It’s a repetitive thing with our population, but it’s been straining more and more. Everyone’s waiting for that big fix but like people have mocked it’s gonna take a while.
An update happens, people come back, few stay then leave. Whether it’s just the class builds and not having the freedom our game lacks a lot more depth in comparison to other competitive MMOs.
We have balance issues everywhere. PvE can be pointless because it’s extremely casual and lack luster, there’s too little variety in terms of challenge and we scale extremely high for a non interactive experience. PvP is highly imbalanced due to classes, fundamental mechanics and interactions with one another, and a frustrating gear curve. Both are casual and almost non-existent compared to competitive MMOs.
Velcoffer is very easy when you get past the gear curb and basic understandings.
One-shotting in PvP is non interactive, there are tons of skills that do not follow principle of game design, logic or balance.
90% of our game does no matter, quests, items, equipment, and the variety of our maps where you literally only have to visit like what 6 or 7 to get to 360?
The fact that our company IMC promotes gambling as a shortcut for progression, while us as an international server does not have the common protections that Japan or Korea has against Pachinko styled cash grabs.
RNG enhancement is the worst, and it’s an insult to anyone competitive. I applaud every Savior that’s left because they want to prevent themselves from that frustration. While we have a cash shop taking advantage of those frustrations and exploits its player-base’s impulses.
There’s an extensive class system that everyone loves but it’s one of the hardest things for them to deal with in terms of balance and we SHOULD have freedom to experience our builds… Games like WoW, Guild Wars, Tera ALL let you venture into adjusting your classes for a variety of content creating a better expedience for their player base. The amount of times I’ve heard that IMC is shooting their-selves in the foot or why there isn’t a rank reset, is ridiculous and this is from at least 50 people. That is not an exaggerated number and that’s sadly relatively a lot if you compare it to our population.
Hell, we don’t even have the freedom to trade one another, without having to pay 10 dollars every 30 trades. List goes on and on and on and on and on and on. It is painstakingly clear why our population is small and dwindles.
What we do have, is a pretty solid foundation but even that is constantly being reworked and us who are sitting through the ride with IMC feel that fatigue. There are handful of people that are happy with the game, it’s enjoyable in terms of conceptual design and music, but most games are. There’s a pretty good community whether people have differences or not and no matter how you look at it, it is small.
The team is working constantly on a lot of issues and it’s not just solved with one thing. They’ve been trying to optimize and to me that’s the most important priority that allowed us to finally have a chance of Territory Wars or just a better experience in general.
Like many I disagree with a lot of IMC’s directions and a lot of their designs, like enhancement. IMC is working though, they higher people to directly communicate with us rather than just ignoring the player base. However if you take Arena(dot)net or other big name companies into play their player company relations they will blow IMC outta the water.
Even if my foots out the door IMC is trying and I do not want to see Tree of Savior fail.