official servers have (had) 2/10001 chance on card drops with some exceptions like poring and drops cards that have a bit higher chance.
Oh I missed those good old days farming drops cards to put in main gaucheā¦
Kids nowadays canāt take on anything huh?
I was kinda salty that I didnāt get arde too after many tries.
Then I got a petamion recipe and all was good again
No, you really donāt.
If you want that dagger so badly then try harder
5% means.
Either you get 5 in a hundreht.
0 in a 100.
Or 100 in a 100.
Statisticaly seen.
In 1mio trys, 5% will drop it.
If these 5% are exactly after another at the end. Spread out evenly.
Or something mixed.
Is up to ā¦ chance.
xD
Thatās how 0,001% drops worked in ro.
MVP spawnrate of 24 hours ā¦ and people still had cards after only MONTHS or Years. Statisticallyā¦ it should have taken them lifesā¦
Make all item drop rates high, now all items have no value. Enjoy the game!
Why not make exp gain from mobs higher as well.
People just want to go straight end-game, get the gears they think are great, test their theoretical build and best other players with no effort whatsoever. Oh sht my build went wrong, can add class reset?
i donāt mind the Arde Dagger is really low but if it is a grind game i shoul be able to farm any time i want i donāt care about exp and any think like that but you shouldnāt be limit by 3 runs on a grind game thats all =)
They probably should add three things.
- Converting x amount of talt to an sure drop of an item or recipe or mat of your choice. Like 50 talt for an arde or 5 talt for an card. (would make talt a rare good, as guilds AND drops would profit here.)
- Increase the chance slightly on a āfailed to roll x timesā basis. 1% per failed roll.
- Make talt worth 50k npc price ā¦ so people can sell it for good money, while guilds dont need it and no convertign happens. (worst decisionā¦ would inflate prices xD)
Ahh and yesā¦ i am buying low price talt atmā¦ to resell it later.
As soon as guilds want to level alot and lots of guilds are up. Talt price will go upā¦ letās begin market speculations!
It would lower the daggerās monetary value and rarity since itās basically like increasing its drop rate. Only problem I have is the lack of database and transparency on the drop rates of items, drop rate on arde dagger might be RnG and I wonāt approve of it that way it has to be a fixed drop rate even if its so low. ToSbase has ?% on most rare items, wtf.
Its not god damn mandatory for leveling, stop crying over nothing. If youre lucky youre lucky, if youre not pray to the RNG gods.
I would rather epic quality stay epic then have everyone running around with the same equipment.
This is nice, i like it, makes more sense to me with the drop rates of most rare items ?% in all the ToS database I currently know of.
Youād like life to be ez no? 30k to open the cube a second time, if its talt its ok I can sell it for 50k.
I agree with these been saving all my talt, talt is life, talt is love. I save other rare items that I think will increase in price later after F2P release.
I find this unlikely since putting valuable items on bots risks bans and losses. Sure, IMC isnāt getting anything done on that front, but there were hundreds of bans in kToS. If I were a seller, Iād keep my daggers on laundered accounts and sell them directly for cash.
Furthermore, 1-2 mil is not a lot for an arde. Thatās a normal price and thereās a bunch of them in the market. Ardes simply donāt drop often enough to support such a high level of supply at the same time loads are being used by bots.
What would explain bots with ardes is the rumored duping exploit. Considering the supposed method and the lack of regular players doing it, itās probably hard to pull off without using a program - and of course botters can do that. If thatās the case and IMC continues failing to ban them, itās just a matter of time before someone publicly releases a duping program (which also steals your account) and we get end-of-iCBT2 level ruination.
P.S. I got 8 talt and a card on last nightās rerolls, still donāt have a dagger, and whiners who canāt handle not getting a rare drop within the first two weeks of a gameās release can starve to death waiting for instant rice to cook.
Why did you post that link if it says exactly the opposite of what youāre saying.
Even if you run 99 times the dungeon ,the chances of you getting an arde dagger is still 5%.
The only thing that changes is the amount of times you get to try your luck.
5% of drop means that of every 100 runs, you should get 5 of them.
So statistically you should get 1 dagger every 20 runs.
True. But there is a thing called statistical probability. And it says that chance of NOT getting something with 5% in 100 tries is 0.006 (0.6%). So if 1000 players got their daggers in 100 tries - you are in a minority of āluckyā 6 players that didnt and thats normal.
On average, yes. But āshouldā does not equal āmustā.
That isnāt how math worksā¦ you have fell into gamblers fallacy, donāt go to a casino, or youāll be BROKE.
This isnāt quite how statistics works, the chance that you get the dagger doesnāt increase the more times you run the dungeon. Itās always 5%. So with a little binomial distribution math you should have roughly a 13% chance of getting the dagger at 63 runs.
Thatās where I hate stats.
Theses things only make sense if you demonstrate them from the beginning. Or maybe it is that Iām too rusty, which annoys me as muchā¦
Youāre using the binomial probability which is the probability of receiving 1 and only 1 Arde dagger in 63 runs. (This is an underestimate because you could receive 2,3, 4 or even more in 63 runs, thatās just luck)
What you should be using is the Cumulative Probability: P(X >= x) which is telling you what the probability of getting at least 1 success (getting 1 Arde dagger) in 63 tries (runs). So you have a 95% chance to receive at least 1 Arde dagger if you run the dungeon 63 times. You might receive more than 1, but you might also receive 0 if you were in that unlucky 5%.
What would be interesting is the probability of obtaining a dagger after failing 62 times
I think thatās what he wanted to use tooā¦