The Devs have been doing a wonderful job with TOS, and the best part is they’ve been generous to us with sharing information about its status and what we would see on the game. Other game devs, just keep you in the dark until they actually release it D=
I have editted my original post to correct what about the “Spiritual Predecessor” term, as I may have been wrong.
I am sure everyone here who were old enough had their time playing the original RO. My reason for starting this thread, is to state the obvious opinion that not a lot of people mentioned. I had hoped that the community would settle down and realize the other great potential this game could have rather than be a shadow of RO.
Like for instance, RO was originally designed in a P2P model but as time went by, it went to F2P to compete with the market of competing games. So everything was designed fair and attainable for players on the original RO, but because of the pay2win system was added when it went F2P by greedy publishers, it was ruined.
While TOS was originally designed to be an F2P game, here it would differe greatly. We all have to admit, the devs need to still make profit to keep running the game. I just hope that it wouldn’t be even close to Pay2Win. People are willing to spend in fashion related items rather than buying crazy overpowered potions, etc.
I point the P2P and the F2P aspect because it is here I can be sure that the experience will be different for each mentioned game.
And on another note, I would still have this game in the F2P model, because if it starts out P2P, it can end up just how like ragnarok did.