That would require the timestamp to be created client-side in the first place, though. And I’ve also mainly seen it from bots, but also from normal ppl chatting in town…
Oh from the sender’s client, right. I’m not sure why they wouldn’t just timestamp them once you receive the message instead. I mean, why would your chat log not be in chronological order? Why specifically build it so it can automatically sort itself with new messages on top of old ones instead of always at the bottom?
One of the reasons why Skype is unusable on DST…
Love you, Julie. Keep up the good work.
Imo, the “Auto-Report Spambots” option be removed entirely. Reporting should be done manually by player judgement instead of being automated since there’s the chance it’d hit a legitimate player mimicking RMT messages which could then lower the reporters RII Score. At the very least, the option should be disabled by default.
Other than that, great job. \o
Sry to be that guy but if this addon gets passed, then to whole RII system IMC was planning will go to the trash can, because now is the addon who blocks and report bots not the players. (i think the addon is awesome btw)
Thank you so much. I wonder where that addon by the other guy for achievement kill counting went.
Do you have paypal donations open? winks.
Pushed an update, also on github.
Amazing. Thanks man.
Watching this thread, bookmarked on reddit/r/treeofsavior
You’re the most active here while the others are just… uhhhh
Im pretty sure julie was brought on to be the community staff member, since she started posting shes been the one on the forums most of the time.
then am happy
poke them some more uhuhu…
Very nice, I was hoping a legal anti-spamming block would come out.
Except that since it’d open source at that point, it’d be decently simple to just disable the block on reporting.
As a developer I really want to know why IMC didnt implement regular expression filter on their chat server in the first place
isnt it obvious? no one reads the fine print anymore? the answer is pretty obvious. heres a part of the TERMS OF SERVICE:
Furthermore, any of following activities is forbidden by IMC Games and you may not engage or attempt to engage in any of the followings:
- Using debugging software such SoftICE and Visual Studio etc.
- Opening the Game’s client or resources via debugging software.
- Using a memory viewer to look inside the memory occupied by the Game.
- Altering the memory occupied by the Game via a memory viewer or an editor.
- Snatching and recording the inputs from keyboards and mice.
- Monitoring or saving the network packets corresponding between the Game and the Server.
- Attempting to connect to the Game’s Server through the means other than the Game client provided by IMC Games.
- Unpacking the data and resources included in the distributed client and repackaging them to make separate files.
- Altering the contents of the files in the distributed client.
- Renaming the names of the files in the distributed client and replacing them with other programs.
- Creating software that poses as a part of the distributed client to gain personal information of other people.
- Using a program that can be used in hacking even if the program in question are commercially available or a part of an Operating System such as a key grabber and macro programs.
- Approaching other people’s system or clients via other unlawful means or impersonating personal information of other people.
Add on are in a grey area there for this is unless
[quote=Staff_Julie]]Mods are really in the gray area because as evidently stated on the terms of use, any modification to the game client is not allowed, but IMC is lenient on the ones that don’t give unfair advantages to players who choose to use them.
I don’t have a “final” official statement from IMC but I’ve gotten word that the following will not get you banned:
-EXP viewer
-Fog viewer
I’ll check again about BetterQuest.[/quote]
You can find her post here We badly need an official statement regarding what the VAC Covers IMC
Anyone else having issues with lkc overlapping text a lot? If it’s just me, @LemonKing do you have any suggestions?
SS for an example (I scrolled up to SS an extreme example, but it happens very often, especially concerning system messages and “All” chat, making sections of chat completely unable to be read).
Another SS of a more common and timid occurrence:
Unpacking the data and resources included in the distributed client and repackaging them to make separate files.
This would make the Exp view illegal and map viewer illegal then. It actually replaces a resource file in the data folder. However, this mod actually uses the patcher to install itself without modifying anything . Also you can assume it’s necessary to look in the resources in order to create this but then you would find evidence that the resources was extracted and looked it by looking on the author computer. Therefore it can be view as legal since it doesn’t replace any resources or modify any resource. It’s its own script and unless hooking a function is illegal. Then it’s a different story.
I’m looking into overlapping text. I’ve seen it before, but no where near that bad. D: