My thoughts on the cleric tree
Cleric is my specialty and I do not understand much of the other trees, so I’ll just talk about it.
Priest 10/10
He looked great and plays very well his role of Healer / Buff
Krivis 3/10
If the intention is to balance then they missed a lot. If compare with Exorcist he is much weaker. “Divine Stigma” is very strong, maybe even Over Power, but if someone chooses this class it will only be by Stigma + Meltis. I think they should reformulate everything, create one more damage skill, improve Zaibas and Aukuras and change until they have DPS next to the Exorcist.
(Zaibas = 3192% cd = 20s X Rubric = 6480% cd = 15s (large area))
Druid 8/10
It is very good for the function you propose.
I just did not understand why they took away the attributes of “Transform”.
Sadhu 5/10
If similar to Krivis, class DPS but the damage is less than the Exorcist. Anyone pushes you back into the body.
What is the point of Sadhu being able to leave the body? Of course they would say that it is to attack from a distance in safety, for this reason the class is all wrong, the best skills have to be used closely.
In my opinion this class should be able to use ALL skills through the astral body, and to balance the astral body would also receive damage. The agro of the monsters should go to the astral body as well.
Diev did not test, sorry
Oracle 10/10
Combines very well with Priest, Debuffs / Protections
Monk 5/10
Double Punch was good, but weak even with Chaplain. A dependency of Chaplain was created, which for me is bad.
Energy Blast is strong, but takes too long to load and has no attribute to avoid Knock Back.
Golden Bell Shield, I preferred 1000x the old one, a 5s protection for yourself. Missed a survival skill, the Exorcist has Engkrateia, Assassin has immunity while attacking …
The other skills got 4 loads, an exaggeration, it would be better 1 charge with high damage and debuffs as it was before.
Pardoner 9/10
Spell Shop buffs are far too weak but this has valued Priest buffs.
Maybe they should have changed the indulgence skill to heal better.
Paladin 10/10
A good DPS / Healer / Tanker
Chaplain
Class without identity. Class confused. It should be reformulated to match classes other than Monk / Exo / Inq. Some Buffs should go to Party, so it would make more sense as a class of attack Buffs.
Plague Doctor 10/10
It looks great, matches up with DPS and Support builds.
Kabbalist 6/10
Ein Soft is still reasonable, although it is only for 1 person.
Sepiroth is good cure, but very high CD
What is lacking in my opinion is to improve Gevura, he is very weak because in practice the hits with 200% are usually of multi hit skills with low damage and end in the blink of an eye. It should give a Debuff based on the calculated number that instead of “hits” gives an increased damage by “time” a few seconds, something like Death Sentence.
Inquisitor 10/10
No comment needed
Exorcist 10/10
No comment needed
Zealot 7/10
This was my main class before, I ended up leaving.
Has Very Strong Buffs: Fanaticism
Very strong debuff: Immolation: Melt Armor
Good damage skills
But:
No survival options
To summarize: Very high damage and very low survival. I suggest lowering the power of Fanaticism and Melt Armor and increasing survival. Fanaticism does not need to void 100% of the cure and immolation does not need to consume too much HP
Miko 6/10
Same problem is ALWAYS. Kagura needs to hold the button and keep animation, which makes it impossible to do other things.
General considerations
In support builds we have quite a few good options
In DPS builds too much is unbalanced, the proof is that a lot of people are choosing Exo-Inq-Zealot (the 3 classes that were of Rank 8 erst) and despising the classes that were of low rank formerly (Sadhu, Monk, Krivis) .
I hope there are many changes still to balance the game, thanks to who has read everything here.