Yo, i’m his brother. I was going to mention the korean patch, but you can just read it in the post above.
TBH, i’m still in doubt about liking or not Falconer 3, but i’ll do some quick pros and cons:
PROS:
- Aiming is massively helpful for a party that is aware of it’s effect.
- Circling itself is great, it boosts Magic Missile’s damage by a lot, like circling > MMx2 can clean the ET mobs.
- Circling new attribute is insanely helpful, specially with Lethargy, since it seems to change all attack types (physical only) to strike damage.
- Preemptive Strike is kind of helpful, specially with the new korean patch that lets you toggle which skills you want the falcon to use throught attributes.
- Rogue + Ranger + Aiming + Circling is insanely good for soloing stuff.
- Can and should go High CON, since it’s mostly focused on support (you can even see it at the job advancement screen that despite being a red ‘circle’, it’s stated as a ‘Support’ only class), and that makes your life a lot easier. With Rogue you don’t have to worry about getting DEX. 1 DEX is great, unless you are focusing on PvP and even so it’s arguable. STR atm doesn’t seems to be the way to go, i’d simply rely on the insane high attack from the Aufgule Bow.
- Thanks to Rogue, you can and should focus on upgrading an Aufgule Bow instead of the orange 315 bow (which gives 44 DEX and 44 Crit Rate, which you don’t need).
- Sapper adds a lot of aggro to you, which is great for ET floors where you have to just stay alive, you can save your party’s ass.
CONS:
- Falconer 3 will be the only support that you can have in your build, so most of people will look down on you as a support(yeah, normally people who lacks knowledge, which unfortunately is the vast majority here) and as a DPS, meaning that you’ll be in a tough spot if you are all alone in this game.
- If Pied Piper comes at a later stage of the game as a low rank hidden class, you (we) are screwed and forced to reroll. Yes, i would happily change any of the classes before Falc 3 for another supportive class anytime.
- Aiming doesn’t work on flying enemies (exception for bosses), which is a huge letdown.
- Expensive attributes for a ‘basic supportive function’, 25,5million for circling.
- Falcon is too glitchy.
- Falcon is too slow with Preemptive Strike.
- Falconer overall have lots of useless/worthless to level skills, which means that you’ll have lots of free points, and yes, this is a bad thing, means a poor design.
- You won’t feel like you’re helping your party, which is completely terrifying for me. Like, you don’t feel like you’re really offering support nor DPS, since you have a really short rotation, I feel more like i am a meat shield that can’t even use swashbuckling, and that for me is really frustrating.
Anyway, about the Sapper 3 VS Sapper 2 Rogue, i think that i would stay with Sapper 2 Rogue. Firstly because you’ll save a lot of investment on equipments, stat points and other stuff by going Rogue + Werewolf (Glassmole seems like shit for this build anyway). Like, you could get Max Attack/Crit Attack Gems to boost even further your overall damage together with your loads of criticals.
Also, higher DEX means lower STR and/or CON.
And we shall not forget about how insanely helpful Feint actually is, it stops the monsters from moving/attacking for like, 2-4 seconds, which can save your ass, or your party’s ass.
Whether it’s a good move or not to be a Falconer 3, will depend on how Rank 9~10 will come. Other than that, all i can say is that it’s quite disappointing for a R8 C3 class.
@greyhiem
Broom Trap + Aiming never was a thing on iToS, i have been a Falcon 3 since the day that R8 arrived.
And Flying mobs aren’t affected by neither broom trap nor aiming, unless, they are a boss.