skyliner have 2 hits with each hit doing 100% plus tooltip damage, with bleed it will become 200% plus tooltipdamagex2 in each hit, so the math is simple 2 hits x 200%+2x tooltip damage=400% of your P.ATK+tooltipdamage 4x, at later game the swordsman does not consider many of the TOOLTIP damage on the skill when they are doing simple math like the ones i’m doing here since it will just make the text even bigger and of course since the equips damage surpass by far the ones in the tooltip of multi hit skills, of course again i’m not doing a complete math here i’m just showing the grow of the skill.
by the end of it, the BLEED really add a 100% extra damage to the total contribution of the skill , but what i’m calling here is not the % of the total damage of the skill skyliner and is the % scaling i’m talking is from your P.Atk.
dude, it seems that you have not understand me, but i can not blame you since you test it seems that you you are still at lvl 17x, what i’m talking about is at END GAME lvl 250+ where a grow of the tooltip alone would not be the big factor in the damage from those skills.
to make it simple: the best monster right now at 280 , have 800 defense at max, so skull swing would work like it would give for example 800 damage , where once you go up to 280 where EQUIPS gives far more damage than the tooltip on the skill , cleave will have a better grown that the skull swing.
you have a swordsman at 280? with a good combo can go up to 4-6k each hit? for example my fencer with sept without prep i can go up to 6k with prep i can hit up 12k-13k critical, of course talking about a perfect combo with mobs weak to the atk and so on.
the same as my seism, i can hit up 10-11kk without the cleave debuff with each overheat, with cleave i can go up to 15k+. i know that this is not highlander but like i said my only main that i can compare with cleave debuff is the barb, but the math keep going.
to make it simple i said that with end game the 50% cleave will surpass by far the bonus from skull swing in damage , and this is true, a good example is doppel2 that is another character that we have proof, the dude on the doppel2 dps topic have done a 25k with his cleave before the 50% slash bonus buff come out, so you are saying that in the LONG RUN the skull swing will do more damage once he can only make the def goes 0 and the strongest monster with def right now have more or less 800 defense, than someone who have hit 25k without buff? that would make with buff a bonus of 10k+ damage?
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so i’m sorry to say that the difference is a lot large than the one you are talking about and showing in your test , by a lot more, but hey you do need to believe me , just check the videos from end game doppel or highlander and check the damage from their skill and keep in mind that the best defense right now is close to 800.
and AGAIN i have said in my topic that in PVP scenario the highlander3 would be a better option since it would be hard to keep doing cleave every time so i do know why you are finishing you test talking about PVP, since i have said and we both have agree that in PVP highlander3 would be better than the highlander2 barb.
so again i do not understand the critics in your post since
first: you do not seem to understand that i’m talking in the end game where the main damage would come from weapons and equips and not from he tooltip on the skill alone, so you will see a better difference than the one with a lvl 176 character for example, after all everyone nows that flat bonus (reduction def from skull swing) is better at early game than scaling bonus % (the debuff from cleave)
second: both of us have agree that in PVP scenario the highlander3 is a better option, and the test you have made to proof it is in reality not valid for the discussion as well.
tl:dr for he ones who does not want to read everything, if you are going to focus more on PVP highlander3 will do a better job than highlander2-barb, simple as that, but highlander2-barb will also do a better damage on the end game on PVE, than highlander3.