Tree of Savior Forum

Allow 'Heal' and 'Cure' magic damage airbone enemies. Play support INT cleric is HELL

I said full healing, but I did not say full dps. I said you’d like zero restrictions on your current dps model.

It overwrote my original post …

Really, you want full healing and zero dps limitations? I have a friend who is level 100+ full support cleric/priest, WITH ZERO STAT POINTS INVESTED easily killing everything so far, and doing more dmg than a lot of people we come across. As in, auto’s monsters in 3-4 hits in the proper level range (2-3 below or above her level). The best part is, her heal is mob disabled and is only used for healing lol. Upgrade your gear? Put money into attributes?

Thats like saying might as well give alchemist/income based classes dps as well. Might as well round off every support class too lol

Class homoginezation. If clerics had the ability to heal, damage ground enemies, and damage flyers all equally well there would either be no drawback to going that route or they would need to implement an artifical drawback that would end up being unfun to play.

The better way to solve this problem is to incentivize players to grouping with support classes, and in turn reward support classes for assisting other players. Pretty much overhauling how party xp/loot works to make sure that non-dps classes can still be rewarded for contributions.

I’m having a hard time figuring out why you’re arguing a support class should be the 1 who can roll over any mob type in the game on its own while DPS ones with 0 support shouldn’t.

You’ll just have to tough it out until you reach Diev C2 or Krivis C1. It was a PITA until I reached Diev C2. However, once you reach level 50 for the dungeon, leveling gets a lot faster.

Clerics barely have INT routes so yeah it’s suffering.

Eh, featherfoot’s main healing skills dont work on all type of mobs, just deal with that issue, I dont think theres too many type of flying mobs right

As an INT specced support Cleric2->Diev2 (level 100) currently, I don’t concur with OP statement of playing with only ‘Heal’ and ‘Cure’ is hell. Sure levelling is slow compared to others but it is still not that bad.

(Maybe cuz I’ve levelled a 99con 60int Sage in RO before… that one is really hell, depending on only lvl10 firebolt and firewall all the way with just 60int)

I have:
10 points in Heal
1 point in Cure (Have extra 2 points which I don’t know whether to thru them here or not)

These are my only 2 attack skills until I reach diev2 for the owl statue. I still managed to survive soloing thru all the quests only to party for dungeon runs @level50 and level90.

Here is my current stats (strength/dex is kept at base and only added via gear):

Yes our damage is very low compared to the strength specced classes. We can’t hope to match them in damage as we are support healers. But that doesn’t mean we can’t do things to help us in quest to level faster than normal.

Here are some of the things which I do to help me increase my auto-attack damage without investing my precious stat points into strength or dex.

1) Gear
This is extremely important. Support clerics are NOT limited to only INT based cloth gear. We can carry multiple sets of gear, 1 to help us auto attack more and another for heals in party.

Things to note about choosing gear. For gloves we will want to get ones with +accuracy (leather+ ones) so we can hit better. There are also many gear that gives +str. These are extremely good to give us the damage we lack. One really good read up is the stats guide in tosbase: http://wiki.tosbase.com/wiki/Stats

Here are some examples of low level gear we can get to help us, which I still carry even at level 100.


Really good item to get a level 1. +5 physical attack is like +5 strength.


Crystal Mines quest reward. Increase in max attack only but better than nothing. +10 is nothing to scoff at when we are starved for damage.

2) Gems
Attaching a red gem will add some extra damage

3) Weapon and Anvil Enchancements
Here is my current weapon. Adding anvil enchancement will add to the physical damage but not magic damage. Go get the best “white” weapon that you can afford at your level at the market. It really helps a lot.

4) Choosing your fight.
Choose which monster to fight. We are int based and intelligent enough to differentiate which monster we are best suited to fight against. In quests that request us to kill a certain number of mobs, choose those that we deal more damage to (either via holy attack +100%, magic attack +150% or hit damage +50% with a blunt weapon).

For those flying monsters, just grit teeth and fight them only when needed (quest). We have so much better survivability and kill quest bosses much easier than other classes. We also have lesser SP downtime as compared to them.

With proper gearing and choosing monsters wisely, I’m like dealing 70-100 at level 60s to normal mobs and 120s+ to those who are weak against blunt. Well it is not like the 200+damage per hit we see other classes do, but it really helps a lot in levelling.

you can always go

cleric - krivis - krivis - cleric - diev - diev - cleric

2 Likes

Not sure how you missed that, But you can Krivis at your first rank up and kill flying things with Zaibas. If you have Krivis as a choice, it’s unnecessary to go Cleric C2 right away as people don’t need it in a party.

krivis can hit flying monster pretty hard and it’s rank 2.

This post was flagged by the community and is temporarily hidden.

Even if those don’t hit flying, what OP is trying to say that as a Cleric (all circles) is a PITA to level since their ONLY attack skills are Heal and cure, which don’t hit flying monsters. Pyro’s flame ground don’t hit flying monsters, but they have other ways in doing so.

Op chose support int cleric, and he has to deal with it since it was his choice. Not all routes are easy (I know from experience since I got my first flying attacking skill at C4).

Make heal only damage undead

This post was flagged by the community and is temporarily hidden.

As a Support/Heal Cleric I find this rather difficult to digest.

Yes, flying monsters are an extreme pain to fight against as a Cleric but it could always be worse. You could only have physical attacks to kill them.

Because of the customization in this game and MANY builds and Stat distributions are possible, there is really little room for argument if you are having issues against something when your current build does not offer (or in this case offers your solution rather late in your character development) a way to handle your issue.

Being my fourth revision of my Cleric build I’ve picked up a few points in STR to help with melee damage. I’ve changed my Ranks around a bit to pick up classes early (Krivis) to have more options. Sometimes even having 1 point to a skill is better than having none.

Deprotect can go a long way in being able to kill flyers. Give yourself Zalciai for improved critical chance. Far enough in your Ranks that you may have Priest? Blessing can be a blessing for even more damage against flyers.

Do I two-shot flyers this way? No. But doing this method has helped me HEAPS against them and kill them quicker than just melee attacks alone.

Again, too many build options and stat options will make you better for some situations and worse for others. Not much else to say for that.

I’m playing sapper+rogue and I fcking hate airborne, my aoe and single target damages are amazing, but when it comes to flying types,I have to use aa or use claymore once every 30 sec… not many archer based classes have that problem but I do, in exchange I have almost no mana problem, can solo grind quite efficently, can do a lot of damage to bosses.

This whole thread is insulting to Clerics and is probably made by someone that doesn’t actually play Cleric.

You are a liar.

Base damage on weapons alone does more damage than 80 at 80+ and quite a few do more than 80 before 80 if enhanced. It’s really not that hard. Oh well you can’t 1 shot flying enemies on a tile. Boo hoo.
By 80+, you have run out of circles of Cleric to roll and any other available option will be adding DPS.

A cleric that wasn’t garbage would be taking advantage of what is available to them, aka Deprotection Zone, Upgrading their weapon to +5, making sure that weapon is level appropriate, and keeping a sword on standby for flying enemies weaker to swords.

m-m-muh support i-int s-s-upport

Shut up. You want to support? Start supporting. Get a party. Support them. You wanna be a walking healbot Cleric? Act like one.

Stop wasting people’s time with these nonsensical threads because you’re too inept at video games to build a better support path or actually support people.

My brothers name is HealBot lmao

might as well increase damage of all wizard-ele spells since I play those and I feel that they’re lacking cause I can’t one hit monsters.

Wow, you came on a bit more aggressive than necessary, but I agree with your points, just less aggressively