Tree of Savior Forum

A3>R1>Fletcher3 or A1>R3>Fletcher3?

Hi guys could you help me with my archer build?
should i go
A3>R1>Fletcher3 or A1>R3>Fletcher3

i like fletcher cause og AoE damage, and i only like PVE, i will not play PVP or GVG

what about the stats should i go
2 STR : 1 DEX and a few con to survive

the skills i’ll post later when i decide, but i take some suggestions too.

Thanks!

I’ve played both A3>R1 and A1>R3 fletchers, A3>R1 is a lot better, assuming you can get Vubbe Fighter Gloves, Light Plate Set, and more sources of AoE Attack ratio. Mulltishot becomes a tactical nuke if you have a falconer or sorcerer in your party.

Also the buffs from A2’s crit rate compeltely outclasses the extra 10% buff from steady aim 15 vs steady aim 5.

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Hey, would it be possible to get a A3 > R1 > F3 build from you? I’ve been trying to find one but can’t find a good one, I would greatly appreciate it !

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I would probably replace a rank from archer with something like scout or qs(since you’re pve focused) for the utility which fletchers lack.

My justifications:

Multishot 15 takes too long to cast.
You probably will not be using Kneeling Shot and Heavy Shot.
Swift Step 9 seems optimal to me for 100% uptime.
Twin Arrows feels redundant to me since you’ll be going Fletcher3 which has plenty of 0 cd skills.

A1 > R1 > A2 > QS1 > F3
Taking QS at rank4 feels about the exact time you’ll be needing crowd control/soft taunt skills for grinding high density areas.

I think something like A1 > A2 > QS1 > scout1 > F3 could work too. Scout gives you Cloaking w/ movespeed attribute for explorations/solo boss rush, Camouflage as panic button and Flare Shot as mini/wannabe Magic Arrow. But you’ll lose Barrage and Steady Aim 5.

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You need about 11 points into Swift Step for 100% uptime because the attribute adds 5 seconds to the CD.

MS15 is about as long to charge as MS5 without the attribute. It’s not that hard to deal with unless you plan on soloing dungeons/missions or something.

Barbed Arrow doesn’t do anything against high-threat ghost and plate mobs, so twin arrows would be your ST instant spike for those cases. And those cases show up often.

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thank you guys, i ll post my skills soon, i’m bussy right now!

Swift Step’s cooldown is 36 secs + 5 secs from attribute, level 9 lasts 42 secs.
I don’t know, but Multishot 5 feels long for me. The sweet spot, at least to me, seems like level 10.

Barbed Arrow isn’t the only 0 cd skill Fletcher skill. You still have Crossfire Arrow, which if you max to 15 could compete with 3 shots of Twin Arrows:
Crossfire 15 = 90 sp, 2039 damage
Twin Arrows 5 = 27 sp x3 = 81sp, 320 x2 = 640 x3shots = 1920 damage
That’s not taking into consideration the time between casting a shot of Crossfire Arrow vs 3 shots of Twin Arrows.

Also, the less damage skills you have, the less attributes you’ll need to dump silver onto.

That’s not how damage is calculated at all, and crossfire has a huge backswing delay so it doesn’t fire as quickly.

Right now my Fletcher has +900 physical damage and +350 from poison property.

Crossfire is level 10, twin arrows is level 5.

Crossfire 10 damage = 1480 + 900 + 350 = 2730 damage

Twin Arrows = (320 + 900 + 350) x 2 = 3140 damage

And Twin Arrows fires faster than crossfire, costs 3x less SP, and doesn’t consume arrows. Obviously it’s going to be way better for single target burst on low health mobs.

Also at swift step level 9, you’re going to have a few seconds of downtime because of the casting time for the skill. At level 10 I can barely maintain full uptime.

I see, I admit I’ve just been playing around the skill calc and theorycrafting around builds, so pardon my misconceptions. I just felt the need for some utility for fletcher since it doesn’t have any, everything is used for damage.

BTW, off-topic, can you enlighten me why steady aim, on practice, increases Spiral Arrow by less than what the description says? Which part of the damage does it increase by 20%?

It should just be an increase of 20% on missile damage, not really sure. Spiral Arrow has always been a weird skill for me.

The problem though, is it only increases Spiral Arrow by 4.9% ~ 6.66% based on my tests. But it seems to work fine with other skills. I’ve yet to test it on other single hit skills like Snipe, Headshot and cannoneer skills since this my first character and playthrough.

dorry for take too long, so i made my skill build, i’m not playing yet, i ll start 10 days after the f2p gets on.
so i can craft the arrows i need? if so how i do that? or i can buy them? where?

this is the build

About stats
2 str : 1 Dex its good?

Thx for the help!

EDIT:

or this one its better?

Not an expert or anything, but this is how I see the build being better:

Explanation:

A1 - Take Multishot 5, Swift step 5, 1 point into each of the remaining just for utility [save remaining points];

A2 - Take Multishot 10, SS 10, Kneeling Shot 5 and 1 point into Heavy Shot for utility [save remaining points];

A3 - Take Multishot 15 (Great dmg, specially paired with +AOE ratio gear), KS 10 (Great buff, specially on a high dex build), Twin Arrows 5 (Great single target dmg) and use the 2 leftover points where you wish (I put into SS just for better managing the 100% uptime);

R1 - Barrage 5 (Good AOE dmg), Steady Aim 5 (Dmg Buff), Critical Shot 4 (Best option over HA) and 1 point into High Anchoring to make use of its attributes and for utility of the skill;

F1 - Crossfire 5 (I believe this is why you went Fletcher in the first place), Broadhead 5 (Bleeding seems nice and its duration increases with skill lvl) and 1 point into Bodkin Point for it’s protective magic nullification (I don’t know if the defense reduction works on bosses, from what I saw the Full Draw defense reduction doesn’t apply so I am treating this as the same). I left Barbed Arrow behind because of its dependancy on enemy armor type, I don’t know how useful it can be on the right boss but I thought maxing the bleed would be worth more [save remaining points];

F2 - Magic Arrow 5 (Seems like a nice DOT), Crossfire 10, Broadhead 10 [save remaining points];

F3 - Magic Arrow 10, Crossfire 15, Divine Machine Arrow 5 and the remaining on Broadhead, leaving it at 14.

Feel free to voice your opinions, I didn’t play Fletcher yet so I might be wrong about its skills. For Archer and Ranger skills I am very confident on my choices though.

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Twin arrow doesn’t do x2 dmg. The first arrow does does full skill dmg and the 2nd arrow (or rather 2nd number to pop up) is half of the original.

Instead of (atk + 320) *2, it’s actually (atk + 320) * 1.5. I know cause I spam TA all day for over kills. I wish it was double damage and I wish it didn’t have cooldowns, although 5 charges with 7 sec cooldown is manageable still some burst dmg.

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in all these archer 3 ranger 1 fletcher 3 builds, wouldnt the ranger 1 rank be better as scout C1 for the utility it provides? it feels like all the ranger C1 skills get replaced by fletcher skills, so not sure why it would be a good investment. Its not much, but the fear and confusion for flu flu, on scout C1 seem to be one of the few cc an archer can bring to a party. We would lose on the 10% increased damage from ranger C1, but it only has a 10 sec duration for a 25 sec cooldown, so its more like a 4% increase, and im pretty sure just using one more shot instead of taking the time to cast this buff would be pretty much a 4% increase in a way. I guess ranger C1 is for ease of play while levelling to fletcher?

Also, why is kneeling shot even an option? it seem to increase damage for sure, but when at fletcher, this improvement wont be worth anything since the extra damage and range is for basic attacks only, so, wouldnt those points be better at maxing swift step for more speed/uptime? with 15 SS, 15 multishot, 5 twin arrow, that leaves 10 points for utility, so i guess some could be used there, but still not sure if its even worth all these points over maxing SS.

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you have a good point
what do you think about this?
Whats the difference btwin heavy shot 1 or higher? the damage only? or the distance gets higher too?

Thx for the help

I dont know about archer 3, anyway put at least one point into oblique shot, and full draw at lvl 7 gains auto cast hidden “synergy” (they should put that on the skill description).

Archer 3 with fletcher 3 can lock anyone with full drawn them magic arrow + all the fletcher spams and bleed the poor enemy to death, plus scout 1 it should work well in pvp.

About scout:

pvp or pve, you need only 1 point into flu flu. The CD on this skill is too big (freaking 61 s). Note that fluflu dont work on pvp. (fear effect - but it may change, not sure about)

Flare shot is the poors man magic arrow, CD 41s, but with better duration. Put 5 points into it.

Leave cloaking at lvl 4.

About Fletcher:

Bodkin Point lvl 1 can work well on pvp and pve just to remove the shield skill from the boss on siaulai, for ex.

Barbed Arrow You should max it, ppl says thats too good to pass. Same for Crossfire, max it asap.

Divine M arrow do less damage than Magic arrow, so im not sure if you need it.

Broadhead lvl 4 may work well, if I had points I prob. go for lvl 9 on it, But if you are taking my adv., lvl 4 is all that you can go.

Ps: Ranger 3 is freaking good at pve. You can use ranger c3 skills tham spam fletchers skills, so its not true that fletchers skills REPLACE ranger c3 skills. They synergy well together.

IMO, your build is pretty good for pvp, but worst than ranger c3 > fletcher c3 for pve.

Ok, i think i have to test all the builds!! lol

I dont like PVP, only PVE, i dont know what to do! lol

Thanks!

Dude, you can throw bodkin point away but not barbed arrow. It is the main dmg dealer of fletcher. You should take it up to 13 points. Bodkin point should be lv1 only. Broadhead is useful in hunting Word Boss.

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My suggestion is A2 R2 F3. Your DEX should be higher than STR. May be 1:2 STR:DEX. 60 points in CON is essential. You only need to invest sliver in skill attribution (must max 100). If not. STR:DEX 2:1 is ok but you will need to improve crit rate alot (quite difficult)

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