I like blue mobs and their experience award is certainly welcome for getting lucky with a spawn. What I do not like about blue mobs is that only certain classes can effectively overkill them. That gives a huge advantage to a particular subset of classes when they might be looking at getting up to triple the experience from a blue.
I played Korean CBT and in the early game (lvl 1-100), blue mobs was relatively easy to kill so you could have some āadvantageā comparing to other players. But at lvl 130+, most part of maps had only 1 channel, so when a blue monster spawns, was like 5+ ppl trying to kill, so it became a hungry dispute. I donāt imagine one person getting lots of blue monster when the game release and we have 5k+ players online.
wonder if IMC Games can close this topic already :x have a bad feeling this tread going somewhere bad soon
just a guess
EDIT: we will see how it goes~
I donāt see anything bad about the thread, people are voicing their opinions and feedbacksā¦
But yea people who played the korean CBT should know far more about this than us thoughā¦
@Staryx You have been contributing nothing to the thread at all, i understand you donāt share our opinions, but if you donāt like it either comment something useful or just ignore the posts.
All i want is some āfairnessā at leveling, i mean thereās a rank and everything, only the blue mob farmers will be able to be the top 10? Meh, i donāt like it one bit.
But anyways i do know that the blue mob thing isnāt that gamebreaking later on, so they just should fix the exp they give at early levels to not jump from level 15 to 40 in one day.
Botting is a bad example since its cheating and affects everyone,especially when there is auto loot.You need to think this through.
Economy will collapse and there will be an overflow of equips and other items needed in the game at stupid prices.Iāve seen a lot of games going down because of that such as Granado Espada,some RO private servers,etc.
Now,if we are talking about playstyles I couldnāt care less,maybe I donāt like that playstyle or my class prevents me to use it,and I wonāt whine because of that.
Exploiting is different,although I do not consider that cheating, it is something that the devs must prevent.
Have you seen previous threads which are similar? and have u seen the ending?
and couldnāt you have said the last part about exp changing into feedbacks instead of here?? i donāt see the point in having those main important points your trying to emphasize or how you wanna fix it or suggest ways to fix it in the comments instead of the actually feedback threads
Certainly you donāt want the admins to pain painstakingly read each and every comment in a thread where the real points are when there is a specific section about it
@specterr Wrong thread?
@Staryx Itās just a feedback and opinions from people who played the beta, of course thereās almost no chance of devs actually changing the rates or mobs with what we discuss here, but at least we will have a general consensus, and not epin memes with le facepalm, close this thread, etc.
nonono, you misunderstood me ==ā what i meant was the last part was a good point and instead of having it here, put it in feedbacks sections
but seriously, the way you all sounded in comments here sounds like a war was going to break open and was quite fed up with all these from previous threads
EDIT: The rate of blue mobs went higher, either we were all lucky or they increased (meh more blue mobs
)
EDIT 2: the leveling is already fair atm just need 1.5x or 2x more exp from mobs (which i know they will change it soon) and everyone has a chance at blue mobs, not only those hard core grinders/ks-ers, even casual gamers could get a chance (casual here so i know)
@Staryx
We didnāt really read the same thread⦠Since i learnt that farming blue mobs with āCall of The Deitiesā a thaumaturge and a class that can overkill it, may be a valid option to level fastā¦
@specterr
Yes botting was maybe a bad example.
But since thereās a ranking, maybe there will be ranking rewards and then experience leveling fairness will affect everyone? I donāt think we have enough information though to discuss this furtherā¦
x1.5 exp rate would be nice, and no this isnāt a war or something that will make us stop playing the game. (i tried to edit the main post but it wouldnāt let me!)
About the rate of blue mobs getting higher⦠well, itās nice i suppose, if everyone has a chance of killing blue-glowing monsters, but wouldnāt it make a even higher gap of those who hunt those monsters a lot and for those who didnāt got the luck of getting a blue mob kill?
Anyways iāll post the edit i wanted to put in the first post:
EDIT: Blue mobs are certainly not a bad idea, and they are a nice bonus exp on later levels, but ācurrentlyā as we saw in the iCBT, they are almost too game breaking at earlier levels, making you jump 2 to 1.5 levels easily with each blue mob, since we have āplayer rankingā this should be more fair at the hour of leveling, not just an RNG hunt for who gets more blue mobs in the run. What iām trying to say is that they shouldnāt remove them at all but an adjust of the exp they give at early levels should be required, to prevent the early levels a āblue mob huntingā discouraging parties to get the exp all for themselves (wich happened to me before, people refused to make parties in certain zones because they wanted to kill blue mobs)
nah, there might be people who can 2 hits the mob faster than you can one hit sometimes so anything can happen in killing mobs~
my bad then about the war part.
War part aside, the exp in iCBT was lowered actually and its not the actual exp weāre going to get for the iCBT 2 or open beta. The exp in iCBT needed a base exp where they can slowly change it to fit our international playerās demands and so why not start from the bottom instead of the top(lower exp instead of higher) since kCBT was already trying way higher exp rates than actual base exp rates
Donāt really see your point, since itās a summoning scroll I can very well go with my buddy thaumaturge in a secluded area where thereās noone⦠and do ⦠well⦠Iāll stop hereā¦
as i said, anything can happen, some random dude might pop up and say, āsuprise!ā haha
edit: do what? smirks and smiles
Well with the random dude that poped up, not sure we could really do what we plannedā¦
awww its okay, thereās always next time~
no 20 freakin characters
Excuse me?
I didnāt understand what you tried to say with that.
I think that blue mobs need just small nerf in exp rate they give, if now they give ~x500, than x200-250 would be also fine, so it would be not better then grind, it would be an alternative. Obviously they should spawn randomly on the map with random time or after X±Y amount of mobs was killed on this map, also I think they shouldnāt spawn at the start so noone can be boosted from the beginning just switching channels. (sorry for my eng)
