Tree of Savior Forum

Allow 'Heal' and 'Cure' magic damage airbone enemies. Play support INT cleric is HELL

For a game that praises itself in customization, support INT cleric gameplay is severely limited.

Since ‘Heal’ and ‘Cure’ cannot currently do any damage to airbone enemies, a INT-build cleric is forced to always use maces instead of canes, apart of being forced to do 1~50 melee damage at level 80+ in order to kill airbone enemies.

You can advance to Kirvis and use ‘Zaibas’ or plague doctor and use ‘Incinerate’ but it is ridiculous to be limited to 1~2 skills in your entire skill tree.

200 levels and only 2 INT-related skills that can damage airbone enemies.

It’s ridiculous.

Until then, you will be fighting hordes of flying enemies in dungeons, dealing 1~50 damage or so.

Miss~1 damage if you ever dare to use a cane instead of a mace.

#INT cleric builds are the only class in the entire game with such a hell-ish handicap.

Allow ‘Heal’ and ‘Cure’, INT-based skills, to damage airbone enemies would certainly make a positive impact for support INT cleric gameplay, as cleric players would have the liberty to use magic to attack instead of swing a mace and would have the option to use canes (magic attack-based weapon) instead of only maces.

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No, if they do it for cleric they have to do it for everyone. Besides if you concerned about flying enemies there are class choices to deal with that.

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What class can’t damage airbone enemies with skills similar to Heal/Cure, (other than cleric, obviously)?

You better give a good reply.

Flame ground doesn’t hit airborn enemies, as a small example.

Basically, flying enemies are immune against certain skills, but are weak against two handed bow users.

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i believe there is also Bokor with his Hex/Effigy combo and Diev with owl statue. Options are there.

Elementalist’s Frost Cloud and Rain.

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Bokor doesn’t count as support class, right? It’s focuses more on DPS.

Im talking here of support INT classes.

For a game that praises itself in its wide amount of customization, what you suggest greatly limits class customization, if not eliminate it.

What can you do as a INT support class against an horde of flying enemies? Realistically speaking you are done for.

You can get kirvis, but 1 skill barely changes anything compared to the arsenal of skills the rest of classes have…

By the time you get diev class 2 you spent 120 levels suffering against airbone enemies.

I think you are greatly missing the point of this post.

Please refrain from comparing DPS classes with support ones…

Wizards have plenty of options to defeat airbone enemies with INT-based attacks. Clerics have virtually none.

3 of Wiz 3 Ele 3 strongest spell/combo, Sleep, Rain and Frost Cloud can’t affect flying mobs.

Frost Cloud is like 50% of our output.

A full support priest with correct skill build (who knows how to use this character efficiently too) is actually very welcomed in every party (probably not before level 50). You will find it easier to level through the mid to late game content because what’s missing and wanted in most grinding party is a good support priest, you can literally walk up to them and get a free invite.

First 50 level isn’t really that hard to go through (some claim that they could get through it in 3 hours). Classes such as Wiz 2 will have problem going through it too because essentially all they have is a energy bolt that deal 1.5x their normal attack.

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I feel like your missing the point. What people are pointing out is cleric isn’t special this is a common feature designed through out the games classes. And once your no longer a cleric you will most likely have a option vs flying.

So, which one do you want?

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unless wizzard went full support and sports a combination Linker/Chrono/Thauma none of which have ANY offensive skills.

lvl 5 energy bolt for life! Not that it deals any damage but lol.

I worded it wrong. My bad.

A better question would be:

What class/build lack ways to damage airbone enemies with its primary stat?

It’s silly to mention DPS classes with plenty of skills that can damage airbone enemies.

For wizard classes to come crying because some of their arsenal of offensive skills can’t damage flying enemies to support INT clerics, which have none, is ridiculous.

Do you understand my point?

I can’t understand how IMC thought it would be fine to let players for 100 levels (around 4 ranks) defenseless against airbone enemies.

No because wizards are the only other class with int base ground tiles because that is what you were comparing. And as i said most of your sub classes hit flying monsters.

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I can count around 3 skills (if you take a support INT-based build, which is the focus of this post…) at much.

And 2 around level 120+.

Now, think in wizards. Do they have to depend in 1 attack to hit airbone enemies for around half the game? (Taking into account a cap of 200).

Do they?

How about you tell us your build

Pending their build YES that is a possibility.

Correct me if im wrong, but can’t wizards do basic ranged magic damage with their staves, unlike clerics which have to melee with canes (magic-based weapons) and maces (physical weapons)?

You know, their staves release a energy bolt, based on INT, that hits airbone enemies too.

Is that correct?

Wiz C3 > linker build. All they have is magic missile.

I like how your not giving up your build because you know it will invalidate you.

you know your cleric has deprotect zone, right? and you can equip/swap weapons to sword to inflict broken armor status on flyers and quickly deal with them even as int/spr build.