The 5-man party size greatly limited the freedom of class combinations and forced people to choose specific meta builds to get invited into a party for grinding/world boss fight/earth tower etc late game contents.
Here I’m going to suggest increasing the maximum party size to 7-8 and at the same time modify the buff mechanism.
Why 5-man party limited the class choices?
With only 5 available slots, there are nearly no free slots:
1 - Healer, preferably with one who has chosen all full support classes in the cleric tree
2 - Tank, at least pelt1
3 - DPS wizard, actually elementalist 3
4 - DPS archer
5 - Crowd control/support wizard or cleric mostly
The harder the mob, the less freedom in the above class choices. Also because of the exp buff for party with all 4 classes, players are forced to be specific to their role instead of being hybrid to get into the party:
Cleric - Must fit in the healer role - forced to take cleric2 otherwise is less favored because you can’t do good as a healer
Swordsman - Must fit in the tank role - forced to go pelt and tank, since this is the only slot for swordsman unless the party is willing to sacrifice a support
Archer - Are there even support archers?
So I suggest to open up 2 or more party slots, allowing flexibility in builds and classes.
Buff mechanism should be modified accordingly.
Buff limit can be increased based on additional people in the party, say, increase by 2 for each additional member over 5.
My personal opinion is to completely remove the buff limit to allow all classes showing their full potential when partied up.
In additional to that, low level buffs shouldn’t overwrite high level buffs to make the game play more organized and easier to handle with that amount of players.
Here’s my two cents. My goal is to encourage creative builds and class varieties instead of meta builds only.



thank you