Tree of Savior Forum

Any comments for this builds? I`d like to try it but i wanna discuss

Hi Guys!

I want to test one build Arc1>Rang1>Sap2>Rog1>Falconer3, what you guys think about it?

I guess High STR build and CON will work well for it. I want to try with Werewolf cards with sneak hit for criticals. I have read a post comparing Glass mole and Werewolf and works nice.

Can someone dicuss about it?

My brother has this exact same build full CON at level 292 iirc, it’s more of a supportive DPS archer waiting for R9 to get some R8~9 class with good base damage and turn into a veeery good archer build, because Falc 3 boosts party damage by A LOT.

I asked him to come here and comment about the build, not sure if he has a forum account though.

i suggest archer2>sapper3>falconer3

purely based on the new ktos patch, i have no experience with sapper


[Claymore: Enhanced Firepower]
○ Increases the damage of Claymore by 2.5 times
○ Increases the Claymore material consumption to 2 ( Originally 1 )
○ Requires Sapper Circle 2
[Punji Stake: Consumption Efficiency]
○ Reduces the number of Pine Trees used to 2 ( Originally 3 )
○ Requires Sapper Circle 2
[Punji Stake: Tenacity]
○ Setting up the Punji Stake trap can no longer be interrupted by attacks
○ Cooldown + 2 Seconds
○ Requires Sapper Circle 2
[Broom Trap: Enhanced Firepower]
○ Increases the damage of Broom Trap by 1.5 times
○ Increases the Ash Wood material consumption to 4 ( Originally 3 )
○ Requires Sapper Circle 3
[Spike Shooter: Enhanced Firepower]
○ Increases the damage of Spike Shooter by 2 times
○ Increases the Wire material consumption to 3 ( Originally 2 )
○ Requires Sapper Circle 3

Swift Step won’t matter much on a Rogue build granted you get all possible glass moles.

Steady Aim, even at level 5, will.

The concept of Rogue > Falc is very different than Sapper > Falc, one uses Werewolf, the other Glass Mole.

Ranger 1 + Rogue 1 gives Steady Aim, Sneak Hit to buff future skills and Barrage combo for 30 hits on early game skills.

As soon as mobs with high crit resistance/def arrive, Sapper will matter less but it can still be filler damage.

Not really sure on which would be better but they’re very different overall.

in my build suggestion there is no room for rogue because the new attributes make going sapper3 very worth, or at least so it seems on paper

@MrFioz

Yes, the question is how it will really work out of paper, Sapper 2 also got some cool buffs, Rogue 1 + Ranger 1 is pretty solid for Werewolf user though.

Anyway, up to OP, both seem of, just remember that for taking Falc 3 you won’t be dealing the best DPS among archers, you are the best support-DPS archer, and will shine A LOT at rank 9.

Either Ranger1 > Sapp2 > rogue1 > Fal1 (low or no dex & werewolf optional, though risky).
or A2 > Sapp3 > falcon3 (with dex or crit rate).

Steady aim won’t buff non-[missile] skills but ranger-rogue feint&barrage is nice.
Archer doesn’t have to worry about enemy def, since each [missile] stack will reduce def by 10% (max -50%, 5 stacks. And 7 stacks for hakkapalle).

Sapp3 will get the nice circling & spikeshooter combo, and the spikeshooter attribute. Broom trap attri is nice too.

Rogue sapper gets captured traps.


Please mind CD on sapper skills & material weight. For example I have an A2 Sapp2 Fl3 -> my character is very heavy.

You have to animation-cancel stake stockades by jumping ~0.3s after casting it. The broom trap-placement animation is quite easy to get interrupted when your character kneels & places the stick. Broom trap won’t hit flying.

Punji stakes cast time, very nice vs mob groups with the knocksplash attrib. Cast time so cannot use it solo. New attribute will help.

I dislike Collar bomb, misses a lot (distance issue).


Falconer3 aiming is double edged. It increases hitbox size of mobs but will increase their AoE damage attack size too.

Aiming helps your traps hit more easily (punji, broom, circling & spike shooter change into decent AoE).

Broom trap + aiming + ground mob & flying mobs is able to trigger the same effect of caltrops + aiming (unless it was or will be ninja patched).

Yo, i’m his brother. I was going to mention the korean patch, but you can just read it in the post above.

TBH, i’m still in doubt about liking or not Falconer 3, but i’ll do some quick pros and cons:

PROS:

  • Aiming is massively helpful for a party that is aware of it’s effect.
  • Circling itself is great, it boosts Magic Missile’s damage by a lot, like circling > MMx2 can clean the ET mobs.
  • Circling new attribute is insanely helpful, specially with Lethargy, since it seems to change all attack types (physical only) to strike damage.
  • Preemptive Strike is kind of helpful, specially with the new korean patch that lets you toggle which skills you want the falcon to use throught attributes.
  • Rogue + Ranger + Aiming + Circling is insanely good for soloing stuff.
  • Can and should go High CON, since it’s mostly focused on support (you can even see it at the job advancement screen that despite being a red ‘circle’, it’s stated as a ‘Support’ only class), and that makes your life a lot easier. With Rogue you don’t have to worry about getting DEX. 1 DEX is great, unless you are focusing on PvP and even so it’s arguable. STR atm doesn’t seems to be the way to go, i’d simply rely on the insane high attack from the Aufgule Bow.
  • Thanks to Rogue, you can and should focus on upgrading an Aufgule Bow instead of the orange 315 bow (which gives 44 DEX and 44 Crit Rate, which you don’t need).
  • Sapper adds a lot of aggro to you, which is great for ET floors where you have to just stay alive, you can save your party’s ass.

CONS:

  • Falconer 3 will be the only support that you can have in your build, so most of people will look down on you as a support(yeah, normally people who lacks knowledge, which unfortunately is the vast majority here) and as a DPS, meaning that you’ll be in a tough spot if you are all alone in this game.
  • If Pied Piper comes at a later stage of the game as a low rank hidden class, you (we) are screwed and forced to reroll. Yes, i would happily change any of the classes before Falc 3 for another supportive class anytime.
  • Aiming doesn’t work on flying enemies (exception for bosses), which is a huge letdown.
  • Expensive attributes for a ‘basic supportive function’, 25,5million for circling.
  • Falcon is too glitchy.
  • Falcon is too slow with Preemptive Strike.
  • Falconer overall have lots of useless/worthless to level skills, which means that you’ll have lots of free points, and yes, this is a bad thing, means a poor design.
  • You won’t feel like you’re helping your party, which is completely terrifying for me. Like, you don’t feel like you’re really offering support nor DPS, since you have a really short rotation, I feel more like i am a meat shield that can’t even use swashbuckling, and that for me is really frustrating.

Anyway, about the Sapper 3 VS Sapper 2 Rogue, i think that i would stay with Sapper 2 Rogue. Firstly because you’ll save a lot of investment on equipments, stat points and other stuff by going Rogue + Werewolf (Glassmole seems like shit for this build anyway). Like, you could get Max Attack/Crit Attack Gems to boost even further your overall damage together with your loads of criticals.

Also, higher DEX means lower STR and/or CON.

And we shall not forget about how insanely helpful Feint actually is, it stops the monsters from moving/attacking for like, 2-4 seconds, which can save your ass, or your party’s ass.

Whether it’s a good move or not to be a Falconer 3, will depend on how Rank 9~10 will come. Other than that, all i can say is that it’s quite disappointing for a R8 C3 class.


@greyhiem
Broom Trap + Aiming never was a thing on iToS, i have been a Falcon 3 since the day that R8 arrived.

And Flying mobs aren’t affected by neither broom trap nor aiming, unless, they are a boss.

1 Like

That’s very unfortunate :pensive:
Does iToS really have to remove all nice interactions on skills/features?

Would you take another r7-r8 class instead of falcon2-3?

WOW, thanks for reply mypost guys and share knowledge. I have sure cost time for learn all thinks above.

Let me explain why i`m thinking on this build.

First, Sneak hit + werewolf cards + barrage + broom trap.
Second, support provided by falconer. Circling, Aiming. I know low dmg on skills, and i have a doubt, falconer skills scale with PATK?
Third, i think new ranks will come later if game survive… so i can output dmg with others new classes and have a well balanced char.

Answering some reply here… Punji stake isnt a good skill. Spike shooter _ circling is a good skill, but have few situations to use, mostly used for boss coz have high CD can be used for PVM too but it is complicated do execute with too much mobs, and it have some bugs. Claymre is a good skill, it scale well late game coz it have 300% base dmg. As sapper i can speak more coz have one. I like sapper class, have a good and strong aoe mid game and do well with crit build. Sapper 3 dont worth in my opinion. Scout-cloaking or rogue-sneak hit/feint/capture is more usefull and shine more in some builds.

For supply DMG i can change sapper 2 for ranger 3 and have a good rotation skills,but i guess fletcher will be better option for continue the path of ranger 3 and output damage but i guess more logic A1,Ranger 3, Fletcher 3, Mergen… but i want a support class on my new char.

Link for my skill build on tosbase is http://www.tosbase.com/tools/skill-simulator/build/hy7egiv4ki/ i dont know nothing about falconer skills, but i saw posts speaking more about hovering than pheasant…

My main build is Arc2-Sap2-Scout1-Falconer1-Cannon2, its a very good build, with this build i can do nice pvp and work well on PVE, shootdown works nice with attribute.

Thanks for knowledge, very useful.

Didnt saw that,btw thanks. Very useful.

I would recommend lvl 1 punji only.
Circling & punji:


.

I think this should still work right.

It happens because punji stake have attribute. It works without circling, and if you see my build posted above, i have at least one point on punji xD

What is the best choice?

Arc1>Rang1>Sapp3>Rog1>Falc1>Mergen
or
Arc>Rang1>Sapp2>Rog2>Falc1>Mergen

Sapper c3 will be better than Rogue c2?

in my opinion dont worth pick rog2, with options you gave i choose sapper 3, btw i dont like sapper 3 too. hah.

Hey guys, I have many archer metas and was was kind of bored playing with them. Then I saw the Sapper kTOS changes and came up with this. Partly because I reminisced the archer I had in RO. So what do you guys think?

Gonna be my end-game (R10) build. Planning to end the game with Mergen unless some other uber crazy class which reminds me more or RO.

Please give some feedback and be gentle

@greyhiem @feer_marx @PsicoHobbit @ericulino

Vendetta will change? if no, dont worth.

Collar bomb is useless, until receive range and skill change a bit… you need minimum 2 monsters for active collar bomb.

Personally i didnt saw many advantages to sapper unless you get sapper c3, as ppl posted above.

[Broom Trap: Enhanced Firepower]
○ Increases the damage of Broom Trap by 1.5 times
○ Increases the Ash Wood material consumption to 4 ( Originally 3 )
○ Requires Sapper Circle 3
[Spike Shooter: Enhanced Firepower]
○ Increases the damage of Spike Shooter by 2 times
○ Increases the Wire material consumption to 3 ( Originally 2 )
○ Requires Sapper Circle 3

Requires sapper 3 for use, and you posted one build with sapper 2. Punji will decrease consumition of material and gain no interruption… its a very good skill but you need a wall for do the video thing…

Steady aim will sinc well with mergen skills, bad news is the duration only 10 secs and this bulld will shine only high rank.

@Hipppo81

Ive changed my mind lol, ill a1-ranger3-rog1-falc3. Lets see what will result xD