Tree of Savior Forum

Anyone got QoL ideas for Hunter? (Besides obvious bug fixes)

Just bumping this thread for the sake of my beloved hunter class.

Here’s my build:
https://tos.neet.tv/skill-planner#311222eee.1a214a5465.16253f456a7183.11213f4651618ab5c5

The fact that my skill build is there is to be honest: irrelevant. I just want to bring attention to the fact that I do not have pointing. I’ve always thought of it as a joke skill, saw the description (once again fixed values) saw the video on its behaviour (looses reliability), So I just went ahead and dismissed it.

What does pointing really do? what does it bring to the table? What would improve it?

And yes praise is just as bad with its fixed values glory, I don’t really know why when they touched it. They decided to add an ASPD buff to the pet. Like that means something, oh boy! look at my pet hit 0,5 seconds faster! look at the DPS. Truly my pet is salvaged! yet it still randomly selects targets and chooses to ignore the user’s target, dies easily when wandering around and is overall a mutt.

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Bumping.

I’ve described in a couple of old threads how to fix the pet once it’s broken. They’re so far buried now that I guess that those words became irrelevant.

For the sake of those who wish to eventually try this class I leave to you a video all about how breaking & fixing the pet’s AI. it is quite simple, both things.

https://www.youtube.com/watch?v=mNIzgrvo2xA

Also if any @staff is reading, when can we expect a companion UI that shows both ground and air companion’s stats? It’s really a drag having to go to the lodge just to unequip the ground companion so to see the bird’s stats and equipment. also when can we see new falconer’s birds?

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I’m pretty okay with the AI right now, honestly, aside from the occassional times it gets stuck.

Hunters desperately need skills that work on bosses aside from Rush Dog, though.
Even if it’s just the debuff part of coursing / retrieve (-DEF/MDEF), it’ll at least make hunters not almost utterly useless against bosses.

Oh, and Coursing does have its uses.
It lasts significantly longer than Retrieve and it keeps the enemy still, reducing the chances of desync.
Works well with skills that require charging time or does damage over time from the other ranks.
(especially Musketeer’s Butt Stroke which is melee range and cancels Retrieve)

Oh fixing the stuck problem is quite easy atleast now.

I know why neither coursing or retrieve can hurt bosses; because they’re classified as CC and bosses are immune to CC. if you ask me, they probably believe hunter damages bosses just fine. they probably go and look and say “it should be working just fine” but it isnt! just enable the damage and disable the pinning!

Yes well coursing does have its uses, but they managed to make the same skill twice. puzzling! and don’t say “oh but retrieve moves the target” yah, but it is fundamentally the same thing as coursing!

I still wish they added attributes to all c1 skills at c2 and c3, and attributes to all c2 skills at c3 and c3 skills why are there some without attributes, growling?

I actually wish they bring back the old synergy between Hunter skills, specifically with Rush Dog + Other skills. Now when you Rush Dog in the middle of a Coursing/Retrieve/Growling, it insta-cancels the ongoing skill.

Also yes, at bossing situations Hunter is incredibly pale unless its a flying boss. Another factor that decreases Hunter DPS on bossing situations are getting your pet knocked back/interrupted when it tries to Rush Dog and then the skill goes on cooldown.

And yes, just like everybody else, I wish we had other attributes to make it better on Boss Fights as well as better things for Growling. We are deemed as a support/CC class, but outside of Growling we still dont have that utility/support kit when compared to for example a Cryomancer’s Frost Pillar or a Dievdirby’s statues(heck, Diev can even now go 100% uptime on World Tree with Miko aka 100% Silence - which used to be the ace of growling)

Ehh. carve world tree is one up growling, since it is very unlikely that the statue itself will get killed, a pet on the other hand…

I am talking about longevity of the skill. Growling when set-up perfectly can outdo World Tree with its duration(well, used to). This setup usually requires a Cryomancer to Frost Pillar while your pet is its radius, or a Diev to Carve World Tree so your pet doesnt die from an initial wave. Its only good for protect/defend instances like in ET - those deemed as afk floors. On DPS floors tho, dont expect for Growling to be useful as compared to World Tree.

It is exactly my point. you see, the pet is way too vulnerable in comparison to those wooden pegs. A skill that should shine due to its usefulness. it is a worse carve world tree. A statue can’t move, a dog, a freaking animal with anywhere between 2 and ? legs can’t move because he’s babbling at some piñatas?!

Growling should be the patrol carve world tree, it has already a smaller radius that can only be enhanced through a falconer 3!

I would really like to have skill queuing for hunter pets. Unlike falcon skills where the falconer need to summon them back, hunter skills doesn’t really need resummoning. So it will be good to have some form of skill queuing.

Like Rush -> Retrieve -> Rush -> Coursing…

The pet will do the next queued move the moment the current one finishes. This helps the hunter a lot allowing him/her to focus on other skills and attacks while the pet plays like a separate extension of the hunter.

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If they listen to you, please. remind them to add an “emergency sthap and rush to me” button, I’d dread my class even more when I’m unable to save myself thanks to a queue of commands that will mostly likely break the pet once I’m dead and had to respawn, making the pet’s target be nowhere near and thus it doesn’t know what to do.

Yeah we so need that button… I’m tired of playing my hunter c3 cuz of that too. I was so happy when they release penguin as it helps make it less frustrating to play.

I rarely ride my companion now…
I’m glad I bought just because there’s some slight hint of dark side in those eyes, er… p2w, no… advantage! that is, an advantage. Not only can you ride to keep it closer, but the equipment slots.

Those blessed equipment slots remind me why hunter does more damage than my falconer side, oh and because coursing and retrieve are multihit, there’s that too I guess.

So yeah, emergency stop. mandatory on big machines and hunter’s pet alike.

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For my archer I just cloak and run faster than I would mounted. I only mount on my pet when I need to jump, move fast, make my pet dog certain magic attacks, and on other characters without pet skills.

As for QoL, Auto rush Dog and being able to rush dog during Coursing/Retrieve again without it canceling them would be nice.

Riding servers one sole purpose for my hunter now: quick and accurate growling. Instead of walking and /comeon, that’s the only advantage that riding gives now. before it was heaven and earth between non TP and TP pet. /comeon changed that, /comeon is such a swell command.

I agree on having rush dog when coursing/retrieve back, Now you either commit to retrieve/coursing instead of dishing all your possible hunter DPS.

And I will keep bellyaching for growling to be enabled to move around with.

Seriously, Auto-rush dog needs to be a thing again, along with growling while movement in some way.

Its just something needs to be done, and we havent gotten any new information. I feel like nothing will change until people no longer buy TP, then maybe they will think “oh hey something is wrong here. We arent getting money anymore.”

If only they’d listen!
Oh also, lately I’ve wanted this.

I really, really, really, really want to be able to cast Rush Dog while I’m using my other skills without pausing to press the rushdog key.
Like I should be able to rushdog during a Multishot charge for instance. That would be awesome.

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I don’t know if its a bug or intended but after you use retrieve you can use growling and the pet becomes slow moving world tree.

That’s an obvious oversight. Still not what I’m after. That just slightly moves the pet from where it began. I want to patrol around to deliver CC where it is needed.

If the pet under growling is very close from a mob, you can cast retrieve/coursing on that target while maintaining growling.

Very gimmicky combo but very likely to be unintended.