Guys, correct me if i’m wrong, as this is why I made this thread.
I will describe the idea I had of this game so far, and I repeat, if i’m wrong thats great but explain to me why is that:
The whole game its basicaly:
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Go a map, do all uninteresting quest like get something from the floor and deliver or kill X something, kill one or couple bosses, reveal 100% > Repeat.
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Some dungeons where you get in, kill everything, hope for a good loot of the boss, world bosses functions basicaly in the same way.
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Arena team pvp with no item/style/costume/aura/wings/weapon or whatever “visual ranking” system as reward or any means for people to know that you are awesome on pvp. You just pvp because you want to pvp and thats it.
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Guild vs Guild with castle siege and open pvp on normal maps for participant guild members.
So… this is it? Or there’s some very interesting lategame gameplay aspect that I don’t know of?
Because I don’t like pvp, and I don’t fell like doing 3 months of BoringQuest+100%Map>Repeat, to get to C7 and do nothing but daily world bosses everyday hoping for some rare drop.
Nothing terrible about that for ones who like it, but I think its a bit shallow.
What am I missing?


