Tree of Savior Forum

An Intermediate Guide to Clerics

Sorry for changing the subject, but I wanted to know what build you guys are doing for your main Clerics. Well, I have so many Clerics that this time I’m tidying them up, there’s a lot of characters left so I’d like to know your build to inspire me.
Share them here! You do not need to explain them and you do not even need to talk about the distribution of points. Only do it if you want.

You say that, and yet my priest/chap/zealot has never not gotten #1 first place in the dozen or so 300 induns i’ve run.

I’ve beaten out other zealots, druids, taoists every archer, wizard or swordie that I’ve seen.

I think you’re underestimating the potency of stacking multihits with the buffed priest buffs.

Every swing is 6 hits.

Exorcism is 2.5 attacks per second.

Magnus is 2 attacks per second.

Immolation twice per second.

Fanatic Illusion 1 attack per second.

Cure 5 attacks per second.

Even if you only manage to get a fraction of these up on the boss, or if you decide to chain them them, it is trivial to pump out 8 attacks per second.

The difference using your own buffs vs pardoner assuming an easily achievable 8 attacks per second is 8312 dps, and that’s if you max sacrament. If you only place one point in sacrament, as I have seen you recommend in a couple of your chaplain builds that dps difference becomes a whopping 19,016.

Let’s use your druid friend as an example:

Druid with no buffs: 40k tics
Druid with pardoner buffs & wurmheart 1 point sac LR => 42,842 tics (7%)
Druid with pardoner buffs & wurmheart 10 point sac LR => 44,180 tics (10%)
Druid with nojustno priest buffs are good trust me LR => 45,219 (13%)

But what if the druid forgot to get his pardoner buffs / didn’t feel like spending silver on it / died recently?

Druid with wurmheart’s “i only cast LR buff” playstyle => 40,417 tics (1%)
Druid with wurmheart’s “i only cast LR buff” playstyle, but still had the good sense to max sacrament => 41,755 tics (4%)
Druid with nojustno priest buffs are good trust me LR => 45,219 (still 13%)

Also, I really want to emphasize this, 40k is still a big hit. Most things in this game still hit for less. Those percentages skyrocket when you consider a QS3/BM plucking away with cafrisun. Or even your own cure skill.

I’m not saying that it’s a perfect way to play, and at higher levels of play where everyone you’re playing with has trans10 350 orange weapon then sure, it will be significantly less effective, but I’m pretty comfortable saying that most of us don’t have that luxury and there’s more to be said for full SPR priest buffs than “they aren’t amazing”. 13% increase on a 40k dmg skill (52% increase on a 10k dmg skill) is pretty impressive to me.

Also, LOL@this

image

Shut it forums, wurmheart & i are having a heart to heart.

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Which is relevant how?
Any spr zealot should get the top 1-2 spot if they use Blind Faith asap, hell they prob don’t even need a weapon for that.

But it’s not descriptive of other content because it’s a 40 hit limit skill, vs 10 mobs it’ll only hit each one 4 times and tada it’s on a 40s cd again.


I know I’m skipping ahead a bit, but did you see the point issue list I made?

What skills are you cutting out of the equation to get that dmg? revive? mass heal? aspersion?


I’d love to see your math behind that.

But I think you’re also forgetting to make the more important part of your argument, aka the situation.

I would assume you mean how much a chaplain would benefit from using said auto attacks with blessing, sacrament and aspersion maxed?

But your post is all over the place to be honest.


Dude…
Dude.

  • Druids cannot auto attack. They can offhand but usually use their transform or other skills instead.
  • Carnivory is a skill.
  • Sacrament and Last Rites lost the +holy property dmg affect and are now solely an extra additional magic holy dmg line on auto (or offhand) attacks.

ergo:

Carnivory with pardoner blessing = 40k.
Carnivory with supahtos blessing = 40.75k
Carnivory with no blessing = 37.5k

Being a bit generous with the blessing being 2.5k, but you get my point.


And yeah the reply stuff is bonkers.

Sacrament and Last Rites lost the +holy property dmg affect and are now solely an extra additional magic holy dmg line on auto (or offhand) attacks.

Well crap. I thought it was adding property damage like it used to, but an amount that was meaningful.

That definitely ruins my post.

My math for 500 spirit had blessing around 1709.

Yeah…investing in Sacrament is a bit of a waste now even if Last Rites scales off your investment in the skill. If you wanna go balls to the wall DPS I suppose you can get away with it, but you may raise eyebrows with your party when you say “I’m full battle luls”.

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so then what’s the point of the skill if it’s only good for like 4 class variations?

That seems like a terrible change.

Well @Wurmheart since i need to respec my cleric anyway, might as well reset and give you that godsmash test.

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Welcome to IMC’s idea of how balancing should be: it’s all about cycling viability, some builds get viable while others lose their appeal entirely pretty often whenever somethind gets balanced.

Although, if I’m being honest, given the sheer amount of classes in this game, balacing them in a way a multitude of builds actually make sense would either entail lots of competent programmers with actual ingame experience or making classes bland, taking out most of their charecteristic gameplay in a way that every class would be easy to fit anywhere.

Since they clearly lack the staff to go with option 1, I guess I preffer this cycling balancing to the blanding out of ranks though.

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Can confirm. Have done many runs with Cleric>Priest3> Paladin>Oracle>Kabblaist>Zealot2 with no weapon because i am to lazy to trasnfer it from my other character every day. Get first regularly.

But gonna reset the character, Blind Faith seems crazy good but i find it very boring to play.

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Haven’t even decided on all my clerics yet, but this is what I do very much intend to keep:

  • [Spr] Cleric2 | Diev3 | Miko | Priest | Zealot2
    Wanted a diev that could take down bosses with ease and Blind Faith does just that, priest1 for res so it’s more et/party friendly.
    Hamaya1 & Carve Attack 1 are incredibly helpful for the BF hits btw.

  • [Spr] Cleric2 | Bokor3 | Paladin | Kabbalist | Zealot2
    An spr bokor build solely for farming PvE solo since I don’t think It’s well suited for anything else…
    Pala1 is for the 2hand weapon, TU’s chance to 1hitko demons and mutants and Restoration.
    Kabba1 is mostly for ein sof’s sp recovery, but stacked healing is also insanely nice.

  • [Int] Cleric2 | Priest1 | Sadhu3 | PD3
    Just a generic sadhu/pd3 combo, quite liking how effective it is.
    Plan to reset skills later since I had 10 HF from prior to PD3…

  • [?] Kriv3/Chap/Inq AA cleric.
    Nothing special, but wanted something that could do atk speed tests and liked this one the most.
    Stats not yet invested, waiting to grind/buy more dex gear first.

  • A generic kriv3/druid/tao2 solely for transform testing, since it can test flying mobs as well…

Will probably try to reset my scratching pole druid into a pardoner spell shop with oracle1-2 for AE scrolls.

Still trying to find a phys druid and Pala build I like, but no luck so far.
Pala/pd3 is kinda nice, but the cd’s make it boring. And sanctuary’s 10 holy waters is also annoying.

I’ve settled on a few build as well:

Cleric2-Bokor3-Monk-Miko-Zealot2 [50 DEX/ Rest SPR/ 2h Mace] --> It’s basically my own zombie army zealot. It’s doing quite well in terms of farming, especially challenge mode and HG 340 due to high density of mobs. It’s a very mobile build. Monk’s there for 2h Mace + dp filler when bossing. Hamayia is my go to Blind Faith burst option, also quite a nice AoE to cast on zombify to create/renovate your army besides FI+Immolation. Kagura’s shenanigans are also nice to have.

Cleric 2 - Priest1 - Paladin3 - PD2 - Inq1 [1:1 CON:INT / Shield+1h Mace] --> My hybrid PvP/PvE tankish cleric variant. Paladin + PD2 has quite some nice damage going for it, while offering some dope survivability to your party with barrier:devotion + healing factor + sanctuary (even though I often keep barrier small when we are in a center focus kind of map like ET and challenges). Inq rank is there for extra damage to few targets via malleus (especially bossing), since it adds quite a punch in party play and as filler when I wanna play more aggressively without waiting PD’s cds: Wheel + Conviction + God Smash *2 + Smite *3 (besides PvP potential obviously). Looking forward to when we get FrostLord cards in iToS so I can also add CC to its repertoire.

Now I’m just struggling to get a decent Krivis and/or Druid variant, it’s been hard so far and nothing has really interested me much.

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this is my Full SPR Bokor, the zombies are amazing and the auto attack is strong because blind faith makes it hit for 4 lines with sacrament so i hit for about 50k per swing and the zombies do like 40k every second. super strong. Also mass heal makes it easier to heal zombies


has nice damage, but dps is kinda low due to high cooldowns, the support is nice though. inquisitor c2 is reallllly bad though lol

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Build: Cleric 2-Priest 2-Diev 1-Oracle 1-Miko-Kabb 1-Taoist 1 Full SPR
https://tos.neet.tv/skill-planner#4112278ifh.1a213a5564.253a456595.152535.224155617195.11243555.153545.14556175
What do you guys think about this build full supp for Solmik?

For ET content, you can get rid of Oracle and Kabb 1 and get Diev 3 instead in that build.

You’ll have access to good level heal, mass heal, ress and revive, safety zone with attribute, monstrance, laima (-cd), high lvl zemyna (-sp), invulnerability for bosses (Ausrine), invisibility, Kagura+Rain (electric and melee boosts).

Pretty much everything you can need in ET in terms of a support cleric build.

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https://tos.neet.tv/skill-planner#41122777ih.1a213a5564.253a456595.11293a5a6a75.11243555.14556175
What do you think about the distribution of points?

More like: https://tos.neet.tv/skill-planner#41122777ih.1a25355565.1a2445516595.112e355a6a75.11354554.1355617185

With too many points in laima, the - mov speed debuff makes gathering mobs slower and so some deployment AoE hits might miss a few monsters still coming to the center. Just give it enough points to make it last forever with clap, it’s enough (-20% cd is fixed no matter what skill level).

Blessing or Aspersion is a matter of prefferences, I just think if someone actually died and lost buffs, he’ll need the + def from aspersion once revived more than extra dmg from Blessing. 1 in sacrament to make sure everyone has the extra line for breaking stuff.

In terms of Miko, Kagura is capped at 5, so just make sure you use divine might before it. Clap is fundamental to extend your statues duration. So max it up. You can set up to 5 owls to help out with damage as well with that setup (SPR build).

For cleric, I think fade 5 is very nice to have so you can safely escort people who might’ve dced to dark sight area. Cure is your only anti debuff removal tool so give it a few points as well.

EDIT: Don’t forget you can contribute to breaking stuff and doing damage with Hamayia + Creeping Death Charm + Owls. ET works with timed dps checks, so all help is welcome in dealing damage.

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Thank you so much for explaining the skills.

@Wurmheart
Sorry to add more to your probably overabundant questions, but if you can find time to answer 1 or 2 of my questions it would be greatly appreciated.

I know you have mentioned that after zealot 1 nerf, it is not recommended to just take 1 circle of zealot. Your guide also mentions that going Inquisitor circle 2 is a close contender behind zealot2 (although leaning more for PvP focus).

I have tried both zealot2 and Inquisitor route during this reset. I am still undecided what to go for my full STR paladin.

At first glance God Smash lv 10 with Breaking wheel combo is strong enough to clear big chunks of mobs however I’m not convinced that this is the best approach I could have gone for my PvE paladin.

Going from lv 5 to lv 10 God Smash that comes about as 20% increase in skill damage.
However since Judgement have a horrible range, is it not a better approach to go Inquisitor 1 and Zealot 1?

If I activate Zealot 1’s Fanaticism before starting my Wheel + Conviction + God Smash combo, should I not have squeezed more damage? (Since on paper zealot1’s lv 5 Fanaticism is giving me 30% damage buff).

I have already made a decision to go zealot2 on my full SPR chaplain. The question I asked you above is for my full STR pve pala. I want to avoid going zealot2 again to avoid having more than 1 cleric class with zealot2 on rank 8 and 9.

TL:DR: for full str PvE pala would going Inquis 2 better than Inquis1 Zealot1 as it appears that lv 5 Fanaticism gives bigger buff than 5 extra skill level in God Smash?

Not entirely sure at the moment tbh.
And this part of the reason why I said Pala3/Inquis1 has no ideal continuation:

Zealot1:

  • The +200 crit rate and teleport from beady eyes are pretty darn good tbh.
  • Fanaticsm’s +30% dmg buff should be multiplicative and thus on par inquis2’s dmg vs demons. But it isn’t a very good skill at zealot1, ad 15s no healing is a major downside.
  • Immolation is an extra AoE at least, and can do a decent chunk of dmg. But can get resisted and fire dmg is often not that great.

It’s ok, but imo the bigger draw of this circle is having both beady eyes and immolation.

Inquisitor2:

  • 22% more dmg on God Smash, +30% dmg vs demons attribute as well. Not bad, but feels like overkill.
  • A minor cc? don’t see much use in it for pve.
  • Being able to turn mobs into demons every 60s for up to 8 mobs, not even counting the range.

I like it for pvp tbh. Just not for PvE, but it has the best god smash dmg vs demons by a minor margin.

Taoist1:

  • Stormcalling’s +50% phys dmg attribute should work quite well, but I never tried it alongside pala3/inq yet.
  • Dark Sight is some really nice but niche support for ET. And perhaps kind of overkill since you have barrier.
  • Creeping Death Charm helps vs bosses, even if it’s matk based.

It’s not a whole lot here either, but the 24s cd on stormcalling is imo much more tempting than the other dmg boost options. And it works on all allies to boot as well.


And while I have tested inq+tao and inq2, neither were on a pala3 builds and I missed a few testing opportunities…
Nor do I really have enough resets to try them all out…


But another issue is with finding out how these dmg buffs are calculated tbh. Additive or Multiplicative (incredibly rare btw, don’t expect it.) make a world of difference.

Is conviction still an x1.5 boost to God Smash? Heard some say it got removed…

Fanaticism + Conviction is either a +80% dmg boost or a +95% one.
Stormcalling + Conviction is either a 100% dmg boost or a 125% one.
+5 skill levels, +30% vs demons and +Conviction should be multiplicative, so 138% when that works, but 83% otherwise

with the obvious caveat that Inquis2 only really boosts god smash itself. While the others boost a few other things as well.


TL/DR:

Zealot1:
Even if it’s prob the weakest dmg boost, it still has an extra AoE and Crit rate. But you’ll most likely want to go zealot2 afterwards yeah…

Inquisitor2:
Eh, not impressed tbh. Feels like overkill the option for a single dmg skill.
I’d pass on it tbh.

Tao1:
Far more party-friendly tbh, but does lack that extra patk zealot1 has…

PS, if you can try testing how conviction and the demon multiplier interact. If they aren’t multiplying each other I’d ditch inquis2 asap.

@Wurmheart
What krivis skills would be useful as a str zealot?

Tbh im not sure how aukuras, zalciai, zaibas, etc. would synergise with a str zealot considering their int/spr scaling

Take zalciai15 for the -150 crit resist debuff.