does it work on wugu poison? Pot+crescendo bane is 4 hits per seconds. That’s 100% of enemies’ defence per second
Just go in game and test it lvl1 bow and then with empty hands.
If this is the case, then this upcoming fix will significantly reduce dps of both BM and SRs in particular (considering that it doesn’t affect, say, 2H bow wielders like me as a Mergen) since the attribute bug is only adding this broken calculation for any build wielding two weapons, Mergens and Musketeers excluded.
Amirite this time :’(
I tested limacon…
The increase in dps seems in line with the 25% physical defence debuff attribute
However this was done on a narvas temple elite mob
Will try to get the numbers at velcoffer nest soon
Edit : With the upcoming changes xbow mastery attribute will not apply to gun skills , is this what the upcoming patch does ?
If it applied to Limacon as you stated… Then the bug doesn’t necessarily just applies to attacks or skills that will use your equipped xbow but as long as you have an xbow, all skills and attacks created will have the bugged +25% dmg based on the enemies def.
If this is true, wow this is a huge bug. This will surely dent dps for SR and BM builds
Tested on poisons now and it only applies to the hit applying the poison, all the other hits are not affected.
I am baffled by this. This is something HUGE of a bug in the archer tree. So for the longest time being, every archer class that does not use a two handed weapon, has this attribute, has been dealing an extra +25% dmg since the change in the damage log formula…
It looks like it is being applied as an additional damage, so like, im getting a 300-400 bonus damage on 70-80k limacon crits.
You can really notice this only in ch6-7 and velcoffer tbh.
Yeah hence you said we only started seeing this now the mobs are getting higher defenses…
But I kind agree, if the upcoming r10 is going to change this or modify this attribute it is a fix and not a bug unless that is what imc really intended to do??
Could it be the interactions with def debuffs in general ?
Not just xbow issue
Tried hitting a friend with 14k pdef.
Limacon without xbow = 850
Limacon with xbow = 1110
Seems correct ?
2nd one
limacon without xbow = 740-750
Limacon with xbow = 890
When you equip a gun, no matter you equip a crossbow or not,
Limacon will always applid this attribute.
empty 1 hand = crossbow
Could someone please make a separate thread for this? I think OP posted something different… 
Yep. Most SR builds are done for, and BM will be too unless the numbers on the third circle are staggering. This and the -10% nerf to missile damage without compensating under-performing classes is horrible. BM’s can expect to lose something around 25-30% to their overall damage on autoattacks, unless outrage is secretly a powerful effect similar to running shot and lets us dump QS3 and enjoy ranger/wugu goodness. That’s the only hope for BMs at the moment.
Oh yeah the missle thing patch… i keep reading that it is a fix instead of a nerf though. But still, considering that patch and this attribute bug when fixed together, you could be right that sr and bm builds may lose that much in terms of auto attacks…
People can call it what they like. I’ve seen a lot of people claim that it’s OK to further marginalize borderline and underperforming classes as long as it’s a fix and not a nerf. The distinction is just a word. 10% is 10%, and now that I’ve have more time to test my BM with the change, I can say with a straight face that it’s a meaningful loss.
So you’re implying bugs in a game should not be fixed if it benefits your favourite class? Brb, calling IMC to bring back my Shinobis 777k damage bug…
And yes, there is a huge difference between a bug and a nerf. A nerf is done for the sake for balancing. A bugfix is done to fix behavior that was not intended by the developer in the first place. If it is a nerf then discussion is all ok. However, if it truly is a bug, then it was never intended that way by the developer and you should just be happy that you were able to use that unfixed bug for such a long time.
In my opinion bugs should be fixed no matter what. If a class becomes severely underpowered as a result of the fix to a point were they are weaker than the devs intended, then that class should get improved afterwards.
If i remember correctly Fencers skill Attaque Coquille works in a similar way
It says “defense will be ignored” but if i remember correctly instead it just adds the enemies def as a +atk values to “simulate” def-piercing. I’m not sure what result this skill has with the new log-damage formula.
Oh yeah sounds familiar. But they do not state how much… Probably not as high as qs3 attrib? Otherwise what is the point of nerfing it from 5 to 3% if they work the same and have similar values…?
