For a game that praises itself in customization, support INT cleric gameplay is severely limited.
Since ‘Heal’ and ‘Cure’ cannot currently do any damage to airbone enemies, a INT-build cleric is forced to always use maces instead of canes, apart of being forced to do 1~50 melee damage at level 80+ in order to kill airbone enemies.
You can advance to Kirvis and use ‘Zaibas’ or plague doctor and use ‘Incinerate’ but it is ridiculous to be limited to 1~2 skills in your entire skill tree.
200 levels and only 2 INT-related skills that can damage airbone enemies.
It’s ridiculous.
Until then, you will be fighting hordes of flying enemies in dungeons, dealing 1~50 damage or so.
Miss~1 damage if you ever dare to use a cane instead of a mace.
#INT cleric builds are the only class in the entire game with such a hell-ish handicap.
Allow ‘Heal’ and ‘Cure’, INT-based skills, to damage airbone enemies would certainly make a positive impact for support INT cleric gameplay, as cleric players would have the liberty to use magic to attack instead of swing a mace and would have the option to use canes (magic attack-based weapon) instead of only maces.
