Tree of Savior Forum

Auto Attack (A2/QS3/x/x) Guide

Currently lvl190 at A3>QS3, so I have 26 skill points saved up at the moment. 5 into pavise, 5 into running shot.

Can’t decide between scatter or stone shot.

Rapid fire seems pretty hit and miss esp on controller and face tanking a mob and doesn’t really fit well into the rotation of running shot + multishot/twin arrows.

Anyone know if the stone shot stun affects all when monsters are linked?

So is [rapid fire] no good?

Get scatter, no doubt about that.

Rapid Fire have a interesing attribute that reduces the monsters critical resistance to 0, and it hits pretty good, specially if the mobs are linked (and if you dont have multishot 15, its an alternative). The cast time though… but I like it anyways, I have it maxed.

And about stone shot, Im not sure but I will say no, because at least with fireballs,when 1 mob it hit by it, it gets burned, but the other mobs linked to it dont.

It only increases your current crit rate by 25% so the benefit is most noticeable on high crit builds (dex, multiple high level green gems, etc)

So what are the specifics to [rapid fire]? How many arrows are shot per lv? And what is wrong with the description for the attribute rapid fire: critical chance? If it is really 50% per attribute, I get 150% chance to reduce the target’s crit resist to 0 for 3 sec? What?

Yeah,the description is strange, but I can say that it not always work, but when it does, all hits from the skill turns criticals. About the hits, Its hard to charge it to the max, but it does around 15-17 hits on max.

Stone shot does work on linked monsters.

Works on the meaning that the stuns get shared to the monsters or just the damage? I tought the stun would be reserved to be shared by skills like Pandemic.

err
misread, you’re right

@ryusacerdos , @dsmakowski

Well, I bit the bullet and went A3. So here I am with Kneeling level 10 tests. I’ll dump data first.

standing
0:04 - 0:25
1.19 aps

standing mouse
0:31 - 0:51
1.25 aps

moving
1:01 - 1:21
1.25

moving mouse
1:27 - 1:40
1.92 aps

standing rs
1:49 - 2:03
1.78 aps

mouse rs
2:32 - 2:43
2.27 aps

kneeling
3:05 - 3:17
2.08 aps

kneeling mouse
3:26 - 3:39
1.92 aps

kneeling rs
3:49 - 3:59
2.5 aps

kneeling rs mouse
4:30 - 4:40
2.5 aps

Compare that to level 5 Kneeling:
Kneeling + no cancel
9 to 25 = 16 seconds to shoot 25 times = 1.56 atks/sec
Kneeling + cancel
36 to 51 = 15 seconds to shoot 25 times = 1.66 atks/sec
Kneeling + Running + no cancel
1:06 to 1:17 = 11 seconds to shoot 25 times = 2.27 atks/sec
Kneeling + Running + cancel
1:52 to 2:03 = 11 seconds to shoot 25 times = 2.27 atks/sec

I normally say that a difference of 1 second is within margin of error. I am not counting frames and some of these could start near the beginning of 1 second and end a second which could potentially add 2 seconds of error.

It seems to me that Kneeling on it’s own has gained a good bit of speed. It went from 1.66 aps to 2.08 aps over 25 attacks. Does that mean that 162.5 attack speed is equal to a gain of .4 attacks per second? Would need a Chrono to help me test. For reference, level 5 Quicken is +150 attack speed.

It seems to me also that I can’t figure out how to cancel Kneeling Shot. Mouse mode Kneeling didn’t increase speed either times I tried. It makes me a little happy that Kneeling + Running did increase in speed from level 5 to level 10 though. It increased from 2.27 to 2.5 attacks per second. Still, this might be within the margin of error, but I like to think that the extra speed from level 10 Kneeling is providing that extra speed. I might want to do a long test to see.

For reference too, the Korean video of an attack speed test had level 10 Kneeling + Running at 2.33 aps…which is close to my own. Except he could clearly animation cancel. Which is strange since he only achieved 2.33 aps when he animation canceled while I achieve 2.5 aps without animation canceling.

Whatever the case, it seems that using mouse mode to attack does cause an increase in attack speed if you aren’t Kneeling. So if you are attacking enemies without Kneeling, make sure to click on them. It seems like Running Shot + mouse is almost equal in aps to Kneeling + Running. Your attack is much less, but you are mobile.

A couple random things here. It seems my ping is highly variable. I live within 150 miles of the server. At my best //ping, I had around 13 ping. At my worst, around 99 ping. This changed literally every second. ToS ping stability is crap.

ALso, level 50 Kneeling Shot attribute gives a literal 50 attack in your character sheet. I did the math on this, but didn’t save the screen shot. So for those that told me that Kneeling Shot attribute was just bonus damage and not a flat increase in damage, whelp I haz proof it is flat damage (which is good).

I’ll put this in the second post.

I’ll update the skills and class section sometime this week. I have a very good idea about how each skill performs. Just time to add even more tl;dr to the first post that I’m sure very few people read.

I’m playing this build and I’m level 161 right now,single target is great but I really miss AoE… What do you guys think of doing A3 QS3 Cannoneer?

Also lvl 15x and I reaaaaaaaallly miss AoE.
I was planning on Falconner Cannoneer but I don’t think AA build matches with a skill spammer. Musk have higher burst with higher CD so it looks better imo.
Also Wiz seem to be “THE” AoE dealer of this game.
What do you think, guys?

You are doing the goddesses work, my friend.

Going Cannoneer?

That’s what I’m planning. I think it compliments well with the AoE and the cannon being an offhand weapon. You’ll probably want some AoE attack ratio equipment, but that shouldn’t be too big of a deal.

Cannon goes well with QS3.

People often say that the cooldowns don’t match running shot, but they might just be thinking in terms of traditional skill rotations.You simply switch between single target damage and AoE on demand without really feeling forced to do either at any given time.

I find it more versatile this way, because both types of damage are not always efficient and you have the freedom to focus on the most efficient one as the situation requires.

One thing to note, is that AA might benefit more from STR while cannon benefits more from DEX so you would ideally want both stats rather than to focus on one.

You can also sub A3 for Scout 1 or Falconer 1, since the gains from A2 ->A3 are not as large as A1 -> A2.

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Wouldn’t the change in stats ratio make us lose the best damage in both builds? A high dex for cannons and a high str for AA builds. How did you do that math? Are you focusing on a specific crit rate or just getting dex the higher you can?

Until now, I agree with everything you said. I took archer C3 as 4th rank and I regret this the most. I’ld be much happier with my quickcast multishot lvl 10, a free rank and a running shot at lvl 130. Now I’m lvl 156 and still dont have running shot which is kinda depressing. I’m really considering to get an AOE class because we’re useless without a linker most of the time, but at same time I think about letting the AOE dmg for other character and enjyoing the High single target DPS I just worked so hard to lvl up and take it a step further into a musketeer. Any thoughts?

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Thanks for replying,I’ll probably do archer c3/cannon because I really hate the idea of going falconer for only circling ,the bonus from archer c3 seems fine to me.

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You can optimize your stats to what you want to focus on really, or keep versatility with more hybrid allocation. Either way, a mix of stats is usually better than full anything.

As for stat math, you can look around these forums and see it varies from build to build. But in general, skills with high base dmg like musket/cannon benefit more from DEX while multi-hits with low or no base dmg benefit more from STR. It’s not really that big of a deal, since all those spreadsheets show all kinds of stat allocations usually being within 5% of each other and then there’s extra perks to each like carry weight from STR or evasion from DEX.

As for going full 1v1 or gaining more versatility, it’s all up to personal preference. There’s all kinds of builds to make and with your current path as long as it ends in musket or cannon you cannot really go wrong.

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I just hit level qs 3 and omg running shot! Currently im a1 qs3 im for sure going a2 next but there seems to be a lot of debate on a3. What do you guys think about skipping a3 for wugushi 1 and 2?