Tree of Savior Forum

Any viable build that I can follow for when inquisitor is up?

Where Resuruction useful ? ET.

Had no idea on Blessig + Heal, didn’t worked for me when i played Priest.

  • [Zalciai] for your/your party damage output increase, tired to repeat.

Cmon, stop restricting yourself to “tight vision”, look wide there is much more benefit to evenly invest points depending on the game mechanics.

85% to Dodge % chance
And 100% to Crit % chance are game caps.[quote=“bintang_wowo, post:32, topic:323123”]
Please go away and stop spreading any more bad build for people you f#cktard:)
[/quote]

Stop offending me myself, i already closed and deleted all my builds.
Someone sad when person you debate with goes to personal offences then you already won.

SEE?? HE DONT EVEN KNOW THIS OBVIOUS COMBO

HE DONT KNOW ZALCIAI GOT NERFED, LOOOOOL

YET YOU SAID [quote=“kirill_pivtorak, post:30, topic:323123”]
You don’t actually need that high DEX
[/quote]

LOOOOOOOOOOOOOOOOOOOOOOOOL SO IDIOTIC

Please stop it rugal, before I wreck you again like in your own build page :slight_smile:
Go away from tosbase, from this forum, from this world

1 Like

Lol, you don’t even know that it was a bug. It wasn’t “nerfed” it was fixed.

Have you even tryed to calculate damage of Full STR, Full DEX and hybrid builds ? I don’t think so. If you would try some day (i don’t think you are) you will be surprised.

When ? Where ? Point please )

Proof please )
And are you willing to waste Heal to deal damage ? Dunno. Tell me please.

Good example of person from “TOS Forums”.
And @GyroZeppeli sad you good person, as a result you just another “ape with a poop”.

Priest1’s Res is hugely important for Earth Tower ffs. Again in my cleric guide.

Krivis2 offers nothing for a physical dmg build aside of daino10, which can be bought as scrolls.

That is solely an ideal case example of stat difference between 1 main stat and 2 stats.
The stat difference is all I’m pointing out, and it gets larger the more stats you invest in.

Multi stat builds lose out on a good chunk of stats, that’s all that argument is.

I literally went over this in my cleric guide, even posted a link as a must read to the str vs dex comparison tables.

Due to r8’s high dmg (druid3 or inquisitor) you are best of with aiming for 100% dex as that has the highest dmg, accuracy, and evasion.

GO READ: A New and Better STR vs DEX answer machine !!!

And yes it lacks block penetration, which can be remedied to a degree with gloves. Opting for str lowers your dmg, evasion and accuracy, both of which are still hugely important for pvp.

We’re saying it should be chosen at r2 and is a must have for physical builds due to what it offers.

Only chaplain builds can occasionly skip cleric2 imo. We’ve been over this.

This is something you will have to prove.

We’ve already demonstrated you lose stats by doing as such.
Also linked the calculations towards said str/dex stat investments to boot.


TL/DR:

You have put forth no convincing arguments and a clear misunderstanding of how the game mechanics work here. Stop trying to mysteriously claim we’re wrong and reason with the arguments for once.

At best you’re trying to nitpick irrelevant details or at worst you ignore arguments entirely.

Show your math, prove that multi stats deal more dmg.
But till you do so you are not worth addressing again or capable of giving advice.


4 Likes

regarding priest1 i want to say that it is a very nice class, resurrection and monstrance +30%dex makes it worth even at 330, blessing lv5 is nothing amazing but since blessing from shops runs out fast if you are soloing it’s basicaly free damage so why not

p.s. don’t tell anyone to use monstrance scroll because it’s already annoying having to recast it every half minute, i can’t imagine needing to buy tons of scrolls and using so much money on it

3 Likes

So if someone treat you like ■■■■ because you are ■■■■ then he is a bad person? WOW, SUCH LOGIC, no wonder you made so many bad build :slight_smile:

I always like to discuss, provide calc, data, and willing to accept my mistake if the other ppl do the same, but you are the most idiot ppl here, why should i treat you like a normal person?


Yes I will, when soloing quest, it has better damage than your beloved Zaibas btw, lol

1 Like

Quit the game already worthless n00b, you cannot argue with Wurmheart who knows the game more than IMC themselves. hue

3 Likes

Yes, that’s true. But do you know for example how many “bonus stats” you loose if 75 on points invested to other stat:

  • in case 330 level you get 330+31 points to invest, so full one stat (non INT/STR) distribution results in (85+[361+3 - 300]/2) = 117 Bonus stats.
  • in case 75 distributed in-to SPR and other 285 in-to DEX results in:
    (35+[285+3 - 150]/3) = 81 Bonus stats.
    So you loose 36 bonus stats, this is 36 Critical Rate in scope of DEX, not that much when you get almost same outcome with [Zalciai], but also buffing your/your party members Critical Damage.
    36 Critical rate is a 36 x (42/330) = 4.58% Crit if enemy got 0 Crit Resistance. That’s what i am trying to point out.
  • SPR with [Zalciai] is another source of crit% and damage increase, while you don’t loose much in scope of crit% chance.

You missed the point entirely. I called it snowballing for a reason, it gets more effective at higher levels.
You also failed to take into account that higher dex investments reap more benefits from monstrance unlike the hybrid options.

Let’s take a ideal case endgame example: Rank 10, level 500:

200 into spr = 261 spr = 261 block pen and situational -209 crit res.
300 into dex = 389 dex = x1.3 + 10 = 516 crit rate.
Total = 209 + 516 = 725 crit rate.

500 into dex = 691 dex = x1.3 +10 = 908 crit rate.
That’s an 183 difference. You see where I’m getting at? That difference will grow a lot in the later ranks.

Likewise for r8 full dex builds do not benefit from both monstrance & zalciai. They simply hit the crit cap to fast in PvE.

And it’s not like you can debuff everything all the time with zalcial:

  • It does not debuff flying enemies.
  • It’s a small circle that lasts for 5s with a 15s downtime.
  • with the +9s duration it has a 19s downtime. (bugged atm here.)
  • requires enemy players to walk into it or get close enough to you.

Mind you it has a decent duration but it’s highly impractical for most of pve and pvp. Fine vs bosses ofc.

The crit attack amount is also insanely low for r8. We’ll be dealing with 250-500k health mobs in r8 already. +300 crit attack is not important enough to shape builds at that point. Esp since crit builds tend to rely on spike dmg.

Perhaps zalciai can find a niche in r9 or r10 when the crit cap becomes harder to reach due to the level scaling on crit chance.
But for now it’s too inefficient, unreliable and comes at a cost of better support/utility.

3 Likes

Ok )

  • All calculations will be done on a level 330, rank 8 builds.
  • All calculations will be done on an enemy with 100 CON / Critical Resistance.
  • Calculations will be done on a 100 hits count of the build. Reason of this coz we can calculate actual damage including % Crit chance where 1 hit of crit will be calculated with crit damage formula = ([Your Basic Attack] + [Skill Static Damage]) x 1.5 + [Critical Attack]) x [Critical % Chance].
    E.g.: having 53% Crit results in 53 hits calculated with listed formula.
  • DPS: “Damage Per Second” = [Damage] / ( [Number of Skill usages] - 1 ) x [CD time].

Equips:

  • Lolo Plate Set +10
  • Lolo Mace +10
  • 2 x Sissel +7
  • Max Penthamon +7
  • 2x8* Green Gems in weapon and 1x8* Green Gem in Shield

Full STR stats (total with Equips)
STR: 819 (330 invested) + 14 (Max Penthamon) + 25 (Lolo 4 Set) = 858
P.Atk: 1149 + 14 (Max Penthamon) + 25 (Lolo 4 Set) + 21 (Lolo gloves) + 483 (Avarage damage of Lolo Mace +10) + 21x2 (2xSissel) = 1734
Critical Attack: 819 + 14 (Max Penthamon) + 25 (Lolo 4 Set) = 858
Critical Chance %: ([3+372(2xSissel)+582(2xGreen Gems Weapon)+75(Green Gem)] - 100) x (42/330) = (268-100)x0.127 = 21% (Rounded down)

Full DEX stats (total with Equips)
DEX: 479 (330 invested)
P.Atk: 340+14 (Max Penthamon)+25 (Lolo 4 Set)+21(Lolo gloves)+483 (Avarage damage of Lolo Mace +10)+21x2 (2xSissel) = 925
Crit Attack: 10+14(Max Penthamon)+25 (Lolo 4 Set) = 49
Critical Chance %: ([479+74+116+75] - 100)x0.127 = 644x0.127 = 82% (rounded up)

Hybrid STR/DEX/SPR stats
STR: 452 (206 invested)+14+25= 491
SPR: 100 (75 invested)
DEX: 100 (79 invested)
P.Atk: 491 + 14 (Max Penthamon) + 25 (Lolo 4 Set) + 21 (Lolo gloves) + 483 (Avarage damage of Lolo Mace +10) + 21x2 (2xSissel) = 1076
Critical Attack: 491+14+25 = 530
Critical Chance: ([100+74+116+75] - 100)x0.127 = 265x0.127 = 34% (Rounded up)
[Zalciai] level 3 Impact with attributes
Critical Attack: 530+225 = 755
Critical % Chance: ([100+74+116+75] - [100 - {9+0.8x100}])x0.127 = (365-11)x0.127 = 45% Critical chance

[Smite] level 15
Static Damage Value: 1771
Overheat: 3
CD: 9

  • STR: [(1734+1771)x1.5 + 858]x21+(1734+1771)x79 = 128425 + 276895 = 405320 Damage done on 100 hits, where 21 of them were crits.
    DPS: 405320 / [100/3(Overheat Count) - 1] x 9(Skill CD) = 405320 / 288 = 1407 DPS
  • DEX: [(925+1771)x1.5 + 49]x82+(925+1771)x18 = 335626 + 48528 = 384154 Damage done on 100 hits, where 82 of them were crits.
    DPS: 384154 / 288 = 1334 DPS
  • Hybrid (Without [Zalciai]): [(1076+1771)x1.5 + 530]x34+(1076+1771)x66 = 163217 + 187902 = 351119 Damage done on 100 hits, where 34 of them were crits.
    DPS: 351119 / 288 = 1219 DPS, it is 15% less DPS then STR build and 9.5% less DPS then DEX build.
  • Hybrid (With [Zalciai]): [(1076+1771)x1.5 + 755]x45+(1076+1771)x55 = 226147 + 156585 = 382732 Damage done on 100 hits, where 45 of them were crits.
    DPS: 382732 / 288 = 1329 DPS, this is 6% less then STR and 0.4% less then DEX.
    But it also adds crit% Chance and Bonus damage to Party members.

[Conviction] level 5
Static Damage Value: 1072
Overheat: 2
CD: 26

  • STR: [(1734+1072)x1.5 + 858]x21+(1734+1072)x79 = 106407 + 221674 = 328081 Damage done on 100 hits, where 21 of them were crits.
    DPS: 328081 / [100/2(Overheat Count) - 1] x 26(Skill CD) = 328081 / 1274 = 258 DPS
  • DEX: [(925+1072)x1.5 + 49]x82+(925+1072)x18 = 249649 + 35946 = 285595 Damage done on 100 hits, where 82 of them were crits.
    DPS: 285595 / 1274 = 224 DPS
  • Hybrid (With [Zalciai]): [(1076+1072)x1.5 + 755]x45+(1076+1072)x55 = 178965 + 118140 = 297105 Damage done on 100 hits, where 45 of them were crits.
    DPS: 297105 / 1274 = 233 DPS

[God Smash] level 5
Static Damage Value: 7906
Overheat: 3
CD: 30

  • STR: [(1734+7906)x1.5 + 858]x21+(1734+7906)x79 = 321678 + 761560 = 1083238 Damage done on 100 hits, where 21 of them were crits.
    DPS: 1083238 / [100/3(Overheat Count) - 1] x 30(Skill CD) = 1083238 / 960 = 1128 DPS
  • DEX: [(925+7906)x1.5 + 49]x82+(925+7906)x18 = 1090231 + 158958 = 1249189 Damage done on 100 hits, where 82 of them were crits.
    DPS: 1249189 / 960 = 1301 DPS
  • Hybrid (Without [Zalciai]): [(1076+7906)x1.5 + 530]x34+(1076+7906)x66 = 476102 + 592812 = 1068914 Damage done on 100 hits, where 34 of them were crits.
    DPS: 1068914 / 960 = 1113 DPS
  • Hybrid (With [Zalciai]): [(1076+7906)x1.5 + 755]x45+(1076+7906)x55 = 640260 + 494010 = 1134270 Damage done on 100 hits, where 45 of them were crits.
    DPS: 1134270 / 960 = 1181 DPS

[Pear of Anguish] level 5
Static Damage Value: 5320
Overheat: 2
CD: 24

  • STR: [(1734+5320)x1.5 + 858]x21+(1734+5320)x79 = 240219 + 557266 = 797485 Damage done on 100 hits, where 21 of them were crits.
    DPS: 797485 / [100/5(Number of mines)/2(Overheat Count) - 1] x 24(Skill CD) = 797485 / 216 = 3692 DPS
  • DEX: [(925+5320)x1.5 + 49]x82+(925+5320)x18 = 772153 + 112410 = 884563 Damage done on 100 hits, where 82 of them were crits.
    DPS: 884563 / 216 = 4095 DPS
  • Hybrid (With [Zalciai]): [(1076+5320)x1.5 + 755]x45+(1076+5320)x55 = 465705 + 351780 = 817485 Damage done on 100 hits, where 45 of them were crits.
    DPS: 817485 / 216 = 3785 DPS

[Breaking Wheel] level 5
Static Damage Value: 2336
Overheat: 1
Duration: 10
CD: 50
Effect: Deals tick of damage every 0.5 sec

  • STR: [(1734+2336)x1.5 + 858]x21+(1734+2336)x79 = 146223 + 321530 = 467753 Damage done on 100 hits, where 21 of them were crits.
    DPS: 467753 / [100/20(Number of hits for full Duration) - 1] x 50(Skill CD) = 467753 / 200 = 2339 DPS
  • DEX: [(925+2336)x1.5 + 49]x82+(925+2336)x18 = 405121 + 58698 = 463819 Damage done on 100 hits, where 82 of them were crits.
    DPS: 463819 / 200 = 2319 DPS
  • Hybrid (With [Zalciai]): [(1076+2336)x1.5 + 755]x45+(1076+2336)x55 = 325035 + 187660 = 512695 Damage done on 100 hits, where 45 of them were crits.
    DPS: 512695 / 200 = 2563 DPS

So we have DPS table for Paladin’s and Iquisitor’s skills:
| STR | DEX | Hybrid |
| 1407 | 1334 | 1329 | [Smite]
| 258 | 224 | 233 | [Conviction]
| 1128 | 1301 | 1181 | [God Smash]
| 3692 | 4095 | 3785 | [Pear of Anguish]
| 2339 | 2319 | 2563 | [Breaking Wheel]

So average DPS for all skills per build:
([DPS 1] + [DPS 2] + …) / [N], where N - number of skills
STR: (1407+258+1128+3692+2339) / 5 = 1765 DPS
DEX: (1334+224+1301+4095+2319) / 5 = 1855 DPS
Hybrid: (1329+233+1181+3785+2563) / 5 = 1818 DPS

So after all it’s not that noticeable loss in DPS if you compare all builds:
DEX: First
Hybrid: Second, with 2% less average DPS
STR: Third, with 5% less average DPS

What i was trying to point out:

  • Paladin Got great Physical Skill [Smite] that can compete with [God Smash] on the DPS values. Yes [God Smash] deals additional damage if used with [Blunt] type weapon, but [Smite] deals double damage on [Devil/Mutant-type] targets and +50% Damage attribute (Other then +100%).
  • SPR impacts Cleric with Zalciai and his party members.
  • SPR useful stat due to sub-stats really useful: Max SP, SP Regen, MDEF (0.2*100=20 MDEF, meh but better then nothing)
  • SPR helpful not only in scope of [Zalciai] but in [Deprotected Zone], -154 DEF equal in increase of damage in that same value or even bigger if daamge multipliers applied same for damage/armor type.
  • You don’t need to go over Average [Critical Resistance] value for your SPR stat.

Unreasonable, pick a normal plate instead.

Nope, pick min-maxie instead. It’s got a easy 600 base physical base and drops of one of the new dungeons. Should be a lot easier to get to boot.
And I refuse to call it by its boring name now, much prefer this one. It’s self-evident why anyway.

Can be a good fit on str or hybrid builds, but is not ideal for full dex.
Phada/Gladiator or con bracelets

Someone, conveniently, forgot monstrance again.
FEEL THE MONSTRANCE, ACCEPT IT, CALCULATE WITH IT. THE CAPS SAID SO!

Yeah and god smash gets x2 multiplier when using a blunt and another x2 multiplier when hitting enemies under conviction.
Conviction even spreads via breaking wheel, for a quite nice combo.

And while we’re on this subject, god smash level dmg is:
level 6 is 8734, lvl 7 is 9563, lvl 8 is 10391.
Divine Might (cleric2) & Broom (Miko) make a world of difference right here. So does a skill gem. Esp since it’s affected by that x4 multiplier.

See: Rank 8 Gameplay Videos from Korea - (closing soon) for video showcases of said combo woo.

It’s pretty much the bread and butter of a pala-inquisitor. Wheel > conviction > 3x god smash.

I’m not going to bother with the rest just yet.
Most because mainly you assume to spam skills 24/7 which is besides the point.

You simply need to prove the dex vs str drop of point provided in the links above is inaccurate. That’s a lot less work to boot.

And don’t forget transcendency either next time.


But on the bright side, you put more reasoning into it than most do on these tos fansites.
Alas, that doesn’t make it any less wrong.

Who gave you right to call someone “■■■■” ? I didn’t. You don’t know me.

Nope, Catacombs Club +303 M.Atk
[Heal] level 5:
((5(Square Amount)x{67+436(INT)+935(M.Atk)})x2(Overheat))x2(Blessing Bonus) = 28760 Damage
[Zaibas] level 10:
[(261+4(INT)+505(M.Atk))x14]x2(Overhit) = 21560 Damage (No INT).
[(261+436(INT)+935)x14]x2(Overhit) = 45696 Damage (436 INT, value for level 196)

So, no it doesn’t. Make sure you got some background of the skill.

Wow, such logic, Level 5 heal vs level 10 zaibas
Well according to your own calculation, on the same level heal will win :slight_smile:
Heal lvl 10 will be 56K
Your Zaibas 45K
So LOL at your own stupidity
who the hell have heal lvl 5 anyway? Lol (except some offensive chaplain who also have mass heal lvl 10 to help healing)

Is there any proof of this ? Coz i haven’t seen any actual values provided to the [God Smash] skill. I don’t expect it to be +100% damage when using [Blunt], coz many damage type modifiers got +50%, Hoplite [Spear Lunge] +50% to [Pierce], Barbarian [Cleave] +50% to [Slash], Murmillo [Headbutt] +50% to [Strike].
If it has +100% that would be nice. Anyway i din’t count [Smite]+50% knokdown bonus and x2 to [Devil],[Mutant] type damage.

Irrelevant in current formula coz it is applied to all DPS values, just multiply by 2.

It has +25 STR bonus, so it does affects overall calculations. But that actually doesn’t matter.

I don’t bother myself with new Rank 8, weapons, but i saw them. Got really sweet stats on weapons thou. Excited on a Mace with M.Atk as a scaleble value.

What is a skill description on this, coz i din’t get the effect.

Didn’t get that, i am not native English speaker, could you explain that ?

Didn’t get this one too.

How often you see Priest with [Monstrace], coz most of them max other buffs to sell them. At least it is on Fediman.

So here is re-calculation on Crit Chance with [Monstrace] and [Smite]:
Full DEX stats
DEX: 622
Critical Chance %: ([622+74+116+75]-100)x0.127=787x0.127 = 100% (Rounded UP).
Hybrid:
DEX: 130
Critical Chance %: ([130+74+116+75]-11)x0.127=384x0.127 = 49% (Rounded UP).

[Smite] level 15

  • DEX: [(925+1771)x1.5 + 49]x100 = 409300
    DPS: 409300 / 288 = 1421
  • Hybrid: [(1076+1771)x1.5 + 755]x49+(1076+1771)x51 = 246249 + 145197 = 391446
    DPS: 391446 / 288 = 1359

DPS Difference 62, that is equal 4.5% more DPS. So 100% Crit vs 50% Crit.

Problem of Wheel that you can go out of the damage range. But it works great with Catagoon [Rush] + [Restrain] and [Dethron] lock effect.
Wheel simply doubles [Rush]+[Restrain] lock and damage. So what is expected: Goon use Rush and locks team and Inquisitor lands wheel = Profit, instakill.

Well, video you provided got Heal 5.

Heal 10:
{[(107+4+505)x10]x2}x2 = 24640 (No INT)
{[(107+436+935)x10]x2}x2 = 59120 (436 INT, Full INT value for level 196)
Zaibas 10:
[(261+4(INT)+505(M.Atk))x14]x2(Overhit) = 21560 Damage (No INT).
[(261+436(INT)+935)x14]x2(Overhit) = 45696 Damage (436 INT, Full INT value for level 196)
So yeah, it does

Where is my stupidity ?

Meh, i did actual calculation for funbase that includes all variables, DEF of target, Damage type vs Armor type, animation time of skills actual movement and most effective skill rotation for the build. So yeah that all gone and will not be ever show or calculated. Even % impact to damage of different Classes, same as DPS table calculation for all Classes / Skills. Quite fun time of my life. This will not be ever shared.

But, Cleric C2 > Krivis C1 > Paladin C3 > Miko C1 > Inqusitor C3 looks fun, but probably will newer be leveled up.
Cheers.