Schwarzer raiter
This class has 3 things I would like addressed should a revamp ever come:
- main hand use/compatibility
- off hand use (independent of main hand use)
- mounted combat
Main hand use/compatibility
The pistol is essentially still a “side arm” and not the primary weapon on an IRL reiter. That said that doesn’t mean all SR skill can’t be pistol skills. A step in this direction would be to follow in the DW damage calculations of the swordsman where damage = MHand% + OHand%. Wild shot would be a candidate for this (if it isn’t already).
Independent off hand use
Off hand use should not prevent main hand use. Remember how you could use AA (patched out) then later oblique shot while retreat shot was active? It IMHO this should be the identity they went for with SR instead of “pistol only”. Because technically you are multitasking, you could balance out the dps by decreasing atk and 2ndary atk for “extended animation” pistol skills like retreat shot and marching fire.
Mounted combat
Mounting should allow you to perform any action while moving. A lot of skills in this game require you to “stay still to cast”. A mount’s legs aren’t your own legs so mount legs should be able to continue moving while the rider does ANYTHING.
This is basically running shot but all the time for any skill (not just AA) so long as you are mounted. To balance this you could attach movement speed to attributes available per rank of SR:
- cavalry master 1 at c1: allow movement during any action at 40% move speed
- cavalry master 2 at c2: allow movement during any action at 70% move speed
- cavalry master 3 at c3: allow movement during any action at 100% move speed
You can also increase pet stamina drain then allow ranks in the class to negate that drain
- companion riding at c1- can use skills while riding companion at 100% move speed and increase pet stamina drain by 100%
- cavalry master 1 at c1: reduce pet stamina drain by 30%
- cavalry master 2 at c2: reduce pet stamina drain by 40%
- cavalry master 3 at c3: reduce pet stamina drain by 50%
C3 would put you at 100% move speed on any action at 150% stamina drain.
I would also rearrange skill placement in addition to reworking some skills
C1
The 1st circle will essentially be movement related skill because from just c1 you would drastically improve any skill by making it mobile.
concentrated fire (removed)
- this is basically multishot
- the new companion riding would allow mobile charging of multishot
caracole (same)
evasive action (moved from c3)
- perform a caracole at no cd when evading
cavalry charge (same skill from hackapell c1)
C2
This would be where you gain your “channeled” skills that you can mix with main hand skills
retreat shot/marching fire
- add a debuff that reduces primary atk and 2ndary atk by x%
wild shot
Turn this into a buff that automatically fires your pistol when you AA
- your AA fires your pistol at the same time for 10 sec at 25sec cd
C3
limacon
And finally you get the CA modifier for “mastering” SR
- adjust the damage calculation to 30 + [40 x (skill lv -1)] for a max of 5 lvs instead of 15
- this would also make up for the movement functionality being moved to companion riding