Tree of Savior Forum

An Intermediate Guide to Clerics


Little investment doesn’t mean 0 investment man lol
Having some basic 350/380 primus (regardless of stats, ideally 1-2 green on spr/con) on top of a primus shield/better shield, will net you enough defense to not die in Velcoffer, no transcend needed. My kabbalist has no blue cards and some +7+8 primus 350 cloth (with spr and con) and I never ever get close to dying, and I heal a ■■■■ ton with 400+ spr and I have 400 con as well.

These basic gears will cost you anywhere from 10-30m but that’s really nothing tbh, a single +16 weapon will easily cost you more than 100m+ atm in my server.

I do agree that being the healer inside Velcoffer isn’t easy. But this is end game content, and it’s part of the player’s responsibility to learn how to deal with it.


Can it solo CM? Assume low ping with high end gear.



SPR zealot can solo CM up to stage 5-6 (def ignore of blind fate)
I don’t sure about dex/str zealot


DEX Zealots can do it after QUITE a bit of investment, though I’ll rather do it in a party, less taxing. Not sure about STR Zealots though.


Do tell us more about your DIEV2 build please.


I did solo cm @ Sausys9 and Ephe Coast before but I haven’t tried it on the new maps yet. But if you put down a Squire Camp I’m pretty sure you can atleast up to cm5. (Zealots are really strong haha)

Hmm, It can practically do any content with ease esp when you have high-end gear. Although it does need a bit of setup because of druid statues, but a -20% cd reduc & -SP + Regen is WORTH IT.

Here are some other points I guess:
• You can do strong DPS on any cm, raids and dungeon.
• You can use it as a RUNNER because of druids rabbit transform. (I use this on catacombs mission currently for the moon event :wink: )
• Easy to manage resources because you have your HEALS and SP Statue.
• -CD Statue (Laima) is just great.
• Warp Statue (Vakarine) is such an amazing skill to have. Trust me hahah
• You can use Owl Statues to just turtle in the corner if you want to. It does decent damage because of full SPR and good weapon, esp when you want to solo.(For CMs and Uphill)
• Sterea Troph + Safety Zone as safety nets when you use Fanaticism.
• Monk for DP and two-hand mastery.
• Transform for +200 Crit rate/ +% Def/mdef + 75% HP. (Large beast or plant)

Its just an efficient and fun build for me and my kind of playstyle.


How is your stage 5 CM clear time in solo STT?


Probably going to switch to Cleric Tree during Re:Build, since it literally guts my Wizard build (3 of my classes are being moved to scout…)

Can someone recommend me what Clerics would work best in Re:Build with a +15 Heart of Glory and +15 Emengard Shield?

I have played since early access, but only ever played one class. So I don’t know the specifics of Clerics, besides Bokors (which are being moved to Wiz)


Fear not, cleric is the second easiest class to learn after wiz…

From what you mention you had a Supportive wizard so Is normal to wish for supportive cleric, but if you want a feel of what you already had on wiz…

you can also click on itos and change to ktest and make a RE-build to know how it will look in the future and/or what changes…

If you want a new flavor we need to know more about what you like and how you like it :wink:


It’s still too early to say for certain, as I haven’t seen all combo’s tested yet and IMC could still push out more changes.

But if you do want to use a rod, you’re stuck with a Spr or Spr+Int archetype.
Which basically leaves you with a list like this, and keep in mind that this is still quite premature,:

  • Some kind of full healer focus, though they seem to be overkill in the current state so that’s probably not a good pick. But it would be something like Cleric/Priest +Kabbalist/Paladin and 1 free rank if you do want to go that route.

  • A carve owl focus build, aka diev+miko, but I need to see further tests on how the owls 50 hp stands up and whether that’s still a combo worth investing in. (certain bosses/mobs would likely just kill them to fast ruining the point) If it needs healing it’ll likely turn into a diev+miko+priest (or kabba instead of priest).

  • A simple spellshop build, aka priest, pardoner and Oracle should be a good pick atm. But you can ditch oracle (but lose 1 skill lvl) and opt in for something with more dmg instead.

  • Or a generic spellcaster focus, which means you want enough dmg to kill with. Exorcist can basically grab any two other ranks, but Druid/PD/Krivis will likely work best with an additional matk dmg class.
    Miko/Kabba/Sadhu have some of the lowest dmg atm, but they can work as filler.


For a Meme Chaplain (Cleric C1 - Chaplain - Krivis C3 - Inquisitor C1 - ?) what is the best rank 10?

  • Inquisitor C2 have the breaking wheel attribute, making it last longer and Judgement that can agro and increse holy damage (a good part of the damage have holy property);

  • Zealot C1 can increase my property damage by 1K for a short amount of time, give a short blink and Invunerable;

  • Paladin can make me equip 2H-maces and increases my AoE AR;

So, what are your opinions?


test it yourself?
You can reset each char 3x a day.


My opinion is that it doesn’t matter since rebuild is right around the corner n u won’t be able to keep this build.

But if I had to choose, I would say Inq2.


I agree, you can test it yourself.

If you still want opinions, I would say inquisitor. Longer duration of breaking wheel, like you said. Zealot’s fanaticism is nice but in my opinion it’s a bit dangerous without golden bell shield or sterea trofh.


Zealot1 is pretty underwhelming. You don’t get the full benefit of Fanaticism and, more importantly, you don’t have the class’ most powerful tools, Fanatic Illusion and Blind Faith.

Chaplain really works better with Inq. The improved AA is great for spreading Wheel’s damage and getting more out of the Burn attribute. The playstyle bores me to death but if you’re enjoying it I’d say grab Inq2 until Re:Build drops.


Or make 3, 1 each of them.


Wanted to give everyone a heads up: Conviction seems to be bugged and is not increasing elemental property or other forms of damage atm. (It works properly on ds synergy, smite and god smash however.)

And some unrelated early diev testing:

  • World Tree is still rather bad as it gets resisted over half the time.
  • Ausrine/Zemyna/Laima roughly have (19 + skill level) hp.
  • Clap extends all statues. (so leave world tree at 1 if you have clap.)
  • You cannot create more than 1 each of Zemyna, Ausrine, Laima and Vakarine or 5 Owl statues at a time.
  • Vakarine cannot be damaged for some reason.
  • Death Sentence boosts carve owl dmg, but Kagura still does not. (Divine Stigma and Gevurah likely work as well then?)
  • Carve attack’s attribute allows non plant enemies to drop wood, but I’m not sure how it scales.

Druid tidbits:

  • Sterea Trofh has me puzzled, it adds more dmg than crit atk alone would but not enough for it to be a true crit dmg buff either. Somehow seems in the middle of both?
  • Carnivory is a pain in the ass to test, but I think it does scale off spr. Regardless it has a slightly higher than melee range, only lasts 20s and needs chorta kills to spawn. The dmg seemed pretty good though, but I can’t see it of being use outside of cm/farming.

Pardoner kebab:

  • Simony has 1 lvl but to make a scroll you need to have said skill maxed!!! Costs 500 silver and 1 parchment per skill level per scroll!
  • Spell shop now sells 4 grace buffs that don’t require priest. Holy hits, holy dmg, phys def and magic def buffs. These are considered separate buffs and do not overwrite Sacrament/Blessing/Aspersion nor Increase magic defense.
  • Discern Evil deals holy dmg, and its spread synergy only spreads the damage over time effect sadly enough.


  • OoB is NOT affected by pardoner buffs, so I need to test it with priest and maybe exo now.
  • For OoB to be affected by Aspergium, Binatio and Visible Talent you have to cast them while your spirit is out and it loses said effects after OoB ends. (ergo really clumsy to use and can easily waste visible talent stacks)
  • Worst yet, OoB based Aspergillum cannot benefit from Build Capella so that’s an easy avg 50% dmg loss.
  • OoB no longer has reduced defenses either btw.
  • Prakriti only hits 6 times when maxed, even though it lasts 7.5s. ~_~
  • Rest is as you’d expect, TP helps it quite a bit but when its down its a very noticeable loss in dmg.


  • The R7 + rng box synergy just gives the -50% crit res debuff for 10s. Really meager tbh.


  • The Death Sentence + Conviction synergy requires conviction to deal the killing blow and dealt close to 250% vs some mobs but I’ve seen far larger numbers. Not that bad tbh.


  • Flames are no longer auto attacks, just 100% sfr something hits. Jay…


  • Energy blast hasn’t got its kd removal attribute yet, needs to be fully charged to use, is now interrupt resistant and skill level only affects its sfr atm. Will be decent enough when we get that attribute tbh.
  • One Inch punch skill level only scales the dmg of the initial hit, the dmg ticks remain the same.
  • God Finger flick is a 5s +50% strike dmg debuff per use regardless of skill level and is still single target with a tendency to miss …
  • The Palm Strike x Hand Knife combo has pretty good dmg, but it’s a pain to use properly. Hand Knife needs to be used asap after palm strike or you can’t use it. I’ve had Hand Knife miss for seemingly no reason and the juggling effect of hand knife can easily prevent palm strike from even hitting enemies so you have to delay your combo…
  • Rest seems to work as advertised.


  • Aukuras does add damage, but not the stated amount. I was getting +120 when I should have been getting +320. Might be due to how resists work now though? regardless not really worth it.
  • Zaibas hits at least 5 enemies per strike, so it’s much better than expected.
  • Divine Stigma hits like a god damn truck.
  • Zalciai is pretty shitty, the dmg increase is barely noticeable and does fall closer to just +15% crit atk. The -15% crit res and +5% crit chance for either physical or magical helps somewhat but is also very underwhelming. Not like krivis has better options to invest in though.


  • Blind Faith dmg is just worthless.
  • Immolation’s +1k fire property atk is actually not that bad atm, but still falls off fast with better gear ofc.
  • rest is as expected.


  • Ein Sof Stacked healing is a mere x1.3 heal multiplier.
  • Tree of Sephiroth Ignores stacked healing but does benefit from ein sof’s max hp bonus ofc.
  • Staff of Gevurah now only adds +20% max matk but works for both 1h blunt and rods.
  • Kabbalah Garments now just enables block at 4 cloth armor instead. (so you can use a two hander and still block? ehh seems niche now.)


  • Mass Heal is still affected by Heal:Linger, which actually heals for 9 ticks for 5% of what mass heal healed for instead. This actually makes mass heal far more op than I expected tbh.


  • Heal:Linger has a faulty description, it adds 9 ticks for 5% of how much you healed for instead.


Great writeup!

Shame miko is so disliked/useless. The entity synergy action seems pretty cool, but finicky indeed.

> Specific synergy cleric builds that I need to verify first:
> [ Dievdirby | Miko | Priest ] if extended owls are viable but need healing.
> [ Dievdirby | Miko | Exorcist ] if extended owls are decent enough for most fights, but useless vs a few enemies only.

Here’s hoping one of thesee works, as doing this whole quest at miko’s launch only for it to be lackluster now makes me sad.


The first one is surprisingly fun, tho owls do die sometimes.