Rework my build but taking Sapper 3 would mean that I have to:
sacrifice Rogue 2 (essential for perma Crit with Sneak Hit 10)
sacrifice Falconer (would eliminate too many combos)
sacrifice Mergen (basically my R8-R10 build)
Sapper 3: Spike Shooter is nice but kinda situational
increase in Broom Trap dmg is good but sacrifice other rank is not worth it in my eyes.
As for Vendetta (+50 STR is not a bad buff, it scaled with Rank level as well, kinda perma, and provide another dmg skill)
I donât see how picking 1 different class means sacrificing 3 othersâŚ? If you want Sapper3, you could exchange Rogue2 for it. From what I see on your build, itâd benefit from Sapper3 more so than Rogue2. 5 more lvls on Sneak Hit only is not the best reason to pick another Rogue circle for imo, and especially not for Vendetta because itâs a TERRIBLE skill. (ridiculously long charge, not guaranteed buff depending on target, flat STR increase only)
Spike Shooter apparently also works well with circling.
I have 7 werewolfs lvl 10, 70 dex/3 lvl6 crit gems on my SR(archer1) and I will tell you that it is worth the money, you have to commit to it since you will spent alot with something that only rogue benefits from it.
My SR crits 90% of the time (ofc this can change). Not having to get the enemys back gives you alot of peace of mind and you will actually enjoy rogue after that.
I have but there is just no other skill worth taking at Rogue 2.
Iâve seen the video in a different thread. I think it was iDreamy Archer build. He went with Rogue2 @ R8 and justified it with the use of werewolf card⌠That was one of the reason I am so hell-bent on going Rogue 2 with werewolfâŚ
sorry, I didnât made it clear. Taking Sapper C3 means I will have to sacrifice either one, but not all, of those classes (Rogue 2, or Falconer, or Mergen). I have listed the reasons against sacrificing that class in parentheses)
Rogue 2 gives higher crit chances and the duration is the same as the cd (perma effect)
True, Vendetta is a crappy skill but it provides another dps filler skill and a nice boost to party, albeit small. Bonus, you can always cast it on Tree Crystal so itâs a guarantee buff.
Evasion 5 - This gives a flat 50% chance at evading for an amount of time.
Backstab - if youâre willing to invest in this (karacha set) you get a strong low cooldown, although not the easiest to use skill. (and weapon swap inconvenience lol)
Higher Feint would also be good for pvp, but I guess that isnât what youâre going for.
@Junko
From what I know about Evasion itâs +50% but since Iâm high STR my evasion is going to be crap⌠50% of crap is still crapâŚ
Backstab - meaning Iâll be switching between two set of weapons (karacha sets and 2h bows for Mergen) but Iâve read somewhere that Backstab doesnât work with Werewolf Card so you still have to position yourself (although the new modification to gems make Backstab a lot more bareable now)
Higher Feint - only using this for Barrage and Barrage has like 5 AAR so even if I feint more mobs, it wonât trigger the additional hits on others so meh⌠and I donât need a longer duration because Feint CD is like on par with Barrage 5âŚ
A flat 50% chance means it will give you a 50% chance to dodge regardless of your current evasion stat. Basically it works the same as Sneak Hit. Rogue makes up (to a certain extent) for every DEX stat there is: accuracy, crit rate and evasion.
Are you sure about that? because the calculator @ Tosbase and @ neet said that the evasion is +50% evasion (not 50% evasion chance) If I read it wrong, then sorry but i just want to know the source where it said that +50% is evasion chance and not rate.
Even then, Evasion is 25s up time and 90s cooldown. Not even 1/3 uptime. For a 10pts investment, I would like perma status instead of a short duration.