i am talking of ff14 arr (2.x) not 1.x.1.x and2.x are not the same game.
i played this from beta and playing this days as well. never have game killing bugs there.
Orf course… and i can totally understand that since i also have a game that released almost perfectly… i mean of course i’m talking about the release of patch 1000.1.99 since the FIRST release was actually bad… but trust me… when the game released it’s patch 1000.1.99 it was perfect…
Of course the release weeryone is interested about is the release of patch 1000.1.99… screw the first release… first release doesn’t matter.
Themn you know what? When ToS will have everything fixed i’ll open a nre tread saying that the game release was PERFECT… because it obviously is a new release if the game now is fine…
ToS has had an extremely buggy launch. I was there for when Star Wars: The Old Republic launched and it had it’s fair share of bugs, but even it didn’t have it quite so bad as ToS is going currently. The RMT people are running amok, Klaipeda server (not sure about the other servers) is only half functional. Probably the one big thing that nags at me about all of this though is what I am hearing from my friends that played in the CBTs… and that is that the game is buggier now than it was during the beta tests and there are bugs from the CBT that -STILL- aren’t fixed. It almost sounds to me like maybe they should have waited another month or two to hammer out the bugs before doing the early release.
Sure the bugs and lag are frustrating at times but I am in no way angry at IMC for any of this and understand/hope eventually this will be fixed since it still is early from the launch. What I really do have a problem with more than anything is the trade restriction which they could easily change and still make plenty of money. Or at least if not remove the trade restrictions at least implement a better party loot distribution option like need before greed or an option to allow the leader to set an option to allow all party members to choose to roll for items they need and others pass on it and then RNG can decide who it goes to.
That or they could go the way of Diablo III and have a 24 hour loot trade window for anyone partied up with you. Outside of that make people do a premium trade or something… People will still pay for that
Well man let me tell you im a veteran and im not okay with how IMC is dealing with all the things, i also played mmorpgs since RO1, and played a tons of betas in mmorpgs and mobas like DOTA2, bugs are normal, lag is normal, but not after 3 korean closed betas, 2 international closed betas and a early access charged to your bill account. They already knew a TONS of things that they collected in previews datas, and they already knew a estimated of the people that were going to play in this early acces speriod for the number of packs sold, they could get an average from that, and they already knew the lag behavior with the TONS of data they collected previously. So in this stage of the game bugs are still undestandable, but lag is unforgivable, they could hire servers that could stand against a quantity of ppl that they received in the first day.
Second they do nothing about the bots, they just put restriction to fpt players and made them advantage for token players, so if you want to trade and have a decent market system, then pay. Thats a unfair business and IMC is being greedy in that. They could make money in cosmetics, resets of stats and skills, and experience tomes/scrolls, and a lot of things. That amound of Bots and gold sellers in just 1 day of opening the server… they should put hands in an efficient bot system and anti chat spam system, so an active gm to patrol the chat to perma-ban the gold sellers.
Third they dont even bother in make announcements about this issues that ppl are complaining about, that projects a image that you dont care about the problems of the community, they have a bad management of the community problems.
Don’t expect them to change any of the restrictions. kTOS has them since its official launch back in December and I really doubt they’ll do something different here.
Actually, not even the launch there was this bad because Nexon actually did a good job in handling the servers.
All of this is basically the final build for the F2P opening this month.
Dud w.x and 2.x are not the same game.
Theu have diferent maps,dungeons, deferent development team.
1.x was bad and so far tos doing 1.x .
Well they should know that America and EU is not the same as Korea, thats why every MMORPG that is develop in korea always have a “customization” to the NA and EU meta public.
Love your attitude bro.
Been playing MMOs for quite a long time too, and I havent been on many of the releases so far but I understand that issues like that are more than common on new releases.
The thing is this:
People think this is a bad business.
People are children who are whiny and spoiled and want everything now and perfect. (Ask em how, most of them wont know, the other half will smartass their way saying how they could do it better.)
So don’t worry, the loud ones make the game seem bad, but theyre not really the ones who have the voice of the majority.
I for one, appreciate the work by IMC and try to accept their mistakes as something common.
Then again you cant expect nobody to complain at all, there has been a couple of annoying things going around. (Specially things like the goldspammers which are obviously controllable in today’s games)
But remember, patience is a virtue, and this is the internet. A lot of people here show the scumbags they really are on the inside.
For me, I’m still enjoying the game. All the bugs were all roughly within my expectation. I even expected this game’s first few weeks to be worse than what it already is.
You seem to have a big problem with people’s opinion about defending IMC.
How about just ignore it?
You seem to be a busy man, how about not spend so much time reading the shitposting? (Be it flaming or defending IMC)
Just a thought.
Been noticing a pattern on how you appear and express about your ideas.
To me, it seems like you could be doing something better than stomping other people with their milder opinions. Let em be white knights, because nobody is stopping the shitposting towards IMC regardless. Not even IMC.
WoW launched with round the clock customer support and an impressive server uptime. They had serious financial investment behind them and it paid off, big time.
iToS did not, and it’s punishing them, big time.
Don’t be telling me this can be compared to WoW’s launch. The worst we had to suffer there was queues and walking through instance portals into the mystery dimension.
There was loot lag, though. “fond” memories of my nelf crouched for fifteen seconds, sliding around on his ass because the animation wouldn’t reset until the loot ended up in my inventory.
^ I feel this way about it too. As a veteran MMO player i do not understand the raging, flaming, and angry threads over the many issues the game has. That is of course because i seen this happens more than once and at the end of the day everything gets fixed eventually, at least to a degree.
The trading is very steep, even though there is 3 people playing in my house and my experience with soulbound loot in wow, not trading gear is meh. I mean, i dont know how many times you do a dungeons and never get the drop you want in wow. The way we see it, we just need to keep grinding until the item drops and let that person take it. Inconvenient yes, deal breaker no.
I played RO1 as well, even though i agree with some of the suggestions being made on the other topic: dungeons. I wonder how this player base would react to the 12-16 hours lock on instance dungeons(for those that think is not the same that meant you got 1-2 runs in a day, if that) had on RO or the 1 time a week Endless Tower. On top of the fact they all had long high level quest to complete before you even gained access.
I agree, but even then it may or may not happen. Black Desert did almost zero changes in the International version, and we got a pay2play game with the korean cash shop inside, which in my opinion is a horrible change.
Still, I know a lot of people will defend this game here, but IMC did a lot of bad decisions in korea, and if they haven’t fixed them there I can’t help but expect a lot of ■■■■ coming for us as well.
arent you complaining too now? See that point is the only complaint i have too, yet if i bring it up, whiteknights/fanboys go nuts and start swearing and more…
Or they make new topics where they start complaining about complaints… ***** hypocrits
Wouldn’t be so irate if spawn rates weren’t crap.
The fanbase of TOS is… how can I say, more infantile?
I don’t think it’s the age, rather it’s the playerbase a game like TOS and RO attracts.
I remember once I was nominated for GM a long time ago for an RO server, and it came down to me and this girl who drew anime. I was well known to be knowledgeable of Aegeis (the programming language for RO), SQL, and good judgement calls. The girl had cute pictures and some nice anime drawings.
I’ll let you guess who won.
But it goes back to the same thing with the 3 month founders pack timing. In all honesty, It was the right decision. And when the outcry and complaining happened… IMC bent backwards to the outcry just to please the playerbase.
The problem with this playerbase is, most of the time they know what they want but don’t understand the full consequences of it. A later release date will contain bugs, give more flexibility and time for IMC to adjust. As they said they didn’t have the time nor expectations for the huge influx. Worst yet they didn’t expect the weird BR schism.
I’m 32. I’ve been a teacher for 8 years now. I’ve seen children and dealt with children of all ages. And it’s clear, like most children, they know what they want, but they don’t understand the consequences of what they want. People want the game NOW, but they don’t understand that comes with the consequence of a worse server experience.
But another thing is that, well the game just has problems in general, and there are very valid problems that easily solvable. I’m not angry about things like the main quest bugged storyline or my commander load fail. But having no one on staff on a weeked? Come on now… that’s outright unprofessional. Anything that operates 24/7 needs to have someone on call for the duration in case there are hiccups. Even private RO servers have contingency plans for at least 1 gm to be on at any time to do resets when needed.
Nice post but I think you’re wrong on the 3 months topic…
You know, there was already a 6 weeks longs iCBT2 in November (and a some days longs iCBT in last summer), a KCBT and a KOBT.
So when imc says “they didn’t have the time nor expectations for the huge influx”… well it may not be a lie… but since you are talking about children… that’s how I’d expected children to act… ie, not even taking the time to think, to prepare the release before announcing it.
Basically, what imc has done here, I could quote you, is what they accustomed us during the beta : unprofessionalism. Like the servers deal, you don’t launch a mmo with undersized servers, the backlash hurts too much. Steam rating dropping fast
We, betatesters, expected it. Though, it’s still sad to be right…
If they really needed more time, they should have made an iCBT3, immediately followed by a wipe and the iOBT, not this 3 months staggered scam.
Note that it would have caused the same problem after 3 months : an even more massive influx of players than last week.
And I expect things to go wrong again at the end of the month for the f2p release… But, again, I hope to be proved wrong…
Unfortunately you glossed over a very important fact about the Founder’s Pack. IMC was dead set on launching the game in March. If they truly needed three months wiggle room before launching before any real audience, they should have pushed back the start time of the early access. No one told IMC to push up the start time of their F2P launch by two months. That was their call. A three month head start is far too much, especially when they said that the open beta was coming soon. It came out of nowhere and had a price tag no one was expecting.