Thanks for the answers.
I honestly got tired with gameplays that has too many hidden costs (animation cost, hotkey cost, inconvenience cost, dealing with lag costs).
I went with PD, but I’ll probably change to Druid. Not really sure.
Honestly, I didn’t even know you can make Ripper hit more than once until I already moved on to another class. The skill desc didn’t say anything.
@Wurmheart: Some suggestions.
I’m not sure if you’re going to throw away this thread after your in-depth guide is finished, but I actually like the compactness of this thread. OTOH, some skills really need better descriptions, like Koinonia. There’s a suggestion to max it, but without any notice that it’s a really hard skill to use because you’re not it’s sole user (someone breakes it, ALWAYS). And you can’t really test it unless you gather some friends.
I definitely thought it was a partymate Linker’s new skill or changed effect until I got into a 3-man team DG and I randomly pressed it. (Also, I had old settings, including show party dmg. >___>)
Not sure if this is outdated (though the edit date says otherwise). But I don’t see any “finicky timing” here. You drop Hamaya, you cast Entity while Hamaya is active, and it will activate the combo.
But the in-game description, “Entity amplifies Hamaya”, is such an annoyingly bad description. Also, rather than “it splits Hamaya”, it’s better to say that it consumes Hamaya to generate a new type of attack. I searched the thread and didn’t find much info about Hamaya->Entity.
I tested Hamaya, Throw White Poison (Aqua Benidicta), and Hamaya->Entity about a week ago after dropping a post here. Was just too lazy to format it a bit.
Enemy: Lemur (Lv 193, 28,207 HP)
My Level: 275 (MAtk 2977-2977 based on F1)
AB Lv: 1 (10 Enhance)
Hamaya Lv: 1 (10 Enhance)
Entity Lv: 1 (10 Enhance)
I did one cast of each “skill” on a single Lemur, unless otherwise stated.
–1144 dmg pet hit (15 hits max based on skill desc)
– AB will not kill Lemur even with 4-ish crit hits
–1059 dmg pet hit (26 hits max based on skill desc)
–Hamaya will kill Lemur if at least one hit crits
Hamaya->Entity (No Hamaya Hits) ⇒ let’s call this Hamtity for short
–1059 dmg per hit (16 hits max based on video I made against training dummies*)
–Hamtity will not kill Lemur (i.e. lower damage than Hamaya)
–To clarify, Hamaya is thrown AWAY from the Lemur so no damage comes from the original Hamaya.
–Also, it does not matter when you cast Entity, because Hamtity will always get 16 hits.
—This means you can cast Hamaya to let it deal its own hits, then Entity (which consumes Hamaya then creates a pillar of light now known as Hamtity) to get damage from both Hamaya and Hamtity.
*Also double checked mathematically. Lemur had 9493 HP left after a Hamtity with 2 crit hits (1944 dmg each).
–Damage dealt = 28207 - 9493 = 18711
–Hamtity does 14 normal + 2 crits = 1059 * 14 + 1944 * 2 = 18714 (close enough, difference is just quantization effect)
Sample video that I took before I class changed.
Hamtity->Entity Mobbing (Again, No Hamaya Hits)
–Same as above, except casted on mobs.
–Hamtity mobbing tends to kill some Lemur reliably during my tests (and it’s not due to crits).
–Only one Hamtity is casted per enemy. i.e. You need three mobs to get three instances of Hamtity.
–As per Wurmheart’s guide, it seems to be limited to four instances max.
–Each Hamtity is a separate magic circle on its own, and an enemy can get hit by multiple Hamtities at once.
–Not tested: AoE Ratio/max targets/etc
Multi-hit sample vid (check the numbers of Holy +50% and how much faster they die than previous video)
Note: The multi-Hamtity is probably better with sound, but can’t be bothered to search around with auto-convert webm hosting that doesn’t involve me manually converting to webm.
When mobbing, it’s not hard to get 2 Hamtities near each other that they can hit the same enemy at once. Problem is that you cannot select which enemies generate Hamtities, and it is totally possible it might generate them in place where they aren’t near enough for a multi-hit…
You can try to maximize it by waiting a bit (cast something in between) before firing off Entity to get a bit more damage. Say wait 4s after Hamaya cast (use AB in between or something?), then invoke Hamtity combo so it’d net you something like 13 hits of Hamaya + 32 hits of Hamtity (assuming double hit).
In a theoretical good scenario (Hangman’s Knot? Challenge Mode wall-hug?), you might be able to get all 4 Hamtities in the same spot. That’d be 64 hits of Hamtity compared to 26 hits of Hamaya (assuming no other weird mechanic comes in play).
It still doesn’t do much, but if you already took Miko/Exo, it’s way easier to use than dealing with Katadikazo’s charging time + aftercast animation. Kata becomes way better on Demon+Dark enemies, though.
- Hamtity is also a magic circle (affected by sweeping).
- Hamtity seems to be based on Hamaya damage. (Lv1 Hamaya + Lv1 Entity = “Lv1” Hamtity; Lv10 Hamaya + Lv1 Entity = “Lv10” Hamtity; didn’t test Lv10 Entity + Lv1 Hamaya)
- Divine Might still increases level of already casted magic circles (at least Hamaya, AB, and Hamtity). Does not consume DM counts. Has it always worked like this?
- Omikuji realistically only has 9s for yourself due to aftercast animation. >_____>
I do find it ironic that IMC called Miko as a class that deals with Holy abilities. It has exactly two skills that deals Holy dmg (Kabba has more). And no other skills involve anything Holy (not anymore anyways).
I’m not hoping for a “Yin Yang M*thafu**a” like Onmyouji, but… you know, I’d be happy if the one and only offensive Miko skill isn’t the size of a peanut while every other skills are weird channeling buffs or too unreliable to use. If they ever buff Miko-Exorcist, I hope they do something about Hamtity’s usability as well. Something like making each Hamtity AoE way bigger, and/or increase Hamtity limit to 8.
I don’t see how they can make Miko work with Exo without doing some rather bigger tweaks. Like what are you gonna do? Pretend that Katadikazo spear is an installment and clap on it? Pretend you can channel Rubric and Kagura at the same time?
P.S. Ora/Doctor: Pandemic doesn’t spread DS. And spamming DS:Reset with Inci is fun but you go out of mana very fast.
P.P.S. Yes, it’s a stupid name, and I like it.