing Factor and/or Bloodletting: -1 to -2 points each or total
@Sixaxis Can you give me a opinion with my bokor part?~~
Bokor C2: I know there is 4 points left, but the Zombies from 5 to 9 don’t do much, and that 4 point are going in Damballa when hit Bokor C3 (or effigy, but Damballa look like more usefull to rush).
Bokor C3: a question, with divine might Damballa will affect 18 zombies? Think about that is what caused this Zombification 15.
Samediveve is awesome, well for me that played a Cataphract the movespeed is lovelly, but Bokor have so much to grab.
Oracle C1: not the best choice of course, I tried playing Diev C1 > Bokor C3 (Effigy + Zemyna did marvelous) but how can I say, without Carve owl Dievdirby look a miss hmm… And I’m going to Kabbalist and Ein Sof make Zemyna lackluster in end game, + my only huge cd come from Oracle C1, if I get Diev the Oracle don’t ever exist.
Kabbalist C1: PD is so wew, a to good class, but I want to give a chance to the Kabbalist child (if the rank 8 hits and there is none more to they, Ein Sof by itself is worth).
I’m think to make something close to 4:1 Int Con (SP potions make the trick and seriously, what I’m gonna do with SPR when I get Ein Sof?
PS: I saw you in so much threads, nd one of them made me change from diev>druid to bokor.
PSs: My english is to far from perfect, good luck with it D:
You should move 1 point from Cure for Safety Zone-- I prefer Safety being no lower than Lv5.
Cure: -1 points
Safety Zone: +1 points
Bokor C1
This is fine.
Bokor C2
Other than the 7 unused points until Bokor C3, this is fine.
Bokor C3
Zombify doesn’t need all those points into it, even with the Damballa Lv5 + Divine Might play. At most, have it at Lv11. Preferably Lv10 (15 Zombies with Zombify C2 attribute + your Divine Might). The Zombie explosions from Damballa have a chance to spawn a new Zombie in its place, so you’ll still very likely hit that 18-target limit for the first Damballa use (Maybe not 18-hits for the Damballa explosions afterwards). Soooo:
Zombify: -5 points
Samediveve: +5 points
OR
Zombify: -4 points
Hexing: +4 points
Oracle
Should place 1 point into Arcane Energy. It’s not notably useful, but, doesn’t hurt to have it at least Lv1.
Change or Prophecy: -1 points
Arcane Energy: +1 points
Kabbalist
You have 6 points remaining for this Circle-- not going to place 1 point into those level skills? They’re slightly useful when used on a Boss monster that has a higher level than party members, which will lessen the level-penalty.
Yes, it will.
SPR is used mainly to make your leveling experience easier. It’s fine if you don’t want to get any SPR, but you’ll find yourself hitting near 0 SP often even with SP pots.
Glad you’re interested in Bokor. Welcome to the club! \o/