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Well⦠his opening post describes GW2 just as it describes ToS. So probably got bored there or didnt want to pay for HoT or make his friend pay for HoT. I also play GW2 so I find this post quite amusing. He may have some subjective opinion differences on these 2 games.
Just to cover a bit more from that opening post. He doesnt like PVP, so even in GW2 the arena PVP and realm vs realm probably doesnt appeal to him there.
GW2 you do the same thing, once you reach endgame. You do your train/temple runs in HoT, do your daily Teq/Triple etc for your low chance at a Ascended weapon.
And I like GW2 so this isnt a knock on that game. It has its issues just like ToS but also has the advantage of being like 4 years old with a community that has lost most of the people who didnt like things. But you still see threads just like this on their forums too. Though they moderate their forums more tightly, usually āI quitā or thinking of quitting threads get locked there.
Maybe he wants raids like GW2 added 3 years after release, who knows.
I didn`t, the answer would be that I played too much gw2 and I needed a break (or something like that).
While I did that I found fallout new vegas, and then dragon age inquisition, then I missed Wakfu (turn based strategy mmorpg that I used to play long ago), so I returned to Wakfu for some months⦠while I was playing wakfu ToS got āāp2p openāā and a friend invited me to play with him, the same friend that wished i didn`t quit right now), and here I am. =D
Artooc I would be really glad if you just stop speaking on my behalf.
I payed and enjoyed HoT a lot, the WvW was interesting to me as I was part of a wvw especialized guild and was recognized as a good scout/enemy zerg follower for my commanders.
I also liked PvP on gw2 a because there was a league, rewards and objectives, pvp on gw2 its more like a Moba, even though I liked and played till ruby league.
Naw⦠Lets continue. You certainly like to flip flop on things or at least make it quite ambiguous.
You also realize GW2 was originally real big on promoting itās esports pvp. So maybe thatās why GW2 was a bit more fleshed out on its arena PVP. I never once saw IMC try to promote PVP as an esport.
Im sure since you are quite involved with GW2, you realized there were forum complaints on the esports banner quest thingie on GW2 UI, where people hated seeing that stuff.
Also the flak Anet got when they changed the WvW map from Eternal Battlegrounds. Do you remember all the flak they got about how they setup brackets in WvW and the arguments about how to handle coverages.
Im sure you do.
This is good advice. Rome (GW2) wasnt built in a day.
They are still trying to go there. (e-sports)
I dislike you being so dishonest about gw2 tho, we both know that gw2 content can`t realy be compared (repetitiveness-wise) to what ToS its currently offering.
I`m not a gw2 fanboy. I just said the game has a lot more things to do as an example as some game that has a lot more things to do that the same quest over and over or endless grinding.
If you realy wanna continue, ok⦠Tarir event map sequence alone has more lore/voice acting (freaking orchestra sountrack) than everything I saw on ToS until now.
Asura main quest alone its more epic and envolving than everything emotion-wise that ToS brough me, maybe aside from the strong emotions I felt when I discovered I could only put 1 item at the market. (or that I couldn`t pass over my TP hair to other character of same acc)
TT alone, like you said yourself, done as daily chore, require coordenation of multiple guilds over voice chat⦠timing coordenation between them too, guilds are even especialized on doing that, with very experienced commanders on that especific event AND it still fails (a lot) due to the massive coordenation needed to pull off the 3 simultaneous boss beheadings.
come on why we are even going there you played the game yourself manā¦
Yes I was there on everything you said, that being said, anet does some very crapy wtf moves, and gw2 its not perfect (its far from it), and it took long time to get there.
But I still have a point using gw2 to state that mmorpg are not all repetitive as tree of savior. (which its the sole purpose of talking about gw2 here)
(even rag the supreme grind lord, had marriage mechanics with skills for husband and wife especific for the couple to level better, and some very long/complex and unique quests for advancing classes)
hahaha true
guys, we are not children anymore
nowadays games doesnt have the same impact
What Im getting at, is itās mostly subjective opinion. There are many who hated how quests worked in GW2 and left it. And Anet did add many things, but it took some time. We saw the same threads, this is just history repeating itself.
https://forum-en.guildwars2.com/forum/game/gw2?page=2113
All those locked threads, on the same topics. Bots, game is dying, what do I do in this game, etc etc etc.
Hereās also a question for anyone who played GW2 from the start and participated frequently on the forums. Who was the āwhite knightā of the forums?
Lets hope you are right⦠and when ToS gets great IMC doesn`t decide doing some very strange and Uncomprehensible moves like anet.
You say that like Mass Effect 1 actually had bad graphics.
Speaking of that series, did they fix 3 or does it still have that half assed main plot + lack of actual ending?
Yah I dont guarantee it, for all I know IMC decides to dump the whole project. But people gotta give it some time. In half a year the game is broken, nothing is added, Ill bring out my own pitchfork.
They tried to fix it and failled realy hard UNLESS some very complex theory that the fans noticed turns out to be right, then the end its a freaking masterpiece (I personaly don`t think its the case)
Main plot+ dlcs its now pretty good (not comparing to me2, but great comparing to pretty much everything else that exists aside maybe bioshock 1 and half life.
Ah, so that went with that lame excuse. I was following the discussion for a while after ME3 launch, and this one always seemed the least plausible.
But yeah hard to fix since it wasnt just the ending that failed, but the entire main story arc was poorly written. (based on previous events/story in Me1 & ME2, and all of the side quests in 3)
That said, the side arcs were quite nice, I need to replay the game sometimes for those. I mean apart from that one time when you are fighting a reaperā¦on foot. >.>
Edit:
Ah my bad I misread that.
Indoctrination theory is pretty lame 
Iāll have to check those dlcs out sometimes.
Hmm Iāll have to take that with a bit of salt, if you donāt mind me saying.
I was one of the few to notice that ME3s original ending fiasco wasnt just about the ending, but the main story arc all sucked hard. (too little connection/relation to previous story or plot points)
Iām not sure how the DLCs or otherwise could really fix the main story before the ending.
Thats sad I find it to have some compelling evidence q.q⦠don`t smash my dreams of bioware not being stupid.
You are being indoctrinated!
Well while I do agree with everything you said, I still think me3 main plot its awesome to play and has a lot of good stuff that makes worth surviving the non-sense, that is, like I said, comparing to everything else that its not me2/bioshock1 etc level of quality.
It still hell of good plot development when you compare to, lets say, Skyrim (hahaha ok that was unfair)
Iām bored so I actually read the entire thread in itās entirety. Overall, I donāt think this game is for you.
I donāt intend to discuss this further with you, but I just want to share my point of view on expectations/perceptions and how it affects our view of the games we try.
On GW2: To be fair, I liked the 1 month I gave it (I was a fan of GW1 so I naturally played it on launch). I didnāt like the questing and found dynamic events over-hyped by the devs. I puked inside a little when I read you described GW2ās story as a masterpiece. If any thing, you should take a look at FFXIV and see actual potential in MMO story-telling. I despised the dungeons where I expected a decent trinity. I preferred GW1 and played it for quite a bit longer. What I liked best was WvWvW, but that got old quick.
The thing with games and our perception is how we set our expectations. When I played GW2, I was comparing questing and skill customization to GW1. It felt flat in both categories. Dynamic events was way over hyped, but didnāt deliver. Plain GW1 questing would have sufficed to me. For dungeons, I was expecting better quality like in WoW. Instead we got a game of jumping away from red circles. I liked the PVP and WvWvW, but with no gripping PVE, I left the game sooner than I intended to.
For ToS, I expected class customization heavy on leveling, trial and error, research on builds and plain old grinding/farming. Thatās what I got and in that sense I am satisfied.
Iād been happier if there was a surprise like in GW2ās fantastic WvWvW, but thatās just the icing on the cake. The things I expected were there in ToS and I didnāt feel disappointed. As for GW2, I expected certain parts of the game to be better, so even with a surprisingly good WvWvW it didnāt save the game for me.
I described as a masterpiece because it was the only mmo that made me actually care for one or other character, and seeing them as more than āānpc 1, npc 2āā.
I could actaully laugh at asura clever dialogs and really be anxious to get to my next personal history to see how it would be. Its is not on the level of single players plot centered rpgs ofc, but when you compare to what we have on others mmos, its realy a surprising experience. And again I only brough that up as a counter argument to āāall mmorpgs are that repetitiveāā, not that I was expecting ToS to be like gw2 or mass effect series (lol).
About expectations, well I expected ToS to be focused on builds and theorycraft, and I though, at first, that delivering that alone, would make me realy happy with the game⦠but after playing many many others rpgs and gw2 I don`t think I realy can get hooked on āāsame quest loopāā gameplay.
I didn`t actually had high expectations on that regard, I just think ToS failed REALY HARD on that sense, and having some small trivia events like better advancement quests that makes you realy fell like getting into a new kind of magic/art⦠or small things that (as you said) are the icing on the cake, like politics system, karma, choices, intense character customization as most new games provide, or really any other roleplaying aspect.
And to me ToS really does fail hard on that.
As some people pointed, this seems to be a game for people who like grinding for the grind itself, like a therapy, repetitive (thus relaxing instead of intense) gameplay.
And as some other people said, new interesting gameplay aspects might and probabily will be introduced somedayā¦
well, you just described all the mmorpg
