Tree of Savior Forum

An Intermediate Guide to Clerics

Haven’t test exo but looking at tosbase, exo is incredibly op with holy magic. I’ll take 2 cleric with krivis-sadhu base to test the different I guess.

how is the scaling with Chaplain’s Aspergillum? it doesn’t say how much damage it adds. i would guess it adds as much attack as Physical Defense Aspersion adds, right? also, does Last Rites replace Sacrament when you get it? they seem to do the same thing. or do they stack ontop of each other?

Deals aspersion dmg on auto, they stack.

that’s what i figured, but, the description wasn’t very helpful.

how useful is C3 now with the changes to Guardian Spirit?

i see. i really wanna go druid c3 :frowning:

and the only good last rank filler is exo imo

Can u say witch skills should i invest more points on druid? im really lost since chrostamata deals dmg…

1 lvl of lycan is enough right? since we just want demi form

but i promisse give once chance to exo2 too

Still great for healbombs or any int build really.
For spr builds it has decent scaling, but it’s rather limited as the cleric3/priest3/Kabba3 build is miles ahead of any other spr cleric in terms of healing.
But other builds shouldn’t bother with it tbh, without spr or int the healing is far to low.


The whole healing rework feels weird tbh.

  • Heal: Lingering whatever adds a 10s buff that restores 50% of the amount the original heal recovered. But since it doesn’t stack it’s wasted on heal. yet it works wonders with mass heal.
  • Aukuras is quite good in terms of healing atm, despite it’s low heal factor and poor synergy with other spr heal options.
  • Chortasmata is also very good but ignores the new healing stat entirely.
  • Tree of Sephiroth also ignores said new stat entirely, but it’s also overkill in terms of how much it heals. (that and apparently it can be reversi’d? that thing can fully heal bosses o…o)
  • Guardian Saint only boosts your healing stat, so that’s not quite as impressive or useful as it sounds.
  • Ein Sof’s doubled healing is still insanely good, but it feels out of place since kabba3 itself doesn’t need it at all.
  • Restoration now lost it’s hidden effect, such a shame.

Chorta+Auk is quite nice, and the standard zealot build will likely incorporate it. Kind of ironic given it’s one downside on fanaticism.

And ofc the Cleric3/Priest3/Kabba3 as it will have a op mass heal and tree for over time healing, with heal to fill in the gaps. It’s a bit boring and bland though…

R10 will see a druid2/kabba3 variant as a possibility at least, which will open up a few variants.
But I think that’s about it.


@gabrispy:

I finished updating the druid thread, so pretty much all that is already answered in post 2 with build examples even.

As for skill priority:

  • Chorta deals most dmg and has healing, but is useless vs flying. Imo first priority.
  • Carnivory deals more dmg over a shorter period of time, but overall loses out to chorta. Also, useless vs flying and needs to be used after Chorta. Second or tertiary priority imo.
  • Thorns doesn’t deal that much dmg in comparison, but it has the best skill factor gain of the 3 skills and can be used vs flying enemies. Imo a first or second priority.
  • Seedbomb is only good in pvp or if you always have 5 allies/summons/objects with you. Ignore or max imo.
  • Lycanthropy needs to be maxed if you go druid3, you need the statbuff or lycan dmg to much.
  • Transform is now more of a luxury, and best avoided if you go druid3.
  • Sterea Trofh should be maxed ofc, but you may resort to stealing 1 or 2 points from it.
  • Hengestone is ok ish for matk based druids, but hardly ever worth the investment beyond 1 point. Can be nicer if you run with a group of clerics though.
  • Shapeshift, avoid or 1 if you use transform.
  • Telepath is still a good skill, but not worth it in this sort of build alas.
1 Like

Thank u so much for the replys
Since im focused on dps build, i made this

Build ending exo 2

2 last questions

1-Divine mights works ate the same time with hengestone?
2- Transform and lycantro can be use at the same time?

Yes to first, thing is that krivis is not the best option, without tao zaibas sucks, melstis wont make any difference in lycan duration so not worth.

I would say Diev 1 better and leave space to priest2 o C3 and maybe Bokor1 or so over those krivi3.

Krivis3 isn’t really worth it unless you need melstis (aka zealot2 builds atm) or if you bring tao1 at least to make zaibas deal acceptable damage.

And maybe some niche use for aukuras based healing builds?
Point is you’re better off with cleric3 for healbombs, diev1 for the cd reduction or even paladin for 2hand weapons.

  1. Divine Might and Hengestone stack, but hengestone only buffs circles and objects.
  2. Transform and Lycanthropy are mutually exclusive, so no.
2 Likes

i can see your point, zaibas sucks a bit at moment, but i thinkw e just have bokor and zaibas for dmg dealrs in the early ranks, i like bokor, but dont like the zombies <.<
Tao needs a review Imediatly, its just useles nowadays, if even we could get the attribute of create a zaibas by storm calling on tao1, but just get tao1 to storm calling? since the other paper is awful for dmg

Aw since i cant get transform and lycan at the same time, i think im gona leave transform c:
Level up lycantrophy for a demi human gameplay is just for duration right? does not influence the demi human bonuses?

Tao is a bit lacking to put it mildly, but stormcalling is still a 2x multiplier which is pretty good.
And at least stormcalling deals dmg, counts as a melee dmg buff for allies and you get some other crud along with it.
Exo1 is still stronger than tao1 tbh, it’s more about making krivis pull its weight.

Lycanthropy skill level scales the dmg boosts both for the attribute and regular lycan, so always max it.

And we got quite a few classes that need a rework imo.
Paladin, monk, Pardoner, Oracle, Taist stand out. But plenty of other skills need some polish as well.

thanks for replying, yeah oracle is the worst class in the game by far (sadlyi love the concept)

I was expecting Ein Sof and healing factor to work like cure or the diev statues where the circle/square stays giving the effect to anyone that touches it and that’s why it had duration…

NOPE! reality is disappointing as only 1 person can use them D:

Wow, best Druid3 build I’ve seen so far was today in Gem Feund, ending in Inquisitor. Breaking Wheel -> Lycanthropy = Hell of a burst. No idea what the other ranks where, but I guess Priest 2.

actually, if we consider 12 Ranks for TOS as total, Taoist is insanely useful.
If you put Taoist2 on a Zealot C3, he will be able to put out very high numbers with the help of Fanaticism, Storm Calling and Fanatic Illusion[which is both lightning property and melee buff, so the damage is boosted by 50% and then multiplied by 2].
Blind Faith and Creeping Death Charm have a high synergy, + Krivis is very useful for both Taoist and Zealot.

Personally I believe if you look at the greater picture of 12 Ranks+, a lot of Classes will be able to shine since you don’t need to put more than 1 damage dealer Class on your build post Rank 8, so Taoist, Kabbalist, Plague Doctor, Oracle and Krivis will become very viable choices for Rank ups past Rank 9.

Personally I hope they don’t release 12 ranks for ToS. A lot of builds will be similar till there isn’t much difference between builds.

Eg. KrivisChap can add 3 ranks of sadhu there for more AA power. Or in other classes, Elememe can add 3 ranks of Thau for more power or 3 ranks of chrono to speed up their dps.

I would very much rather IMC stick to a max of 10 circles for all builds and tweak the existing ones to be more inline with each other.

Nah, that won’t happen. Given we are at level 390 for Rank 10, having no further build options with more Classes to be released and with ± 110 or 210 more levels planned (depending on whatever they take as hard cap, 500 or 600), players would never want to continue through the game when limited in build options this way.

Since they want to separate level updates and Rank updates, a general guess could be that they aim for one Rank update every two level cap updates with level 600 as end cap in plan.
given we go in 30 levels per cap, the 420 cap would be next and without Rank boost, followed by 450 cap with Rank 11 following it, followed by 480 without Rank, followed by 510 with Rank 12, followed by 540 without Rank, followed by 570 with Master Rank, followed by 600 without more Ranks or levelcaps.

The Master Class Rank could also be put in between, but I doubt they would let the player base wait so long.
The best thing about this game is the continuous Rank update.

There is no value to this game if it limits you to only 10 Ranks when the true build freedom only starts with Rank 8 [i.e. you can choose from all Classes only at Rank 8]. To balance this out, the game would logically require 16 Ranks (8 restricted and 8 free Ranks to build your character as you like it).

12 Ranks would be a compromise between capping at Rank 8 and at Rank 16 (basically in the middle of both), allowing the player to put one Rank 8 Class into his build while providing the freedom to finish his Rank 6 or Rank 7 Class,too (which are nice to have, but many of them are too obsolete for endgame since they don’t deal any comparable damage that comes even close to Rank 8, with a few exceptions like Falconer, Warlock, Dragoon & maybe Plague Doctor).

No. The similarities will be in the lower Ranks mostly. Given the fact that new Rank 8 and new hidden Classes will be released every now and then, there will be much more build variability than we currently have.
That’s because people value different things like damage augmentation, survivability, mitigation, utility, fun factor, etc. With a strong and stable Rank 8 Class that brings in the damage you need to do anything in this game, you are free to build “As you like it” [as Shakespeare would say]. Diversity will go up.

That’s the natural law of Darwinism and evolution, the builds are limited currently by endgame viability, but once that is passed, we will have an explosion of diversity.

With more endgame-viable Rank 8 Classes that can fulfill the role coming out year after year, this will only be strengthened, with more build options, more synergies, more approaches to ingame problems/hurdles to tackle.

How is healing power now for non int/spr builds?

Do i need Cleric C3 now?
OR are some points in spr enough?

it’s ok…ish!!!

am full CON and my heal and mass get the job done just fine…

Depends on the build.

Cleric2-3 & Priest2-3 don’t really work well without int or spr in your build.
And while you can get some use out of them by grabbing spr on gear, there are usually better options available for such builds.

Druid1-3’s Chortasmata can heal a surprising amount and ignores int/spr heal scaling anyway. So builds using that typically don’t need other forms of healing.

Krivis’s aukuras is similar to chortasmata in that it can heal quite a bit regardless of stat investment, but it gets far better with some spr from gear or normal stat investment and has ideal uptime with krivis2’s gof attribute.
But most interestingly you can buy them as scrolls if you do lack healing.

There’s also Kabbalist3’s Tree of Sephiroth which is insanely good regardless of stats, so those builds don’t need other forms of healing for themselves. (Although it’s pretty much int and spr exclusive and is usually combined with cleric2 due to divine might anyway)

Most of the non int/spr builds I’d recommend have krivis or druid anyway, so imo it’s not such a big issue for the more meta builds.
Not sure what’ll thrive in PvP though, or if such builds just ignore healing entirely.